
Step into an open-world action-adventure RPG set in ancient China. Uncover the secrets of your own identity as you rise from a humble village wanderer to the sword master of the imperial capital. Learn martial arts and build your reputation as a hero or a bringer of chaos in this free wuxia world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Reviews
Themes across 238 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have no idea what this game is trying to be, design chooses all out of places, too many key buttons for simple task, like block and deflect attack , so instead of combining these functions into one function like many other games, this game makes you press different keyboard keys, and I haven't even mentioned other bad control design choices, game controls are not fully optimized, its super bloated. The game tries to do everything, you have standard light/heavy attacks, dodging, parrying, and deflecting. But then you also have to manage multiple weapon swaps and etc. Cheap and bad mmo ui, boring and very slow paced story, questionable world design, is this fantasy game or more traditional chinese world, This mix of a realistic, historical setting with over-the-top, superhero-like magic is feels realy out of place, this game published by NetEase, they design characters and cosmetics to appeal to a broad audience. Successful games succeed because of aesthetic discipline—they treat fantasy as a natural, grounded extension of historical folklore and strictly control how the world looks. Where Winds Meet fails because it has no focus. It tries to force flashy, superhero-style combat and clean, modern live-service cosmetics into a gritty, realistic 10th-century setting, resulting in a jarring visual and mechanical clashIt creates a visual clash that ruins the immersion. This game is tryng to be mmo, but then it's tryng to be zelda, genshin etc. It's trying to be everything but ending up being nothing.
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Jianghu knows no bounds. Play free across XBOX, PS5, PC, and mobile with full cross-play and cross-progression. No pay-to-win.
Gameplay content is entirely free, with monetization limited to cosmetic items.
In Where Winds Meet, Chinese martial arts meet a seamless open world. Roam vast landscapes, uncover hidden ruins, and descend into layered underground catacombs. Steal techniques from martial sects, wield an arsenal of classic wuxia weaponry, and master over 30 mystic arts – from the flowing balance of Tai Chi to the force of Lion's Roar.
Craft, architecture, astronomy, folk games and performance, medicine and healing – 16 systems come together to form an immersive ancient society.
Jianghu knows no bounds.
Ancient landscapes, traditional crafts, stories drawn from history and realistic graphics come together to build a world true to the spirit of wuxia.
Immerse yourself in the captivating Five Dynasties and Ten Kingdoms period of China, where epic battles and legendary tales shape the course of history. From the bustling imperial capital to the hidden wilderness, every path is filled with secrets and adventures.
Traverse vast landscapes in wuxia style: scale rooftops with fluid parkour, ride the windstride across miles in moments, or use fast travel points to leap between regions.
Embark on a narrative-driven adventure filled with rich solo gameplay, or team up with up to four friends for seamless co-op experiences.
Join or create a Guild to access group activities: intense guild wars, multiplayer dungeons, and epic raids. Show your skill in competitive duels, or enter a shared, evolving world with thousands of fellow wanderers.
Tailor your combat – melee, ranged, or stealth. Build a loadout that suits your playstyle. Engage in combat with classic wuxia weapons – sword, spear, dual blades, rope dart, bow, fan, and umbrella. Switch weapons and employ martial arts and mystic skills like Tai Chi to outmaneuver enemies.
Customize your character, choose your role, align with factions, and explore unique professions to shape your identity.
Here, freedom is yours, but every action has its weight. Cause chaos, defy the law, and face bounties, pursuit, even time behind bars. Or walk a nobler path: befriend villagers, forge alliances, and grow your reputation as a hero of the wuxia world. In a world torn by chaos, become the spark that ignites change and forge your legacy!
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Languages: English*, Japanese, Simplified Chinese*, Traditional Chinese*, Korean, French, German, Spanish - Latin America, Portuguese - Brazil, Thai, Vietnamese, Russian*languages with full audio support
Hours played at review time, across 238 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a great game, but it's being ruined by the developers' lack of responsibility. The game is full of balance issues and bugs, yet after more than six months, almost none of them have been addressed. Here's one example of the balance problems. In the bounty mode, what weapon do you think is used the most? A sword? A blade? A spear? No—it's the fan. For some reason, healing is reduced in every other PvP mode, but not in bounty hunts. As a result, you end up with players who have what feels like endless healing. Some players even deliberately commit crimes just to become wanted and lure bounty hunters to them. They know that if the hunter isn't using a healer build, they'll almost certainly win. If the hunter is also a healer, the fight usually drags on until the timer runs out. It's a toxic and unhealthy gameplay loop. Then there are the bugs. In the Inheritance Challenge, during the final stage against the Nameless General, the boss turns invisible in roughly 3 out of every 10 attempts. Many players, including myself, have recorded videos and reported the issue, but nothing has been done. It feels like the developers are more interested in selling skins than fixing their game. :)
On alterne librement entre aménagement paisible et combats difficiles dans le palais indépendant, les chats et oies sont très mignons. Je recommande ce jeu à tous les amateurs d’open world.
一款雖然是線上遊戲,但大部分都還是能單機遊玩的武俠遊戲, 亮點大概就是主要故事及一些地方有小巧思在,初玩確實覺得還不錯, 但就從幾個點上會慢慢覺得有些普通,武功來說每種武器就只有兩套而且每套只有兩招, 玩的是心法搭配讓招式變化,但你想要湊出變化不等上幾個月的努力很難, 外加奇術輔助,但奇術有些敵人還不起效,導致這個戰鬥真的很沒特色, 小遊戲及找寶相後期重複到很疲憊,這算是最大敗筆之一, 劇情我只能說第二章之後就是一個從神變成糞的分界點, 第三章搞個夢劇情然後變成介紹中國歷史,跟主線少東家的關聯很少, 就像是我問你這個地方怎麼走,你跟我講那裡的名人、地理環境劈哩啪啦的講一堆根本不想理解的東西, 第三章只要劇情不改或移除,就是勸退玩家的過程,那怕後面劇情接回來了, 戰鬥就更悲劇了,這應該叫燕雲格檔聲吧,幾乎都是在格檔在格檔的路上, 遊戲確實能玩也算很佛心免費的,但第三章劇情是整個噁心到不行,用夢來解決不可意思的情境, 那你乾脆直接下次用夢搞光束科技武器,或者飛到外太空大戰好了,我懷疑遊戲忘記本質是武俠遊戲了。
Entré pensando en avanzar misiones y terminé moviendo macetas alrededor del patio porque la luz de la tarde pegaba raro. Así se me fue la sesión. No gané una pelea nueva, pero la entrada por fin dejó de verse chueca.
It's very clear to me they are heavily using AI to create this game likely to the detriment of their staff. It is a good game if they were willing to invest in it properly, unfortunately every single patch breaks half the game, So i am not just talking about AI voice acting (which is there and a mix of bad and humorous) or AI chat bots, which... could be cool but are mostly deterministic or broken to the point you just yell "love me" at them till the quest registers as a success. Load order feels like it was arbitrarily decided on. Performance is spotty. Additionally the have the same problem every single game out of Asia has: - Half baked systems added that are then never touched again - Copying without understanding every system under the sun and never fitting it together properly Also the building system feels designed like the staff LOOKED at other games building systems, through binoculars and fog, from 10k away. When you interact with it, its complete insanity. The objects, particularly placeable buildings are off center. There is a mechanic where you build and decorate an inn that then upgrades to a form that requires you to delete everything you just did. Might I add snap points basically don't work and you have to align pretty much everything manually. I am sure the next inn upgrade will have me delete everything i put down once again. Why would you do this? They seem to acknowledge their overzealous daily caps on arbitrary things and roll them back, but this is the games design principals, over restrict, under refine, throw everything at them. Again its a shame because this game has some amazing stuff going on and the cash shop really doesn't feel that predatory... unfortunately I think that will be a problem for them long term as the outfits just aren't going to catch on Western male audiences. If I were to give this company advice it would be, take a breather and actually think about polishing your games, you don't have a captive audience outside China. I know Singaporean firms are not known for being moral or customer responsive but, if you want to be a real company and join the big boi pool and not just lord over Asia, don't leave a turd on the porch in the sun. Maybe you can join the developed world someday.
this game is so beautiful. ive spent most of my time just running around in the forest and spinning in the air. so WHIMSY! However the game is PACKED with side quest and pop ups, can get a bitttt overwhelming and glichy but would recommend nonetheless as it FREE!
i lowkey just went afk and forgot i had this open
我完全不知道這遊戲是玩什麼的,因為我的電腦跑這遊戲時只有個位數fps,但是只要打開15分鐘就可以在Discord賺Orbs
Игра отличная советую поиграть!
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.