
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.2Kreviews | 57% | — | $43.5M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2908 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
绝对是一款质量很高的魂游,可玩性非常高,地图设计非常好,武器系统和战斗都非常优秀,非常好玩
因为是魂游,首发的时候一直在观望看看难度,后来节奏那样了就没关注了,这次夏促买来试试,结果意外的很不错的游戏 喜欢魂类的肯定会喜欢 推荐
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 46.7K | 91% | $29.99 | |
| $44.2M | 30.1K | 62% | $59.99 | |
| $44.2M | 57K | 96% | $19.99 | |
| $42.8M | 43.3K | 91% | $39.99 | |
| $42.5M | 19.2K | 60% | $49.99 | |
| $44.7M | 34.3K | 91% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $811.6M | 1.2M | 96% | $59.99 | |
| $41.5M | 20.6K | 79% | $49.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $7.2M | 6.8K | 85% | $27.99 | |
| $672.3K | 4K | 68% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Китайцы выпустили имбу.
游戏是好游戏,主机店20一小时的血缘实在玩不起,本来想拿这游戏当代餐,但玩下来感觉不止是代餐的水平了。夏老师无疑是优秀的创作者,游戏中能感受的非常多的设计点,比如通过一些声音作为一个位置的记忆点。不过这里主要想评价一个东西:场景美术。 原本我以为场景美术本身不影响设计,当然是越好看越好,在场景上下功夫总是个百利而无一害的事。 但现在我认为我错了, [h2] 场景美术上下功夫太多不见得是好事,本游戏就是例子 [/h2] 。 繁杂纷乱的植被,凌乱而摆的恰到好处的场景物品,想必开发组为美景耗费了不少人力,但可惜这并非旅游游戏。魂系游戏的关卡设计向来复杂且巧妙,玩家在探索魂游地图的过程中大多数精力都放在关卡上,因此对于玩家来说,探图过程中场景辨识度是必不可少的,这可以有效降低探索负担,但在这方面显然这些纷乱的场景装饰品起到了很好的扰乱作用,不仅让每个镜头都塞满了植被,还让我对探索过的关卡的印象只剩下超多的植被,如果不是一些记忆点确实设置的不错,恐怕凌乱的场景+复杂的关卡会让玩家大脑爆炸。 美术作为游戏铁三角的一环,美感并不是它最重要的职责,它最重要的应该是保证玩法、交互、体验,在此基础上才有追求美感的余地。
跑图好折磨。魂系地图糟粕全学去了
好玩,爱玩,出续作必买
good
还行,就是篝火点太少了,显得地图很复杂,跑图麻烦; 各种武器的流派技能挺丰富的,有四个结局,耐玩。玩的不舒服的地方是角色数值过于保守,显得容错偏低,比黑魂3难度高。 要是再多出点情趣服装就好了。期待明末2
如果只是玩游戏的话建议玩盗版,我先讲一下为什么会这么建议,剧情夹带私货太多了,对于不了解中国历史的外国人来讲,这就是纯粹的胡编乱造,没见一个清朝辫子,入蜀地杀的农民起义兵,和明末的王承恩,还没打到杀明末皇帝,这特么一个辫子都没,差评是肯定的
对着无常打出来了,对着红岚打出来了,对着瑜夏打出来了,对着巫祝打出来了,对着方瑶打出来了,对着方灵打出来了,对着黄嫣打出来了,对着心魔打出来了,总之就是打得很爽。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.