
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
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WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 671 reviews with recorded playtime.
Reviews
Themes across 669 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
前四五个小时给我玩的想骂娘,尤其是篝火怪太眉目了。 但是后来换长刀加神火长枪直接爽砍了,长刀两刀一格蓝太op了,配合踢腿高冲硬控大部分小怪,有些人形boss都能赖过去,蓝攒多了就武器切换技强制敌人背身接重击背刺,摇的我流口水了兄弟。 另外虽然怪物逆天,地图也有恶心的机关,但是角色性能同样提上去了,完美闪避的判定极为宽松,就算有青春版的塞恩古城,推图体验依旧丝滑,死不了几次。 地图的设计我觉得很不错,蜀王祠那一块很不赖,峰回路转,兜兜转转又绕回来了。雪山那一块辨识度有点低,但是一个矿道连接了云顶城的上下做的很好玩。另外地图的填图体验也爽的一批,什么犄角旮旯都会藏点小零食,真给我舔爽了,我舔舔舔舔舔舔舔舔舔! 另外这个成长系统我觉得做的真是不赖,把武器强化也整合成可重塑资源做进去了,想玩什么流派自己选,零成本改流派太带派了。 美术我也觉得不赖,虽然一坨坨不知道是什么的血肉怪物很恶心,但是景色、建筑我都觉得很好看,我书读的少,不知道那么多文化底蕴,但是明末的美术给我的感觉是制作团队是真用了心去设计的。尤其是到真武观从一片树林里走出来,夕阳灿烂,远处的城楼和大山交相辉映,给我的震撼有些魂三从墓地走出来看到伊鲁席尔的感觉了。 就是篝火太够吧少了,虽然回血资源给的是真的多。 夏思源真是对的。可惜名字叫明末,被带了这么多节奏,我发自真心为这个游戏感到可惜,这么好玩的游戏却因场外节奏在去年这个时候被喷的一文不值。 期末周没办法一直打,不然我是真想使劲打打打打打打!
Awsome Game
略有点意犹未尽。 玩了四遍,两个一二周目档。个人操作太差,战斗方面只略窥一角,地图探索倒是差不了多少,现在已经对主要路线轻车熟路了,毕竟跑了四遍地图。 明末是个很适合我的游戏,对我来说打BOSS有点难,但是熟悉一下BOSS招式、刷刷等级,也能够得上。 地图设计、美术、配音、战斗系统,都很对味口。音乐和背景氛围很贴合,不过大部分都比较压抑,所以游戏外喜欢听的只有《祀渊之娠》《无常》。剧情方面,文本介绍太少,所以对剧情也仅是了解个大概,有一些细致的内容还是不清楚,不过感觉故事设定还挺不错的。 说一些影响体验的地方: ●游戏内不能手动存档; ●视角锁定不太智能; ●在道具菜单界面里每使用完一个消耗道具就退出菜单界面,有些麻烦; ●神龛分布不太合理,初见红岚、张献忠和白克虏打完其实没必要放神龛,真武观楼内、鸟人森林里如果多放一个神龛应该对新接触魂游的玩家友好些; ●有很多长梯子,上爬很慢,这个虽说麻烦很小,但还是有一点点不太舒服的。
amazing souls like, almost up there with lies of p imo
booba
市面上主流游戏玩过不下60款了,各种各样的游戏都玩过,各种场面都见过,可以说在游戏圈也是见过“世面”了。虽然如此,但是我还是被明末的设计惊艳到了。如果只论游戏不谈网上节奏的话,这个游戏我觉得设计的非常牛。设计师很厉害,把“魂”味改良的恰到好处,同时还不会影响游戏体验。优秀的地图设计和操作手感是我推荐的点。当然了,魂游让人诟病的点还是有的,战斗其实多数还是靠偷伤害,这不是游戏本身的错,而是魂游需要改进的地方。
nice
现在游戏的优化已经很不错了,相比一开始优化掉了很多阴间场景,打起来也挺畅快的,10分可以给到8分了,推荐。
Jogo foda, curti!
great game, great story, a lot of things to learn that I enjoy about this game and there are no problems in this game this game functions flawlessly to the likes of my taste. the fighting just grind your character in the beginning to a high level and keep farming till you get what you want and don't care how slow the grind is just because there are things in combat to learn just take your time and keep learning new things while playing all types of games not just this game and it is a take it or leave it kind of deal you don't have to play it if you don't want to and no one can force anyone else to play other games it is only up to individual consumers to make their decisions to play something or not play something.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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