
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.2Kreviews | 57% | — | $43.5M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作者从宫崎英高进修回来的,太几把阴间了
我个人很喜欢箱庭式的地图探索,无常第一章有了击杀小怪回血的玉佩之后推图就很爽了,假如说你和我一样的话,可以考虑入手,实际上手游玩的话,因为主角性能很强,boss说简单也简单说难也难,要注意观察会找机制,会抓背刺,和法环一样,需要多放技能,纯闪避很折磨。 第一章蜀王祠的地图连通是有的,但是走下来没有什么明确的记忆点,地方太大,太雷同了,莫名其妙的走到罗家大院开始打陆红柳,一开战我就在想我是怎么来的boss房,boss场地可以看到蜀王祠,但是怎么来的没印象,还好现在死了可以选择复活在boss放门口。 第二章我是先走支路再走正路,一路从落雪小径城外矿道寄死窟跑到了大西军营地的火,从大西军营地正式开始探索点燃三座烽火,进了云顶城才想起来落雪小径没开正门。雪堡和竖井的地图还行,有捷径,有陷阱,有铁球,有机关,全地图的怪都杀完,又跑了两三趟。 第三章鸟人森林的地图很好,从鸟人沼泽出发两条路,三个捷径都通向鸟人居所。真武观的电梯蛮有意思。印象深的是九连灯队的莲花把我从梯子打坠落。 第四章就好像法环的灰城一样,第一章的佛源镇变破败了,从蜀王祠出发,反推唐王行宫到地宫击杀女巫,反推普元寺到初始出生点击杀boss。 第五章地图设计很不错,有电梯,各种机关开路,最终找到说书人再一跃而下回到正路。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
个人觉得比黑猴好玩
I don’t know what game these other jokers in the reviews are playing. Fun game and really pretty. Solid 7 or 8/10. Main complain is after early/mid game it becomes pretty unbalanced. The bosses are cool but you kinda face roll everything. Still fun though and definitely worth a play if you enjoy souls likes
这不挺好玩的吗?带节奏的人有几个是真的玩了的,张张嘴随便说说,不要太容易。
Один из лучших сосаликов в принципе. Контента много, локации закрученные и много шорткатов. 90% боссфайтов кайфовые, хитбоксы почти идеальные, оружия и анимаций много, вепон-арты красивые и полезные, айфреймы щедрые, при этом редко какого босса можно нагнуть меньше чем за 5-10 траев. Древо прокачки прикольное: добавили ноды как в PoE, хоть щас и везде пихают такую прокачку, для сосалика это что-то новенькое. Всякие фишечки свои то тут, то там тоже есть: например, прокачка не отдельно каждого оружия, а целого класса оружий, а также возможность сбросить все статы в любой момент, что крайне удобно и позволяет попробовать все плейстайлы за одно прохождение. Не прям минус, но в плане сюжета китайщина лютая. Квесты нпс скорее как дань уважения DS1, чем что-то осмысленное — я ♥♥♥♥♥ не понимал, чё я делаю и что от меня хотят. Ещё в самом начале забил хер на попытки разобраться в местных суньхуйвчаях и просто получал удовольствие от боёвки. Игруха мастплей, по геймплею спокойно стоит рядом с Lies of P и AI Limit.
好游戏,很有魂味
这都几几年了,既然你这么喜欢致敬小高,哦对了,辣我就大大方方夏八分钱赣夏马了
抛开首发优化,难度平衡,恶意和节奏,游玩1.7版本,明末是款好游戏,有点要痛哭流涕了,奏响了战斗的交响乐,夏思源老先生,第一部作品有这种完成度,respect,期待下一部作品 9/10,值得一玩
纯尼玛吃屎,别买
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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