
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
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WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 659 reviews with recorded playtime.
Reviews
Themes across 657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
本想支持下国产游戏,莫名奇妙的出BUG,一:道具栏所有物品的右下角出现双刀的符号,什么方法也去不掉。二:在第四章打僰人结局对话说书人之前存了档,速通僰人结局后再回档,进入游戏选择对话说书人之前的进度就变成第一次逆转因果了即二周目。 除此之外,游戏本身还算不错,1.7版本修改了难度,阴人的地方少了不少,BOSS难度也下降了一些。
人心中的成见是一座大山
掉帧严重 严重吃cpu跟内存 玩赛博朋克跟黑猴画质全开 开光追都不掉帧 玩这破玩意掉帧掉的离谱
牢夏是被冤枉的
因风评事件,现在才通关,从魂游的角度看无疑是合格的
非常优秀的箱庭式地图设计,但是岔路有点太多了 不堪入目、粗制滥造的boss战设计,boss战极度无聊 异常条非常短,腐败的dps介于法环里中毒和猩红腐败之间,咒死倒是非常快,简直是扫码一般的速度 还蹭明朝的热度 刚开始觉得地图很好想给顶尖的,现在给到一个npc和拉之间
挺棒的。 尤其一周目体验很好,不过难度过低。最主要是因为闪避给的无敌帧巨长,判定非常宽裕。首领战能有卡半个小时的都算不得了了。不过首领战经常有一个异常属性攻击打掉玩家一整管血的情况,但也可以针对性换装提升抗性应对。我玩了三个周目,SL一下刷了应该四个周目才能完成的结局,多周目中后期首领血量数值膨胀巨多,玩家伤害类比一周目有点不够看。 很多敌人乃至首领攻击方式的设计都离开不开一套王八拳,一个飞天大草,没有太多其它让人能记得住的亮眼招式——也很可能是因为游戏难度太低,几乎不怎么需要背板,目押勉强够用,莽就完了。 玩到多周目后我发现,玩家数值成型后,用上特定武器和一点点操作,是可以玩出类似于仁王的动作爽感的,虽然没有仁王那么多武技。我是青霜剑加斧头,多用迅斩来回切换武器,保持身上被动,穿插利用精力条合须羽续航,体验上有点仁王那种主动无限进攻的感觉。 场景设计兼具设计和美感,老实说,个人感觉比黑猴好不只一星半点。黑猴为了场景美术,牺牲了场景游戏性,各种空气墙,以及像摊大饼的地图设计。明末在保持地图美术设计在线的同时,能把地图做得足够立体,连通合理。我一周目的最爽点就是探索,各种峰回路转,对于喜欢舔图和箱庭探索的我玩爽了,只是偶尔有些支路最后的道具奖励是“居然是菇”之类的。 其实游戏整体流程不算短,但可能是因为地图设计太对我胃口了,总感觉一周目结束不够尽兴,想能再多玩两三块区域。 偶尔会有游戏崩溃,但也没事,自动保存很频繁。 游戏剧情勉强看懂了,但不是完全懂,比如进入破败佛缘镇时的旁白“你的罪孽我已经用命偿还”,我没搞懂谁说的,又是什么意思。回头查查剧情解析吧。 打最终首领前的场景,配的音乐《祀渊之娠》,相当震撼,有点带少数名族歌谣的味道。大概给我的感觉,不亚于黑猴里打完黄眉后的过场动画里“三千四周无双休”的曲子,那首《屁》也带点少数名族歌谣的味道。很有气场,民族的,就是世界的。
这是一部优缺点都极为突出的“类魂”佳作——其酣畅淋漓的战斗系统,双武器切换与“须羽”资源机制带来了硬核且富有成就感的体验,而精妙的立体箱庭地图更让人联想到《黑暗之魂1》的探索惊喜,然而,后期地图为了强行制造“回环感”设置了过多无意义的捷径和岔路,加上缓慢的移动和电梯速度,让重复跑图变成折磨,碎片化叙事也略显平淡。 如果你享受“研习-攻克”的纯粹挑战,它会让你着迷,但对剧情体验或流畅度要求较高的玩家则可能感到相当挫败。
小怪和boss的动作种类明显不足,主角挥刀的动作也很奇怪
巫祝無敵到底要放幾次 憨包遊戲
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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