
Discover the decadence and danger of 1980's Japan as you fight like hell through its neon-lit entertainment districts in the definitive edition of the action-adventure crime drama that created yakuza legends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Yakuza 0 Director's Cut is the definitive edition of the critically acclaimed prequel to the Yakuza series.
Fight like hell through Tokyo and Osaka entertainment districts as yakuza Kazuma Kiryu and cabaret club manager Goro Majima in an epic crime drama of intertwined fates that created legends.
■ CREATIVELY CRUSH ENEMIES
Kiryu and Majima each have three unique fighting styles to dynamically switch between to creatively crack skulls with your fists, makeshift weapons and more. Anyone can enjoy exhilarating brawler action with easy-to-pick-up controls and a high skill ceiling.
■ DISCOVER THE DECADENCE OF 1988 JAPAN
Fighting isn't the only way to kill time in 1988 Japan: from discos and darts to classic SEGA arcades and cabaret clubs, there's endless distractions to pursue in the immersive, neon-lit city.
■ DIVE DEEPER WITH DIRECTOR'S CUT CONTENT
Director's Cut content gives deeper insight into key incidents and character backstories with never-before-seen cutscenes. Plus, the Red Light Raid online multiplayer mode lets you join forces with friends and choose from 60 playable characters to take down hordes of enemies.
*If you have the digital download version of Yakuza 0, you can get the digital download version of Yakuza 0 Director's Cut at a discounted price.
*Yakuza 0 and Yakuza 0 Director's Cut have differing specifications and cannot carryover save data.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.9Kreviews | 82% | — | $1.8M |
| $49.99 | 1.9Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dame da ne da dame yo damenanoyo
алга кыргызстан теперь с допконтентом
Minha série de games favoritas, eu RECOMENDO MUITO esse jogo. Se você procura algo serio, com humor, quebra de expectativa, personagens segundarios e principais bem desenvolvidos e diálogos meio suspeitos, esse é o jogo ideal. Eu recebi de presente da minha namorada linda e foi o melhor presente de todos. Porém tem uns atentos, em questão a empresa administradora desse jogo que precisar mudar. Tirando isso 1000/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 399 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
these games are insane, i love em
I’ll let you in on a little something. The yakuza game, it’s not like boxing. Came for the Japanese organized crime vibe; but stayed for real estate management, disco dancing, karaoke, dubious side characters, overkill fist fights, all and more wrapped up in one of the best video game stories ever. 10/10. There can only be one Dragon of Dojima.
神作 体量挺大,玩了30小时才玩到第八章(至少10个小时在经营夜店) 主线剧情合理,但数不清的支线和小游戏才是如龙的精髓。吃饭睡觉打如龙,一玩就停不下来
多加了简体中文,必须好评,再通关一次和拉皮条
franchement, le jeu commençait à devenir intéressant quand on contrôle Majima. Une vraie intrigue avec des enjeux intéressants et d'un coup, chapitre 5, retour du gameplay avec Kiriyu, on doit aller virer des squatters. Franchement, pour l'instant, je suis mitigé. Kiriyu est vrm inintéressant, la progression est lente, et de manière globale, y a bcp trop de dialogues INUTILES. Les déplacements sont rigides, les combats le sont aussi d'autant plus qu'ils sont particulièrement pauvres en combos. Bref, je vois pas ce qui fait de ce jeu un chef-d'oeuvre, en termes purement jeux-vidéos, c'est très moyen.
顶级的双螺旋剧本结构,双线的悬念和爆点同步转动,如齿轮一般完美咬合的叙事节奏,堪称双线叙事的教科书。
Rivivere per la terza volta questo capolavoro [b]con i testi FINALMENTE localizzati in italiano [/b] (e in generale nelle diverse lingue europee) ne è valsa assolutamente la pena. Purtroppo, ahimè, NON permette di trasferire i dati salvati dalla versione "vecchia" del gioco, cosa ingiusta visto che si tratta dello STESSO gioco con qualche scena aggiuntiva. A tal proposito, il vantaggio della versione PC è che esistono programmi che permettono la conversione dei dati salvati, quindi tutte le ore passate sull'altro Yakuza 0 e i progressi fatti non vengono buttati bel cestino, ma si può iniziare in modalità NG+ anche qui. Per quanto riguarda le scene aggiuntive: si riconosco abbastanza subito. Alcune di esse si attivano in maniera molto forzata (es. devi entrare dentro un edificio per continuare la storia principale ma parte una scena totalmente scollegata con il protagonista che fa una passeggiata per strada e incontra un altro tizio) e sono tutte MOLTO LUNGHE. In generale le ho molto apprezzate, la scena finale con Kazuma e Nishiki è preziosissima, ma fa abbastanza ridere che dei personaggi morti durante la storia ora sono magicamente tornati in vita (ma visto l'andamento della serie che c'è stato ultimamente non me ne stupisco, anzi..). In generale penso che [b]Yakuza / Ryu Ga Gotoku 0[/b], insieme ai due giochi della serie spinoff [b]Judgement/ Judge Eyes [/b] e [b]Lost Judgement[/b], rimane tra [u]i migliori titoli prodotti da RGG Studio [/u]. Essendo un gioco prequel sviluppato successivamente (e quindi pieno di strizzate d'occhio a chi conosce già il franchise) è quel titolo che da un lato ti fa innamorare della serie (se inizi appunto dallo 0) e dall'altro te lo godi ancora di più quando hai giocato anche gli altri titoli e hai familiarità con il setting e i personaggi. Forse, l'unico "difetto" che ha questo titolo, in quanto gioco capolavoro uscito più tardi, è alzare troppo l'asticella nei confronti dei nuovi giocatori del franchise, che si aspettano lo stesso livello di qualità anche nei giochi che sono usciti prima dello 0, ma la cui storia è ambienta dopo. In altre parole, questi titoli potrebbero essere percepiti come "più deboli", quando in realtà si tratta di giochi sviluppati prima di questo. Purtroppo mi è capitato troppe volte di leggere opinioni di persone che si sono ritrovate in questa situazione quindi ai nuovi giocatori dico: fate attenzione!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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