
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.2Kreviews | 57% | — | $43.5M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我会推荐,最初就是首发入的,为了便宜买的礼物,当时看到特别多的差评就很后悔为什么买礼物没办法退款,不过买都买了肯定得玩啊。 结果!非常好玩!角色内容都很好,可能我是文盲,其实关于历史故事了解的不是很多,对于历史争议点我自己觉得还好(不是说没问题,也许有些人觉得有问题不是错误的)。我自己认为完全是营销方向错误,明显这个也不是真实历史题材,但是我就是那个内裤,我觉得有点恶心。。可能制作团队本来就抱着这种xp的心态吧,所以做了一些情趣内衣。但是总的来说,游戏我都很喜欢,最后打了一个很不错的结局,无常走出了心魔。这个结局也是无意之中打的,并没有提前做什么功课,所以还是很幸运了。 无常的那种将军服装类的,都很帅气,红岚的衣服也很好看,其实里面关于很多女性角色,都塑造的很好,不管是性格,人生经历,角色都很饱满,是我期待的女性江湖的感觉,所以我自己认为是非常好玩的! 这个游戏最后发展成这样,我觉得非常非常可惜,本身我也是四川人,所以老早以前看最初的demo的感觉的时候,说是一个四川话的游戏,我特别特别期待,最后游戏成品出来玩了之后,我也认为是一款非常好的游戏,看到里面的场景,就跟去青城山,峨眉山一样,很有亲切感,包括里面一些石刻,都是我也去过的。 所以我很推荐大家玩一玩这个游戏!!
好玩,无论是地图还是构筑,都非常出色,虽然很多地方能看到老贼的影子,但整体来说是一款非常优秀的魂类游戏 首发在隔壁平台通关的,难度比现在的高一些,起身和喝药的速度优化了很多,小怪也少了很多,之前真武山的3连失心怪也被删了,BOSS攻击欲望也没那么强了,其实可以考虑加一个难度选项的,在加一个难度成就就可以了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
因为是魂游,首发的时候一直在观望看看难度,后来节奏那样了就没关注了,这次夏促买来试试,结果意外的很不错的游戏 喜欢魂类的肯定会喜欢 推荐
跑图好折磨。魂系地图糟粕全学去了
好玩,爱玩,出续作必买
很不错的类魂
好玩
国产暗黑克苏鲁,推荐!!
好玩,就是一个人玩有点怕怕的,有点血腥恐怖。
鏖战4个周目终于全成就了,感谢钩刃长枪和鸿鹄长刀这两个轮椅让我没有受太多的苦,一些难打的boss也能在10遍以内过。支撑我全成就的就是游戏的战斗系统和战斗手感,真的是独一份,在我看来爽快感是要超过仁王系列的,不少武器玩的好就能把敌人甚至boss控到死。还有在虚幻5引擎加持下的强大画面,明末的画面和场景美术在类魂游戏中绝对是t0的存在,没有千篇一律的场景,没有素材的复用,真的是很难得。 可惜游戏团队解散了,ip也卖了,以后就算能玩到精神续作也很知足了,希望夏老能振作起来吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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