
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
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WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 671 reviews with recorded playtime.
Reviews
Themes across 669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩 国内跟风的低能小鬼太多了😂
战斗系统做出了自己的特色,魂味和爽快度做到了比较好的平衡
不錯!!!
红岚 你告诉我什么是交互,交互不应该是你砍我一刀 我砍你一刀 结果呢 攻速快 伤害高 两刀一个小朋友 好 我强行交互 你出招,我闪避;闪完接长刀蓄力,刚好打断你的后续攻击。就这样见招拆招、来回博弈,好不容易把你打进二阶段。 结果二阶段直接化身疯狗,攻击欲望拉满,连“强行交互”的机会都不给。 最后整场Boss战变成了: 你打我,我闪。 你再打,我再闪。 好不容易等到空档,丢个法术,慢慢把你赖死。 确实打过了,但没有一丝爽感。 不是因为Boss难,也不是因为打不过,而是这场战斗根本不给玩家建立攻防节奏、寻找反制机会的空间。所谓的“交互”,最后只剩下无限闪避和远程刮痧。 一个几乎剥夺玩家交互体验的Boss,居然还被放在第一章。 宫崎英高,你就学吧。 老夏这一招,够你学一辈子的。
游戏质量还是挺棒的,有些可惜了;地图设计也挺棒,剧情上其实也没问题
BYD下寺圆家里肯定全是楼梯和岔路,这样他好在后面看他家女性的 屁股。
Мне игра очень зашла, прошёл два раза подряд. Очень понравился игровой мир, который не супер огромный что в нём теряешся но и не тупо бег по коридорам. Локации в большинстве многоуровневые и очень разнообразные: заснеженные горы, шахты, пещеры, лес, храмы. И всё это переплетено между собой разными тропинками с множиство развилок. Вобщем исследовать игровой мир очень интересно, любопытство в игре поощеряется. Бойовка тоже норм. Некоторые боссы конечно реально сложные но игра даёт достаточно инструментов чтобы их победить. Одних допустим сложно победить мечом но на изи копём, других магией и так далее. Нужно экспериментировать. Очки умений можно в любое время сбросить и перестроить билд под конкретного босса. Графика топ. Не знаю как на старте но сейчас игра хорошо оптимизирована, шла как по маслу. Глюков багов не видел
Not gonna lie, I braced myself pretty hard before playing it, knowing it might be as bad as the reviews made it to be. Turns out, it was one hell of a time going in blindly. I mean, there are indeed some questionable design choices, for example, the map itself. I've lost count how many times I got completely lost in this game. But hey, maybe I'm just getting older, since once upon a time, I had no problem exploring a f***ing cathedral map in Code Vein, which I'm still convinced that Satan himself designed it. And also, the gameplay, while the combat here are fun and unique, there are many sections in the game that seems a bit unfair or just downright annoying, and I'm pretty sure it's designed that way just to piss you off. And did it work? Yes. Other than that, I had a pretty good time with it. The theme of the game reminds me of Bloodborne, but in China. It might seems like a bright, colorful atmosphere at the start, but gets more sinister the more you progress. So yeah, the visuals are stunning, and it comes with a cost, since it's UE5, expect this one to be quite demanding on your system. I could go on, but let's just say that it's not as bad as it seems. Wait for a sale and maybe you'll have yourself some good time with this game. E̶s̶p̶e̶c̶i̶a̶l̶l̶y̶ y̶o̶u̶ g̶o̶o̶n̶e̶r̶s̶ o̶u̶t̶ t̶h̶e̶r̶e̶.
玩法的确还可以,但是有几个问题太大了。 1、好好的游戏非得擦边,严肃的场景、悲惨的历史,结果主角穿成这样?甚至还有很多反人性的道具。 2、整个场景画风为了克苏鲁而恶心,没有国风的美感 3、还有网上最火的满清第一巴图鲁,真的是没冤枉这个游戏
好玩的,但夏思源的一些小巧思差点给我整崩溃了
Related
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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