
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
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WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 659 reviews with recorded playtime.
Reviews
Themes across 657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
挺棒的。 尤其一周目体验很好,不过难度过低。最主要是因为闪避给的无敌帧巨长,判定非常宽裕。首领战能有卡半个小时的都算不得了了。不过首领战经常有一个异常属性攻击打掉玩家一整管血的情况,但也可以针对性换装提升抗性应对。我玩了三个周目,SL一下刷了应该四个周目才能完成的结局,多周目中后期首领血量数值膨胀巨多,玩家伤害类比一周目有点不够看。 很多敌人乃至首领攻击方式的设计都离开不开一套王八拳,一个飞天大草,没有太多其它让人能记得住的亮眼招式——也很可能是因为游戏难度太低,几乎不怎么需要背板,目押勉强够用,莽就完了。 玩到多周目后我发现,玩家数值成型后,用上特定武器和一点点操作,是可以玩出类似于仁王的动作爽感的,虽然没有仁王那么多武技。我是青霜剑加斧头,多用迅斩来回切换武器,保持身上被动,穿插利用精力条合须羽续航,体验上有点仁王那种主动无限进攻的感觉。 场景设计兼具设计和美感,老实说,个人感觉比黑猴好不只一星半点。黑猴为了场景美术,牺牲了场景游戏性,各种空气墙,以及像摊大饼的地图设计。明末在保持地图美术设计在线的同时,能把地图做得足够立体,连通合理。我一周目的最爽点就是探索,各种峰回路转,对于喜欢舔图和箱庭探索的我玩爽了,只是偶尔有些支路最后的道具奖励是“居然是菇”之类的。 其实游戏整体流程不算短,但可能是因为地图设计太对我胃口了,总感觉一周目结束不够尽兴,想能再多玩两三块区域。 偶尔会有游戏崩溃,但也没事,自动保存很频繁。 游戏剧情勉强看懂了,但不是完全懂,比如进入破败佛缘镇时的旁白“你的罪孽我已经用命偿还”,我没搞懂谁说的,又是什么意思。回头查查剧情解析吧。 打最终首领前的场景,配的音乐《祀渊之娠》,相当震撼,有点带少数名族歌谣的味道。大概给我的感觉,不亚于黑猴里打完黄眉后的过场动画里“三千四周无双休”的曲子,那首《屁》也带点少数名族歌谣的味道。很有气场,民族的,就是世界的。
这是一部优缺点都极为突出的“类魂”佳作——其酣畅淋漓的战斗系统,双武器切换与“须羽”资源机制带来了硬核且富有成就感的体验,而精妙的立体箱庭地图更让人联想到《黑暗之魂1》的探索惊喜,然而,后期地图为了强行制造“回环感”设置了过多无意义的捷径和岔路,加上缓慢的移动和电梯速度,让重复跑图变成折磨,碎片化叙事也略显平淡。 如果你享受“研习-攻克”的纯粹挑战,它会让你着迷,但对剧情体验或流畅度要求较高的玩家则可能感到相当挫败。
我会推荐,最初就是首发入的,为了便宜买的礼物,当时看到特别多的差评就很后悔为什么买礼物没办法退款,不过买都买了肯定得玩啊。 结果!非常好玩!角色内容都很好,可能我是文盲,其实关于历史故事了解的不是很多,对于历史争议点我自己觉得还好(不是说没问题,也许有些人觉得有问题不是错误的)。我自己认为完全是营销方向错误,明显这个也不是真实历史题材,但是我就是那个内裤,我觉得有点恶心。。可能制作团队本来就抱着这种xp的心态吧,所以做了一些情趣内衣。但是总的来说,游戏我都很喜欢,最后打了一个很不错的结局,无常走出了心魔。这个结局也是无意之中打的,并没有提前做什么功课,所以还是很幸运了。 无常的那种将军服装类的,都很帅气,红岚的衣服也很好看,其实里面关于很多女性角色,都塑造的很好,不管是性格,人生经历,角色都很饱满,是我期待的女性江湖的感觉,所以我自己认为是非常好玩的! 这个游戏最后发展成这样,我觉得非常非常可惜,本身我也是四川人,所以老早以前看最初的demo的感觉的时候,说是一个四川话的游戏,我特别特别期待,最后游戏成品出来玩了之后,我也认为是一款非常好的游戏,看到里面的场景,就跟去青城山,峨眉山一样,很有亲切感,包括里面一些石刻,都是我也去过的。 所以我很推荐大家玩一玩这个游戏!!
顶级的地图设计,相对简单的战斗资源系统,稍显疯狗的boss设计,丰富的小怪种类(体感去掉换皮的,小怪种类要比黑猴子多不少)。 这就是我心中的顶级国产魂游啊,佛缘镇真是太有魂味啦。 对比我最近玩的无限机兵,个人认为本作的地图设计甚至要更优秀一些,但相对的boss就有点缺乏交互。 值得一提的是这游戏有个很有特色的缺陷,他的写实美术风格有时候会导致地图边界交代不清楚,有点费眼睛。
夏思源我操你妈
巫祝無敵到底要放幾次 憨包遊戲
小怪和boss的动作种类明显不足,主角挥刀的动作也很奇怪
好玩。质量上佳的魂游。
很好玩没他们说i的这么垃圾
修改之后其实体验和故事都很不错。相比于其他魂游,感觉没那么牢。
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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