
Become a Sentinel and face the plague in roguelite fast-paced auto-shooter set in the same world as REMEDIUM game. Combine items and alchemical elements to acquire more powerful weapons and create unique builds to defend the plague survivors against the endless hordes of mutants!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a Vampire Survivors lover, I liked the concept and what I saw in the trailer and screenshots, which is why I decided to buy it. From the very beginning, both in the menu and the actual gameplay, it felt clunky and unpolished. Despite this, I decided to continue playing to see if I could find something to love. Unfortunately, I was left disappointed. It could have been a great game despite its clunkiness, but in reality, it’s a repetitive, boring cycle with the same mobs and bots that only differ slightly in color and size. There is a lack of content, feel of progression and satisfaction, interest. I've tried all modes and all bots, unlocking everything, but it didn’t help me find any passion for the game. In the end, it feels like a grindy, empty experience. I do not recommend this one. Don't waste your time. PS: Completed entirely on Steam Deck. I've tried to play it on PC hoping it would be better but it was even worse on keyboard. so if you want to play it at least use joystick.
Dude, early access games are like totally rad, man! They're like the flower children of the gaming world, inviting developers and players to groove together in a cosmic dance of creation. You feel me? It's all about spreading those good vibes, you know? Developers can jam with players right from the start, man. It's like, "Hey, what's up, fellow gamers? Let's build something epic together!" And with all that feedback flowing, games can blossom into these beautiful, polished gems by the time they hit the big stage. And for us players, it's like a journey through the cosmic vibes, man. We get to ride the wave of game development, experiencing the highs and lows, the new features blooming like flowers in spring. It's all about that sense of community, man, like we're all just one big tribe shaping the universe together. Sure, there's some risk, like stumbling upon a glitchy, half-baked game or wondering if it'll ever reach its full potential, man. But hey, that's part of the adventure, right? It's like the universe whispering, "Hey, take a chance, man. You might just find something groovy." In the end, it's all about the journey, man. Early access is like a psychedelic trip through the cosmos of creativity, where developers and players alike can come together and let their freak flags fly high. Peace, love, and pixels, man. Peace, love, and pixels. Please make this game Epic, Bro
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
What a sweet little game. No, really! First off, the graphics are top notch, especially for a survivor/rogue styled game. You have a variety of available character to choose from. Of course you need goals and there are plenty. This includes the need to activate most of these avatars. You start with two to get things going. I don't know the expected play time, but it will certainly be a lot for me. The replay capability is high. Partly because the game is set in a different mode than the typical sword/magic games. You are in a post apocalyptic world where a plague turned practically everything into killing machines. Speaking of machines I love the character. You are driving one while exploring the countryside. So far I am still in the first map because I am a casual player. I want to get the best value I can for any games I buy or download. One thing I rarely talk about in reviews is the music. I normally turn it off in games because I find it annoying. This doesn't do justice to the game because the music is great. Still, I tend to listen to music through my phone while playing.Just a personal choice. I think most gamers will enjoy the game. It is a gem for any library.
对不可言说的评测, 我们将保持沉默, 它意味着常见、平庸和无趣 一些嫁接于"吸血鬼幸存者"的低劣仿品 而此亦与痴呆玩家意旨相符 观游戏自然而得无生法忍 把手柄闻无量法具足能持 从趣而始,不入歧途,至此破终..
Game isnt complete. glitches,poor gameplay
Below replacement level Survivors-like. The steampunk horror vibes are nice. Given the ultra low price tag, you could do much worse with your time, but only if you've already played every other middling entry in the genre.
[i]Dies ist eine subjektive Meinungsäußerung[/i] [h1]Solides Spiel - kann man kaufen[/h1] Es handelt sich um ein Horde-Survivors Game mit AutoAim und Controllersteuerung. Leider sind Gegner und Charakter, in Form eines Mechs, sehr langsam. Wer Gameplay in der Geschwindigkeit [b]Brotato[/b] sucht, ist hier falsch. Sogar [b]Vampire Survivors[/b] hatte schnelleres Gameplay. Dennoch heißt das nicht, dass das Spiel schlecht ist. Es ist einfach eine Geschmackssache. Ich persönlich finde es meist nicht so gut, aber hier hat es gepasst. Gehört nicht zur Rezension, ist nur ein Gedankengang [spoiler]Es gibt Spiele, die die Gesamtgeschwindigkeit vom Gameplay einstellen lassen, das wäre doch mal eine Innovation im Genre![/spoiler] Optisch, Musik und Gameplay sind aber völlig in Ordnung und mein Ersteindruck ist daher recht positiv. Das Setting scheint ein Steampunkt-Mech-Monster-Mix zu sein. Ich ahbe die Lore nicht gelesen, da ich zocken wollte. Die Upgrades waren nicht unbedingt neu, aber außergewöhnlich genug, um nicht ausgelutscht gewesen zu sein. Es geht mehr, aber das war schon ok. Die negativen Kommentare beschäftigen sich zudem mit kleinen Maps... ich finde das für dieses Genre völlig ok, kann damit die Meinung akzeptieren, aber nicht verstärken. Eine Innovation hat das Spiel aber schon noch. Die Kamera, kann zwischen 'Third Person' und '2,5D-Vogelperspektive gewechselt werden. Ich bin da konservativ und habe durchweg Vogelperspektive gespielt, habe aber ab und an für den Effekt und um die Monster zu betrachten auch mal umgeschaltet. Es war ein nettes Gimmick. Ein solides Spiel! Es gibt bessere und schlechtere. Einige davon findet ihr unter [url=https://store.steampowered.com/curator/45150501/] Bullet-Heaven Deutsch [/url].
Век за веком, эти могучие стражи оберегали остатки человечества от ненасытных орд, живущих в руинах старого мира. Они были не просто механизмами, а воплощением магии и науки, созданные с величайшей тщательностью и уважением к семейным традициям ремесленников. Каждый из них был наделен разумом, позволяющим адаптироваться к изменяющимся условиям боя, а также мощной силой, способной сразить любого врага, что осмеливался приблизиться. С древних времён стражи были неотъемлемой частью жизни оставшихся в живых. Их металлические тела, украшенные знаками, символизирующими защиту и доблесть, сияли под солнечными лучами, напоминая забытые сказания о прошлом. Они охраняли не только границы человеческих поселений, но и святые места, где восстанавливались старые традиции и проводились ритуалы, призванные вдохновить оставшихся. Однажды, среди бескрайних полей руин, на горизонте появилось новое зло — более хитрое и жестокое, чем когда-либо прежде. Стражи, почувствовав угрозу, активировали свои боевые системы и, как заклинание, встали на защиту тех, кто верил в их силу.
После получения уровня и выбора улучшения блокируется перемещение. Нужно повторно нажимать клавишу, а до этого момента персонаж будет стоять на месте. На поздних этапах забега это неминуемо приводит к сливу.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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