
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
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WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
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Stats
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 702 reviews with recorded playtime.
Reviews
Themes across 700 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
达到我心中7分水准的作品,比匹诺曹好,先定个性 一周目拿着长刀真结局通关,我应该不会再玩更多周目了,虽然整体的体验是相当不错的,但是没有哪一场印象深刻的boss战,也很明显看出作品为了应对期初铺天盖地的差评做了很多妥协,武器平衡、boss多样性都算有些瑕疵,作为一个游戏老饕,这些缺点是比较苛刻的。作为这家工作室的第一部游戏,希望被收购后能继续有好的产出吧
Insanely beautiful game that ran really smooth. The boss quality on average was absolutely spectacular, with not a single Boss that i would rate below a "C-Tier". Exploration and Leveldesign was good, BUT the rewards for exploration were horrendously bad. 98% random consumables, with new exciting Weapons being wishful thinking. Overall easily an 8/10 Game, with lots of potential to be better
地图设计真的不错
明末是款好游戏。
Nice game
好评,毫无疑问的好游戏。相当不错的类魂游戏。先说优点,首先游戏的须羽系统很有自己特色,通过闪避或者攻击获得羽毛,用来释放技能或法术。然后动作和武器系统非常多样化,包括法术,武器自带招式,加点学到的流派技能在内,加起来非常多,而且无限洗点,就是打不同boss要换武器换加点比较麻烦。其次是美术和音乐做的相当好,几个大场景堪称绝境,打架的bgm也是无敌,氛围感十足。 然后就是被许多人诟病的地图,个人认为有些地方确实阴间,学魂学太过了,走着走着一个大球滚下来给你砸死这谁遭得住,还有悬崖边藏个小怪一脚给你踹下去,这种阴间的点确实存在,也该骂。但是地图总体设计的还不错的,特别是真武观和难民营地连接处,有魂那味儿了,峰回路转,柳暗花明。 最后是最有争议的历史问题,我是2026年6,7月份玩的,据说更新过很多,我只说我玩到的。宣发时铺天盖地的舆论我当时也有所听闻,无非是骂政治立场问题,清朝余孽诸如此类。但在我实际游玩下来,并没有感觉这么夸张。像爱国名将李定国,只不过是个npc,玩家与其交互不多,也是个忠义形象。 总体我认为主创团队没考虑到的一点是,这是架空历史,甚至是魔改历史,直接套到明朝的背景下,这是最容易被人抓住然后放大的,因为故事整体背景是黑暗的,倒不如直接架空一个新的世界观,来个大顺大乾大夏不就啥事都没了。 推荐给爱动作游戏的玩家。
其实还是可以的,别设计真实历史就好
又香又臭,卡关了被迫休息
游戏本身其实玩着很不错的,只是很多不玩这类的或者恶意带节奏的玩家在发售时误导很多人,除了优化差点,其实魂味很不错
游戏难度太高,失去乐趣。
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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