No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.8M — a different platform, not this one.
Yakuza 0 Director's Cut is the definitive edition of the critically acclaimed prequel to the Yakuza series. Fight like hell through Tokyo and Osaka entertainment districts as yakuza Kazuma Kiryu and cabaret club manager Goro Majima in an epic crime drama of intertwined fates that created legends. ■ CREATIVELY CRUSH ENEMIES Kiryu and Majima each have three unique fighting styles to dynamically switch between to creatively crack skulls with your fists, makeshift weapons and more. Anyone can enjoy exhilarating brawler action with easy-to-pick-up controls and a high skill ceiling. ■ DISCOVER THE DECADENCE OF 1988 JAPAN Fighting isn't the only way to kill time in 1988 Japan: from discos and darts to classic SEGA arcades and cabaret clubs, there's endless distractions to pursue in the immersive, neon-lit city. ■ DIVE DEEPER WITH DIRECTOR'S CUT CONTENT Director's Cut content gives deeper insight into key incidents and character backstories with never-before-seen cutscenes. Plus, the Red Light Raid online multiplayer mode lets you join forces with friends and choose from 60 playable characters to take down hordes of enemies. *The Red Light Raid online multiplayer mode will become playable in a post-launch update. *If you have the Xbox One digital download version of Yakuza 0, you can get the Xbox Series X|S digital download version of Yakuza 0 Director's Cut at a discounted price. This offer does not apply to those who played Yakuza 0 on Xbox Game Pass or physical versions of Yakuza 0. *Yakuza 0 for Xbox One and Yakuza 0 Director's Cut have differing specifications and cannot carryover save data.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Xbox price pass of Aug 26: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Xbox · Most Wishlisted · United States has just 14 day-to-day chart moves that followed a price cut, against 2,422 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Yakuza 0 Director's Cut is the definitive edition of the critically acclaimed prequel to the Yakuza series. Fight like hell through Tokyo and Osaka entertainment districts as yakuza Kazuma Kiryu and cabaret club manager Goro Majima in an epic crime drama of intertwined fates that created legends. ■ CREATIVELY CRUSH ENEMIES Kiryu and Majima each have three unique fighting styles to dynamically switch between to creatively crack skulls with your fists, makeshift weapons and more. Anyone can enjoy exhilarating brawler action with easy-to-pick-up controls and a high skill ceiling. ■ DISCOVER THE DECADENCE OF 1988 JAPAN Fighting isn't the only way to kill time in 1988 Japan: from discos and darts to classic SEGA arcades and cabaret clubs, there's endless distractions to pursue in the immersive, neon-lit city. ■ DIVE DEEPER WITH DIRECTOR'S CUT CONTENT Director's Cut content gives deeper insight into key incidents and character backstories with never-before-seen cutscenes. Plus, the Red Light Raid online multiplayer mode lets you join forces with friends and choose from 60 playable characters to take down hordes of enemies. *The Red Light Raid online multiplayer mode will become playable in a post-launch update. *If you have the Xbox One digital download version of Yakuza 0, you can get the Xbox Series X|S digital download version of Yakuza 0 Director's Cut at a discounted price. This offer does not apply to those who played Yakuza 0 on Xbox Game Pass or physical versions of Yakuza 0. *Yakuza 0 for Xbox One and Yakuza 0 Director's Cut have differing specifications and cannot carryover save data.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | $49.99 | 197ratings | 92% | — | not modelled |
| $49.99 | 1.9Kratings | 96% | — | not modelled | |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $809.7M | 1.2M | 96% | $59.99 | |
| $344.7M | 373.5K | 90% | $59.99 | |
| $236.3M | 320.3K | 88% | $29.99 | |
| $220.9M | 225.8K | 84% | $59.99 | |
| $196.9M | 173.9K | 84% | $69.99 | |
| $184.3M | 184.4K | 96% | $48.99 |