
WitchSpring R is a story-driven RPG combining elements of collecting, simulation, and battling. Experience the joy of training a young witch and accompany her on a grand adventure!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean*, Japanese*, Simplified Chinese, Traditional Chinese, French, German*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]The game itself is a 7/10. The DLC (Epilogue) is a 4/10, but thankfully, you don't have to play it.[/h2] I'm not usually a fan of JRPGs. I've always found them too grindy and a bit simplistic in terms of plot. WitchSpring R is no exception, but weirdly enough, it worked well for me, even though first 1.5 hour was slow. [h3] Things that might deter you from buying this game, but didn't personally bother me:[/h3] - The plot is simple, but it isn't dull. I was actually surprised by how well-delivered it is. There were no crazy plot twists and most events were predictable, but that didn't annoy me. On the contrary, it made for a very chill evening of gaming. I'd describe it as a children's fairy tale: highly familiar, but cute and cozy. However, some players might be dissatisfied if they are looking for "Game of Thrones" level writing. You won't find that here. - The battle system is quite simple too. You'll end up using the same tactic once you realize what works best for you. Chances are, you'll just keep using a shield and a lightning spell for the entire playthrough once you unlock them (with minor spell upgrades). Personally, I was happy with that. If they had tried to implement complicated combat mechanics, it would have ruined the chill vibe for me. If you're looking for solid, deep combat and can't stand simplified mechanics, it's better to pass on this one. - the game is quite linear, but I don't understand people who demand nonlinearity from every single game. Sometimes linearity is actually a plus. There's a story the author wants to tell, which is why they guide the player from point A to point B. Not all games have to be nonlinear. That being said, if this is a dealbreaker for you, then it's better to skip WitchSpring R. - The MC is a child. There was nothing disturbing, but she behaves exactly like a child. I saw some people complaining about this, finding her annoying. A kid behaving like a kid. Mind-blowing, innit? [h3] Pros:[/h3] + art style. I won't say much here, you can see it for yourself. + emotional impact. The main plot made me smile and even cry at times. + likeable and memorable characters. I remember every character that showed up here. Each has a unique personality that stays consistent throughout the game. Pieberry is especially cute! + progression mechanics. The boosting, collecting, and crafting mechanics are great. You'll make potions and bombs, discover and craft new spells, and upgrade new weapons. Taming pets is also very fun! [h3] Cons:[/h3] - disappointing ending. This is a BIG warning. If you can't stand weak endings, it's better not to start WitchSpring R. You are almost guaranteed to be disappointed. - the mob respawn system. The game is grindy, but grinding itself is actually fun here. However, THE MOB RESPAWN SYSTEM, MAN... It is so annoying to have to wait for monsters to respawn. The worst part is when the game requires rare ingredients from boss beasts multiple times. Let's say you need to get an Ancient Lightning Dragon Horn twice. Do you know how long it takes to respawn? About 30% of your playthrough. If you encounter any boss, it's best to fight it instantly, even if you have no idea what you'll need its loot for yet. Honestly, you should just fight every single mob you see on the map. Just in case. - poor pet management. This point includes three specific problems that ruined the chill vibe for me: 1. You can set one particular pet as your "home" pet, meaning it spawns with you every time you teleport (which is great since some double as mounts). However, your pet frequently disappears after cutscenes, forcing you to summon it again. This bug still hasn't been fixed as of June 2026. 2. You can't add pets to a quick-access menu. By the mid-game, you'll have plenty of servants and you have to scroll through the entire list just to find a specific one. Like, bro. 3. By the late game, you can summon up to 4 pets during a battle. Enemies become pretty "thick" (high HP), so you are almost forced to summon all 4 servants to speed things up. Otherwise, fights take an eternity, especially on hard difficulty. The issue is that you can't save a pre-set "pet team". You have to summon each pet one by one. That's annoying enough on its own, but it's made worse by having to scroll through the entire list every single time to find the right ones. - some interactions with NPCs are not that obvious. For instance, there's a chance of getting a side quest from a character, but after you approach them and a main plot cutscene ends, you might just think "okay" and move on with the story. You won't actually know you can get a quest from them unless you deliberately bother them for no reason. I wish they had some sort of icon or indicator above their heads to let you know a dialogue is available. It would also really help with getting the "Good Listener" achievement. - the Epilogue (DLC). It's so freaking bad. The base game is a solid 7/10, and I don't want to drag down the overall score because of the DLC, which would bring it down to a 5/10 and diminish the game's actual worth. If you don't care about achievements, I highly recommend skipping the DLC. There is almost no plot, it adds nothing new to the lore (everything introduced is already known from the base game), and 80% of it is just pure fighting. The epilogue took me about 4 hours, and 3 of those hours were spent in combat. The fights were incredibly tedious too, with enemies padded out to AT LEAST 500k HP just to artificially lengthen the DLC. [h3]I highly recommend the game tho. [/h3] Once they fix the pet system and tweak the mob respawn times, this will easily be a 9/10 for me. But for now, it is what it is.
reject magic, become the world's strongest swordswoman fun jrpg, emotional character driven story
Amazing jrpg. The story is simple but enjoyable nonetheless. The art style and character designs are great too. The voice acting is especially superb and the characters dont feel flat and have their own personalities. the combat is not that special but its still fun. a lot of optional dialogues/side activities that enrich the world.
Very cute game, would reccomend playing on a higher difficultly as I found normal a bit too easy. Edit: Fully finished the game and the story isn't very strong plus the game play gets repetitive near the end, still had a lot of fun but I'd definitely wait for a decent sale to get it.
在新品節玩過試玩... 是只到島嶼就結束掉了 此前沒有玩過系列作,也沒有看過網路上的資訊 現在推到阿魯阿神殿了... 有一種不妙的感覺... 沈重的BGM... 不諳世事的天真魔女,嚮往著外面的世界... 人類... 害怕是黑深殘系劇情... 蠻多南韓的作品都很陰暗呢... 先給一個推薦,因為是自己玻璃心不能承受,並不是作品有問題 希望後續情節不要... 很殘酷 現實已經足夠崩壞,祈求在虛擬世界中獲得解脫,就... 不要再刀我了...
This game, despite having notable strengths, eventually fails in critical parts. Both in story and gameplay, I'd say 75% is really good, but the remaining 25% outweighs the good parts. First, the strengths of this game, which are unfortunately also the source of its weaknesses. The best part is the exploration. The environment, monsters, maps, and the way battles are handled are very appealing and fun. In fact, they make you want to explore more, collect resources, and not rush the story. This is unfortunately the source of one of the major issues, listed later. Second, the story. Overall, it's funny, cute, and enticing. The majority of the dialogue made me feel invested and attached. So, when that investment is abruptly cut by tonal dissonance, it creates a strong disappointment and disconnect from the emotional core of the story. Now, the bad. The first part, as frequently mentioned by others, would be the Justice romance. It feels forced, unnatural, and sometimes outright creepy. Pieberry apparently gets into him because he's "handsome"... while he shows no depth or strength of character. This forced romance also completely glosses over his willing and remorseless contribution to the kidnapping, torture, death, and brainwashing of witch children. This is not a "quirky character detail", writers ! The second main flaw is in the gameplay. As I said above, the game is fun to explore and collect things. The downside ? The game also has really bad power creep and no ceiling to your leveling. So if you do any backtracking to collect resources or complete side content, you will very quickly become so overleveled that every fight is trivialized. I did not encounter a single fight that made me think or struggle at all past the middle of chapter 3. This makes combat unengaging and boring, even on the highest difficulty. And third, the last straw is the tonal dissonance in the writing. As I said above, 75% of the story is good, but damn does the last 25% drag it down. The cause may be that the game wants to show Pieberry being kind, but too often confuses kindness with overlooking cruelty when convenient. For example, at the end of chapter 3, one character commits a cruel act by causing pointless agony, and immediately afterward gets an emotional scene that is supposed to set the tone and define Pieberry's motivations for large parts of the next two chapters. Except it simply doesn't land, because the cruel act that came right before snaps the emotional connection in two. If there had been a bit of delay between the two scenes, maybe the act could be justified by shock or anger, but without time to process... it feels like a core emotional beat is simply missing. Another beat that made me disconnect from the content of an entire chapter comes from the end of chapter 4, with a line that absolutely destroys the tone set by chapters 1-3. Pieberry learns she isn't the witch she thought she was. Her first reaction ? Turning to her friend and asking, "Why didn't you tell me ? All my life, I thought I was an evil witch !" Huuuuuh, I'm sorry, but what ? We spent the first three chapters never putting into question, even for a single moment, the fact that witches aren't evil. Several characters have arcs centered around that. And the moment Pieberry learns she's different, she immediately calls witches evil ? This is absolutely stupid and disrespectful, and echoes horribly with the underlying parallel to racism that defines the treatment of witches by the warriors. Another narrative-destroying beat comes from one of the first meaningful interactions with Justice. I mentioned above that the romance arc completely disregards his role in the kidnapping and torture of young witches. And yet, one of Pieberry's discussions with him happens right in front of the broken, brainwashed, and dying bodies of two of his victims. Despite that, the game provides zero acknowledgement of the connection between the victims and the perpetrator. Later, Pieberry expresses empathy for another victim personally connected to Justice, and again, the one responsible for her being tortured and brainwashed is simply not acknowledged at all. If I had to summarize the game overall, the structure is good. But the plot and emotional beats are so inconsistent that it's impossible to feel immersed in the characters' goals or the story's stakes. Meanwhile, the gameplay encourages you to shoot yourself in the foot and make combat bland and boring. In the end, despite high expectations during the first two chapters, I finished almost no playing session feeling engaged or fulfilled.
This is genuinely one of the funnest JRPGs i've played in a very long time. It has what starts as a charming fun little adventure of a story that becomes a genuine tearjerker of a plot overtime. Its gameplay is by no means ground breaking, but its definitely very well designed, and very very fun. You only have the one character in your party plus whatever pets you summon to help attack, with the main character being the only one who's ever actually attacked, but there are enough mechanics in play that this never feels terribly limiting to my surprise. I will give one criticism of it that i'm not very fond that it has missable items and equipment as thats a bit of a cardinal sin in my eyes, but its good enough outside of that cardinal sin that I can forgive it. Definitely pick this up if you're looking to have a lot of fun while enjoying an absolutely adorable protagonist.
整体从游戏性来看,养成和战斗部分一般,单纯想放空大脑刷刷刷、听听音乐还不错) 关于优点,老式rpg,build比较浅,好在普通难度下没有很为难玩家的地方;美术总体来看尚可;地图设计上传送点很多;配音和音乐还不错,耐听。 *关于缺点*,美术上疑似有ai用得不太好的地方,可能显得有点劣质;地图实际情况和大地图不一致,海上航行宛如迷失百慕大,东边驶去北边出来(流汗)。整个游戏养成为主,但是战斗系统略微单薄,没有太丰富的combine,装饰类的东西基本没有,只有几套服装。(全成就不友好,有不能补漏的地方) *从剧情来看*,大家常说是“白菜追着猪拱”,个人觉得这种说法可能不太对。女主虽然看起来可可爱爱,很符合女儿的xp,但别忘了她可是卖着可爱为了达成目的不择手段、江湖上高价悬赏却无人能治的头号魔女——看待人类只是像看待有高级智慧的魔物一样。这剧情或许应该从男主的视角看,《救命!无人能阻的萝莉女魔头疯狂地爱上了我》(捂脸)。大家玩日式rpg都是为了开心,随便点看剧情一个正常的王道故事,有悬念也有反转,最后让世界进入童话般的和平,挺符合可可爱爱的风格)。个人最喜欢的部分是女主卖萌逗死傲娇露娜,超级好玩!)
游玩结束后,感觉像是读了一篇很美好的童话,这个故事里,大家最终都得偿所愿。没有什么遗憾,是一个很难得的用来打发时间、恢复能量的游戏
整体战斗和养成中规中矩,但是剧情水准实在拉低游玩体验。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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