
The Horde is coming but you're ready to fight it! Assemble your team and decide upon their enhancements to find the most efficient synergies against thousands of the undead. Survive. Then evolve. Then break all the limits in this deceivingly simple but addictive bullet heaven game.
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About

You've had enough of hiding behind the barricades. Now it's time to let the zombie horde pay for their unholy existence. The virus has spread throughout the world, but humanity is far from giving up.
Forget about things like complicated controls or hour-long cutscenes - in YAZS you jump right into the fray and watch the fireworks! It's a game that everyone will enjoy, no matter their gaming experience, as the characters you command aim and shoot on their own. Just drop onto the couch and bask in your endorphin rising from a bullet heaven gameplay loop!

Your squad evolves upon your customized decisions as you play. Pursue a varied set of perks and support skills, or focus on your favorite character to alter their gear and gain their ultimate abilities.
Control a lone SWAT soldier or an entire team of badass mercenaries armed with katana, flamethrower, and rocket launcher - it's up to you every time you play!

Forge your squad to your liking with permanent upgrades. Decide upon how you'd like to progress and if you change your mind just reset and try something else. Pursue the specialization you enjoy the most and observe how your team becomes death, destroyer of worlds.
Assert your dominance over the enemy by increasing the virus' strength and making the hell's army stronger and faster. And when you finally stand at the top, ascend to a higher state of being with the unique prestige system, proving that you're not afraid of anything.

As a small team of buddies, we make games we enjoy playing and want to share them with you. If you're interested in this title, adding it to your wishlist would mean the world to us!
Don't be shy of dropping into our Discord to chat, posting your questions on the forum, or writing us an email. We'll be more than happy to hear your thoughts on the game and our design direction. Cheers!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, Simplified Chinese*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian**languages with full audio support
Engagement
Hours played at review time, across 91 reviews with recorded playtime.
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is just great! Despite what others players suggest as a mindless romp in zombie munching hell, this game requires quite a bit of strategy. Combining the right characters and skills for each level to "survive the longest" is quite a challenge. Pick the right tools, and scoot! I really like the fact the entire game can be controlled from the mouse - just moving around. And you really have to shuck and jive -- a lot of; stand still and perish. The game uses a mix of skills and items (effectively cards) that you draw throughout a round. Combining everything for the most interesting and responsive build is half the fun of the game. I look forward to the final level and character. Great job!
好玩
да хороший время потребитель надеюсь будет развитие
Чисто за то что добавили Ру локализацию как и обещали в v1.0
I played for a bit, but overall I can't recommend this game in its current state, as it lacks depth, and the aspects of what makes most survivor interesting are dumbed down. - Maps variations are almost non existent. A floor texture swap and modifying slightly the spawn pattern of ennemies isn't nearly enough. - In survivor games you have 2 things to do : moving & making a character build. Here there's almost no obstacles on the map (except 1), no special interactions / events (only pickups), and your abilities are often too random for your placement to have a real impact. So your positionning is less impactful than in other survivors. - For character builds, there's almost no choices, there's one choice at the end of each weapon / ability. And a few stats to choose from but that's it. The standard upgrades are predefined. So your build have minimal impact, you just have to know which 3-4 abilities / weapons to priorize and you're set. For a roguelite, games are too similar because of this. - metagame skill trees are also static. Much more common in survivor but if at least you had to make a selection it would make things more interesting. The perk selection isn't nearly enough to offset this. - Balance is off, but that's quite a low priority concern compared to the aforementionned stuff.
Honestly, great game! Looking forward to some more content updates, but I'm perfectly happy if this was it. 100% the game in 34h, and for this price point, it's very well worth it! You gotta be atleast a bit of a fan of bullet hells and a bit of grindy games. Sometimes luck is on your side with the upgrades and drops, and sometimes you get godly runs. Patience is a virtue in this game. Highly recommend it though as a perfect game to just sit down and shut your mind off for a little while! For the devs; I would love a "large scale" mode, where instead of 3 survivors, you run with 6, or all of them, and then scale everything else accordingly. More zeds, more upgrades, more items and a huge backpack. Like an apocalypse type of game mode
Really fun game. I enjoyed the various characters, items and power-ups. Visuals were great. I managed to get all the achievements.
Качественная игра я считаю!!! Для своего жанра обязательна к ознакомлению!!! =)
So far this game is in the lower-mid range of survival roguelikes. It has a convincing atmosphere that isn't well represented, so it has that going for it. It runs and looks passable - also good. There are, however, quite a few things holding it back from being in the upper-echelon of similar games. First of all, there just isn't that much unique about it. You have a smallish number of classes, and get up to three of them per run. They're appropriately unique in their own regards, but they honestly have less customization options than analogous mechanics in other games. Take Deeprock Galactic Survivor for example. Here you have less classes (only five), but a HUGE amount of weapons with their own tree of unique upgrades, etc. That just doesn't exist here. Almost every upgrade you find are bog standard - faster attack rate, more damage, etc. The classes are also fairly boring, with skills that operate like less interesting versions of what you'd find in other games. The main thing, however, is that the games take a LOOOONNGGG time. Every map I've been on so far is TWENTY minutes long. That is a very long time for a single roguelike run. The maps and monsters, too, are just kind of mid. The small arena-like maps you're dropped into have very little character to them - flat, no foliage or buildings to navigate through. Pickups just appear magically from the sky, as do survivors to rescue. Monsters aren't bad looking (in fact, I like the overall graphical [i]style[/i]), but the variation in them is pretty lacking. In other words, you're stuck for twenty minutes at a time (unless you die, of course), looking at the same enemies on a boring map. The action itself is pretty good, with one main complaint - Unlike something like DRG: Survivor, where your run is based around up to five weapons that you find via upgrades, here you have a small three-man team moving around the map. That's a great idea, except it makes it very difficult to tell when you are and aren't going to get hit by enemies or projectiles. The damage is fairly punishing, so these unhelpful hitboxes can spell real (and sometimes immediate) trouble for a run. There is a red circle that makes your teams position on the ground, but it really feels like zombies and projectiles alike will actually hit your characters' models, even if they didn't actually collide with the red circle. All in all, I think they could poor some more time and design into this and bring it up to one of the better survival roguelikes out there, but we'll see what the developer does with it. I give it a tepid thumbs up for the time being.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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