
Xuan-Yuan Sword VII is an ARPG rooted in Chinese history and mythology. Players take on the role of Taishi Zhao, a calm and reliable swordsman who was accidentally involved in a tragic fate. To protect his beloved family, he starts a journey in this chaotic realm to find the truth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English, German, Russian, Japanese, Spanish - Latin America, Korean, French, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]推荐指数:6.5[/h1] 先说通关感受,能感觉出大宇确实很想把这代游戏做好,能追上次时代游戏的品质,画质光影方面的技术确实可以算是当时国内的佼佼者,剧情也能感觉出想写好,并且接的是枫之舞的故事(我也是后面查了才知道)但是近几年出的仙剑和轩辕剑的故事真是一个比一个幼稚,玩起来故事细节一个比一个烂,最后的结局一个比一个简单。通关过了几天,剧情完全不记得。 剧情上采用的是王莽盒刘秀时期,可是主线上明明用的很大篇幅去描述,去让主角团才于其中,但是不知为何带入不了一点,结果主角团本身的主线最后也是虎头蛇尾。我都不知道为什么最后就结束了。 给主角设计了多种不同的技能重战,但是最后打BOSS实际还是平A+闪避最舒服也最高伤害。 并且流程也不长,给人一种在努力做了,但是成品是一个完成度偏高的半成品。 (PS:炼妖壶系统依旧很好玩) ———————————————————— [h1]Recommendation Index: 6.5[/h1] First, let's talk about my overall feeling after completing the game. You can tell that Dà Yǔ really wants to make this installment good, reaching the quality of games from the last era. The graphics and lighting technology can definitely be considered among the best in the country at the time. The story also shows an effort to be well-written, and it continues the story from 'Maple Dance' (I only found this out later). But the stories of recent 'Chinese Paladin' and 'Xuan-Yuan Sword' games are really childish, one worse than the other. When playing, the story details are pretty bad, and the endings are just too simple. A few days after finishing the game, I couldn’t remember the story at all. The plot is set during the Wang Mang and Liu Xiu period, and the main storyline clearly spends a lot of time on this, involving the main characters, but for some reason, I couldn’t feel connected at all. In the end, the main story itself is unfinished and unsatisfying. I don’t even know why it just ended that way. The main character has various combat skills for big fights, but in reality, when fighting bosses, regular attacks and dodges are the most comfortable and actually deal the highest damage. The gameplay isn’t long either, giving the impression that a lot of effort was put in, but the final product feels like a half-finished game with relatively high completion. (P.S. The Demon Refining Pot system is still really fun)
FR/EN [FR] Xuan-Yuan Sword 7 (XYS7) est un jeu très particulier car il semble ne pas savoir vraiment lui-même qui il est. Parfois présenté comme le The Witcher chinois, c'est probablement son aspect exploration/combat en temps réel dans un monde semi-ouvert qui permet de voir un lien avec le deuxième épisode des aventures du Sorceleur. Mais à mon avis, cela s'arrête-là. XYS7 est très paradoxal dans son récit, car il nous emmène dans une période particulièrement intéressante et peu traitée de l'histoire chinoise (le début de l'époque de la dynastie Han, plus connue pour sa chute avec la bien plus connue période des Trois Royaumes), mais nos héros restent en retrait de la grande histoire tout en l'approchant de près. La pérégrination des quatre protagonistes est très circonscrite géographiquement, et de plus elle est surtout personnelle : ici, on sauve un peu le monde par accident et l'on retrouve fortuitement la fameuse épée Xuan Yuan, car le coeur du récit est bien de réussir à garder Xiang, la sœur du héros Zhao, en vie après sa rencontre malheureuse avec un puissant démon. Le scénario se laisse suivre sans déplaisir, mais manque de rythme. Heureusement, ce défaut est compensé par nos quatre aventuriers qui ont tous un caractère bien affirmé et sont attachants, avec aussi des défauts qui les rendent crédibles. Les lieux explorés manquent de personnalité et sont souvent assez ternes, mais les développeurs ont réussi à contrebalancer ça avec de jolis effets de végétation et de lumière qui flattent l'œil. Assurément un jeu en ♥♥♥♥♥♥ techniquement, mais qui a le charme des RPG des années 2000/2010, et les vieux routards comme moi y seront sensibles. Musicalement, XYS7 ne vous laissera pas de souvenirs impérissables, c'est très classique à l'exception d'un ou deux donjons à l'ambiance intéressante (notamment celui avec en fond sonore des chants diphoniques mongols). Je souligne par contre le doublage chinois de très bonne facture, avec des comédiens impliqués dans leur rôle. A ma grande surprise, l'une des plus grandes qualités du jeu et sa courte durée de vie : il m'aura fallu environ 15h pour terminer l'histoire, sans avoir forcément envie de refaire une partie, mais content de cette aventure à petite échelle que j'ai faite aux côtés de Zhao, Xiang, Hong et "Sa Majesté" Jipeng. Certains jeux bénéficient d'avoir un contenu pantagruélique, mais la modestie du jeu convient très bien à ce format condensé. Vous l'aurez compris, c'est un jeu ambivalent, mais que je conseille fortement à tout amateur de RPG un peu à l'ancienne, de culture chinoise, et de jeux faits avec sincérité. [EN] Xuan-Yuan Sword 7 (XYS7) is a very peculiar game because it doesn’t really seem to know what it is itself. Sometimes presented as the Chinese The Witcher, it’s probably its real-time exploration and combat in a semi-open world that invites comparison with the second episode of Geralt’s adventures. But in my opinion, the similarities end there. XYS7 is very paradoxical in its storytelling. It takes us to a particularly interesting and rarely depicted period of Chinese history (the beginning of the Han dynasty, better known for its later collapse and the far more famous Three Kingdoms period). Yet our heroes remain somewhat on the sidelines of the grand historical events, even as they brush up against them. The journey of the four protagonists is geographically quite limited, and above all, deeply personal. Here, the world is saved almost by accident, and the famous Xuan-Yuan Sword is found almost by chance — because the real heart of the story is the effort to keep Xiang, Zhao’s sister, alive after her unfortunate encounter with a powerful demon. The plot is pleasant to follow but lacks rhythm. Fortunately, this flaw is compensated for by the four adventurers, each of whom has a strong and well-defined personality. They are endearing, with flaws that make them feel believable and human. The locations you explore often lack personality and can feel rather dull, but the developers managed to offset this with beautiful vegetation and lighting effects that are pleasing to the eye. It’s undeniably a technically dated game, but it carries the charm of RPGs from the 2000s and 2010s — something that old veterans like me are particularly sensitive to. Musically, XYS7 won’t leave you with unforgettable memories. It’s very standard, except for one or two dungeons with an interesting atmosphere (especially the one featuring Mongolian throat singing in the background). On the other hand, I must highlight the excellent Chinese voice acting, with performers who are clearly invested in their roles. To my great surprise, one of the game’s greatest qualities is its short playtime. It took me about 15 hours to complete the story. I didn’t particularly feel like replaying it, but I was very satisfied with this small-scale adventure spent alongside Zhao, Xiang, Hong, and “His Majesty” Jipeng. Some games benefit from gigantic content, but the modesty of this one suits its condensed format perfectly. As you’ve probably gathered, it’s an ambivalent game, but one I strongly recommend to any fan of old-school RPGs, Chinese culture, and games made with genuine sincerity.
обалденная игра. правда я на легком режиме прошла всю игру https://rutube.ru/plst/1671701/ Играешь и смотришь фильм одновременно
entretenido.
纯屎 屎一样的rpg系统,屎一样的战斗,屎一样的剧情,屎一样的动画演出,屎一样的流程设计
还行
个人觉得和古剑奇谭3差不多,为啥这批国产单机处处透露着寒酸呢,反正我是很满足了
Ощущение как от Смуты, да игра лучше но как же много кривых и ненужных элементов в игре.
很棒的仙侠体验,还有涿鹿棋!
Хорошая игра, в 2026 году багулин встречено не было, закрыла игру на 100% Завязка базовая, но хуже игра от этого не становится. Классное приключение, интересно окунуться в китайский фольклор, в шашки поиграть. По мимо основного сюжета есть доп квесты, совсем не нудные, есть интересные связанные с основным сюжетом. Смешная скрытая локация DOMO, кайфанула, милые образы всех причастных к игре. Боевка не сложная, есть прикольные штуки, техники, которые ты изучаешь по ходу игры. Сестра и подруга детства помогают в бою, не мешают. Прикольные посиделки у костра с дополнительным лором игры. Классная, ламповая игрушка. Было приятно провести в ней время Попугай 10/10, лучший персонаж
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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