
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.2Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
相比初版做了很多玩家体验上的优化(难度下调 死亡掉魂下调 BOSS快捷再战等),搭配上本就不错的战斗设计(虽然关卡还是有些平庸),称得上一款好游戏。 可惜资本家不做人……
地图设计优秀,战斗系统丰富,整个游玩流程流畅,经历过多次更新后游玩体验不错。美术个人感觉是非常舒服的,东方美学和末世衰败的融合,残败的亭台楼阁与门外的尸山血海,共同构成了这个人相食的残酷世界。剧情上深度足够,依旧魂系标准的谜语人+碎片化叙事,完成了全部支线和地图探索后就能知道故事背后的逻辑和人物动机了。架空历史的游戏很多,只要不伤害民族感情,只要完整自洽地讲好了一个故事,那就是一个精彩的叙事,不管是在明末还是清末,也无关国界。他也只是套用了这么一个时代背景,在一个虚拟的世界,讲述了一个兴百姓苦,亡百姓苦的故事罢了。 是学习了很多别的游戏的设计的,不管好的坏的。一些恶意的陷阱、转角杀,最后一章的堆怪,还有很容易断的但是影响结局的支线,没看攻略基本打不到另外的好结局,但总体瑕不掩瑕。 至少8分以上的好游戏,我心中的村里第二个大学生。纯粹是被运营和节奏毁了,真的很可惜,谢谢敏感^ ^。不过幸好最近的评价还是说明优秀的游戏是经得起时间的检验的。期待第二部夏思源作品~
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 46.7K | 91% | $29.99 | |
| $44.2M | 30.1K | 62% | $59.99 | |
| $44.2M | 57.1K | 96% | $19.99 | |
| $42.8M | 43.3K | 91% | $39.99 | |
| $44.7M | 55.6K | 91% | $49.99 | |
| $42.5M | 22.8K | 59% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $811.6M | 1.2M | 96% | $59.99 | |
| $38.6M | 19K | 79% | $49.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $2.7M | 4.3K | 84% | $27.99 | |
| $672.3K | 4.1K | 68% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一周目法术加绕行闪避爽玩无脑冲,直到结局变成人彘一脸懵逼,二周目长枪破敌。从新体验支线和主线剧情,才明白这趟旅程的目的和意义,让人回味无穷十分给个8.5分,期待下一部续作再踏上长存不灭的征途
我在游戏发售一年后买了它,开始铺天盖地的节奏确实影响了我,但后来也是无聊,因为它是类魂就买了,降低了期待后意外的玩的进去,但是太简单了,18小时就通关了,有点短,希望续作可以30或40个小时
很不错的类魂
虽然是国产第二款3A,但我还是想给一个差评。首先这部游戏是很经典的魂类大杂烩,但是场景真的太恶心了,全部都是血肉,然后到后期怪物血量高的离谱,boss看似华丽,其实都是快慢刀+光污染,缺乏新意。战斗模式也很麻烦,我不太明白为什么要搞得和仁王一样复杂。总而言之,在场景美术+剧情演出的优势上,我也仅仅只能给出7/10的分数。而且本作绝对不建议作为魂系入坑作品,适合老ass们进行游玩
好玩
虽然明末的骂声铺天盖地,但我自己一周目sl全成就体验完整个游戏流程之后,其实发现这个游戏远比我想象的要好,抛开剧情各方面不谈。 在玩法上,明末几乎没有任何的创新,只是宫崎英高的优秀模仿,完全没有跳出小高框架,但是值得一提的是,游戏的地图做的真的还不错,我魂系游戏也玩并全成就了好几款,我觉得明末的地图设计算是比较厉害的,可见制作组肯定是下功夫了。 在难度上,从我个人的角度来看,难度并不高,可能是因为现在明末难度已经被削很多了吧,推图几乎没有怎么死,只有非常多次失心值满了暴毙,然后boss的话也几乎没有卡很长时间的,不看攻略的话基本都是3遍内过,只有两个僰人我确实半小时没打过,但看了攻略就很快就过了,难度完全不如只狼,我当时打只狼的时候打弦一郎打了一夜没睡没打过,不过后来练熟了打连战什么的就觉得弦一郎很简单了。 在游玩时长上,我觉得游戏并不算很庞大,正常推我觉得20小时多一点或者10几个小时就能通,不过我是追求了全成就,打完一个章节再手机看有没有遗漏的东西,所以大概有一半时长我都不在玩。 综上,在地图设计上我给好评,在更新后的难度设置和游玩时长上,我觉得一般。不过因为国产题材加分,综合好评。
村里的第二个大学生,还是不错的
鏖战4个周目终于全成就了,感谢钩刃长枪和鸿鹄长刀这两个轮椅让我没有受太多的苦,一些难打的boss也能在10遍以内过。支撑我全成就的就是游戏的战斗系统和战斗手感,真的是独一份,在我看来爽快感是要超过仁王系列的,不少武器玩的好就能把敌人甚至boss控到死。还有在虚幻5引擎加持下的强大画面,明末的画面和场景美术在类魂游戏中绝对是t0的存在,没有千篇一律的场景,没有素材的复用,真的是很难得。 可惜游戏团队解散了,ip也卖了,以后就算能玩到精神续作也很知足了,希望夏老能振作起来吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.