
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Media

About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 671 reviews with recorded playtime.
Reviews
Themes across 669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Harita dizaynı olsun oynanış mekanikler olsun ucuz bir oyun. Hileyle bile bitiremedim o kadar sıkıcı ve gereksiz oyun.
额
[h3]Игруха, конечно, незаслуженно захейчена. Добротный соулслайк, местами лучше многих, а тут вам еще и красивая попа, за которой наблюдаешь всю игру, попу можно наряжать по-всякому🍑[/h3] [u][b]Боевые труселя[/b][/u]🩲 ✅ Графония навалили от души, великолепное разнообразие локаций, их интересно изучать, куча секретиков ✅ Неплохой, мрачный сюжет, да, в духе соулсов, то есть никуя непонятно, надо читать описание предметов, слушать всех неписей и потом среди всех этих сунь-выней и куй-всуней понять, кто есть кто ✅ Боевка хороша, она простая и динамичная, можно свободно респекаться и пробовать разные пушки. Я выбрал дуалы и под конец разваливал кабины только в путь. Шутка ли, под спидами каждая атака босса отражается, КАЖДАЯ, карл ✅ Непродолжительная, и это, я считаю, плюс: ты не успеваешь задолбаться, как в том же Элдене. Но есть НГ+, и если хочешь, то можешь дальше развлекаться ✅ Анимации открытия дверей — чуваку надо дать премию, столько разных и комплексных анимаций, да весь Нио 3 дешевле в разработке стоил🫠 [u][b]Урину 5 в каждый дом![/b][/u]😒 ❌ Пососный анриал, каждый, блин, раз мне надо со штангенциркулем вымерять все настройки, ставить моды на оптимизацию движка, доставать свой бубен из дивана и надеяться, что фэпас не сломается к едреной фене ❌ Нет автоскипа катсцен на некоторых боссах, ну как так? ❌ Про трансмог я узнал к середине прохождения, это, конечно, мощь ui-дизайна, зато подсказки про резцы всплывают каждый раз, когда ты их находишь, в течение ВСЕЙ, блэт, игры ❌ Боссы - спам-машины, это, конечно, можно контрить, и со временем игра становится крайне легкой, но, блин, это называется куевый геймдизайн ❌ Заблудиться тут легче легкого, но это полбеды. Вы можете попасть в локи, которые вам еще рано, но и это фигня, допустим, вы на мужика ее все-таки осилили. Но потом окажется, что квесты-то поломаны, половины непесей нет — я считаю, это топ гениально 😂 И это происходит вплоть до самого финала, в какой-то момент ты перестаешь понимать, куда сначала надо идти, чтобы не сломать все к «вставьте свой любимый мат»...
被低估的神作
Really enjoyed this one
I really enjoyed this game. I hope there will be a continuation of this universe. I want to note that I really liked the combat system, as well as many of the game design decisions. Art style and sound design are perfect. I have practically no reason to find fault with anything, which means everything is great. 9.5 / 10
Yes i Recommend. Thank you for asking steam robot.
6.8/10 To preface I received the game as a birthday present and was very excited. If I could give a mixed instead of negative i would but for me the cons of the game outweighed the pros. Last two acting were extremely underwhelming. Overall the game was never really hard, areas were annoying and the only difficultly from bosses felt like it came from 1 shots from having high madness. The magic system was very cool and unique to play with but the final boss was not only the easiest boss in the game (I first tried it) but also one of the most disappointing bosses of chapter 5. Overall the entire game felt like they just tried their best to put every souls-like trope into a single game while basically making their own loose interpretation of famous souls bosses. I do like the how the endings work with each one building off of each other but its just not enough to make me ever want to pick this game up again. Also why are a majority of the cool weapons in the game locked behind pay walls while the weapons in base game all feel lazy and plain. I loved the variety of armors but the weapon selection felt very lacking.
6/10
Mantap
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| The First Berserker: Khazan | $43.1M | 31.5K | 85% | $59.99 |
| Darksiders III | $13.7M | 17.3K | 76% | $39.99 |
| Hell is Us | $4.2M | 6.3K | 86% | $27.99 |
| Bound By Flame | $667.4K | 4K | 68% | $6.99 |
| DARK SOULS™ III | $467.1M | 438K | 94% | $59.99 |
Related
| Planet Coaster | $109.4M | 72K | 91% | $44.99 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| Ghost of Tsushima DIRECTOR'S CUT | $108M | 94.3K | 94% | $59.99 |
| Tom Clancy's Ghost Recon® Wildlands | $107.4M |
| 105.7K |
| 80% |
| $49.99 |
| Planet Zoo | $107.4M | 96.8K | 91% | $44.99 |
| Battlefield™ 1 | $107.3M | 224.4K | 86% | $39.99 |