
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
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WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 645 reviews with recorded playtime.
Reviews
Themes across 643 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
顶级的地图设计,相对简单的战斗资源系统,稍显疯狗的boss设计,丰富的小怪种类(体感去掉换皮的,小怪种类要比黑猴子多不少)。 这就是我心中的顶级国产魂游啊,佛缘镇真是太有魂味啦。 对比我最近玩的无限机兵,个人认为本作的地图设计甚至要更优秀一些,但相对的boss就有点缺乏交互。 值得一提的是这游戏有个很有特色的缺陷,他的写实美术风格有时候会导致地图边界交代不清楚,有点费眼睛。
好玩。质量上佳的魂游。
巫祝無敵到底要放幾次 憨包遊戲
非常优秀的类魂游戏 缺点当然也有,最大的问题就是用力过猛,地图做的太大太复杂了,明明地图是有辨识度的,但因为太大了,硬是玩出了迷宫般的感觉
挺棒的。 尤其一周目体验很好,不过难度过低。最主要是因为闪避给的无敌帧巨长,判定非常宽裕。首领战能有卡半个小时的都算不得了了。不过首领战经常有一个异常属性攻击打掉玩家一整管血的情况,但也可以针对性换装提升抗性应对。我玩了三个周目,SL一下刷了应该四个周目才能完成的结局,多周目中后期首领血量数值膨胀巨多,玩家伤害类比一周目有点不够看。 很多敌人乃至首领攻击方式的设计都离开不开一套王八拳,一个飞天大草,没有太多其它让人能记得住的亮眼招式——也很可能是因为游戏难度太低,几乎不怎么需要背板,目押勉强够用,莽就完了。 玩到多周目后我发现,玩家数值成型后,用上特定武器和一点点操作,是可以玩出类似于仁王的动作爽感的,虽然没有仁王那么多武技。我是青霜剑加斧头,多用迅斩来回切换武器,保持身上被动,穿插利用精力条合须羽续航,体验上有点仁王那种主动无限进攻的感觉。 场景设计兼具设计和美感,老实说,个人感觉比黑猴好不只一星半点。黑猴为了场景美术,牺牲了场景游戏性,各种空气墙,以及像摊大饼的地图设计。明末在保持地图美术设计在线的同时,能把地图做得足够立体,连通合理。我一周目的最爽点就是探索,各种峰回路转,对于喜欢舔图和箱庭探索的我玩爽了,只是偶尔有些支路最后的道具奖励是“居然是菇”之类的。 其实游戏整体流程不算短,但可能是因为地图设计太对我胃口了,总感觉一周目结束不够尽兴,想能再多玩两三块区域。 偶尔会有游戏崩溃,但也没事,自动保存很频繁。 游戏剧情勉强看懂了,但不是完全懂,比如进入破败佛缘镇时的旁白“你的罪孽我已经用命偿还”,我没搞懂谁说的,又是什么意思。回头查查剧情解析吧。 打最终首领前的场景,配的音乐《祀渊之娠》,相当震撼,有点带少数名族歌谣的味道。大概给我的感觉,不亚于黑猴里打完黄眉后的过场动画里“三千四周无双休”的曲子,那首《屁》也带点少数名族歌谣的味道。很有气场,民族的,就是世界的。
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[h3]地图:[/h3] 整体上第一张大块区域做得确实让人感到有趣,探索欲是有的。但后期因为克系元素堆得太多了,导致看的有点累,难免审美疲劳(尤其是短期跑多次周目)。另外有个很明显的割裂感:制作组因为版本更迭,陆续加了几个火,又给了死后直接复活在BOSS房门口的机制,这样一来,一开始设计的一些捷径就显得有点多余了。所以开图的时候如果感觉某些地方意义不明,那大概率是因为已经被改过了。 [hr][/hr] [h3]战斗:[/h3] 瞬息斩(切手技)算是常见动作元素了,但这次做的手感确实还可以。可是在给切手技加了回血、霸体、高伤之后,又给BOSS加高韧,导致实战中经常光顾对砍吸血不注意闪避,比较容易暴毙。而且韧狗Boss打起来太容易憋火,对于那么一只人形怪,武器动作目测应有的冲击力和经常比实际反馈差一大截 [hr][/hr] 这游戏轮椅不少,出了这么久网上攻略也算是层出不穷,速通路线做得也不错。[b][u] 综合来看是实力大于名声的作品,作为类魂可以试一试。[/u][/b]不过前期可能因为加点不够,点不出核心技能,同时没有合适武器导致感觉不到爽感,过渡期挺容易让人无聊的,熬过去才渐入佳境。[b][u][i]算是推荐,但别抱着特别好玩的预期来玩[/i],未必对你的胃口
很好玩没他们说i的这么垃圾
Cant recommend. Combat is bad, it only focuses on charged heavy attacks from behind to deal some damage , no feel of impact on hits, can deflect only basic sword hits, block is useless against everything. Its a swords game so its a shame that it focuses so much on dodging. The bosses can chain attack you, and if you get knocked down on the ground its gg, you cant spam dodge to evade. She will just lay there and take it easy. Map design is bad in my opinion , but unless you feel like you are explorer Dora, then you might like it . The main character did say few words in beginning and then she was silent the whole game so far. No facial expression on characters. English dub is ass. Most of the bosses been ass so far. Overally a bad experience so far, i dont know why people cant see how bad this game is . 3/10.
非常优秀的箱庭式地图设计,但是岔路有点太多了 不堪入目、粗制滥造的boss战设计,boss战极度无聊 异常条非常短,腐败的dps介于法环里中毒和猩红腐败之间,咒死倒是非常快,简直是扫码一般的速度 还蹭明朝的热度 刚开始觉得地图很好想给顶尖的,现在给到一个npc和拉之间
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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