
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还可以
《明末:渊虚之羽》作为一款国产类魂动作角色扮演游戏,在游戏内容与人物形象塑造上展现了极大的野心,游戏构建了一个以1647年明末巴蜀地区为背景的架空世界,巧妙融合了“羽化病”的奇幻设定与古蜀文明的神秘色彩。其核心亮点在于颇具深度的战斗系统和箱庭式地图设计,五种武器各具特色,配合无惩罚洗点机制,鼓励玩家探索多样的战斗流派。 在故事内核方面,游戏试图在个人命运与历史洪流之间寻找平衡,玩家扮演失忆女侠“无常”,在对抗瘟疫与妖魔的过程中寻回记忆。游戏大胆融入了张献忠、李定国等真实历史人物,并加入了复活崇祯、赵云等奇幻情节,构建了一个充满执念与悲剧色彩的末世图景。不过,这种将沉重历史与克苏鲁神话相结合的尝试并未完全服众。碎片化的叙事方式被部分玩家诟病为“谜语人”式的偷懒,导致角色塑造浮于表面。同时,由于部分历史阵营的缺失,游戏在剧情表达上引发了关于历史观的激烈争议,使得其故事内核在一定程度上被场外的舆论所掩盖。 尽管存在争议,但游戏在文化表达上的一大神来之笔,是大量使用了四川方言进行配音,这极大地唤醒了中国玩家对于蜀地方言的认同感。当官差、行商、侠客在乱世中操着一口软糯又带着江湖气的川味方言说出“要得”、“恁个”时,这种鲜活的语言层积现象瞬间拉近了玩家与虚拟世界的距离。对于熟悉巴蜀文化的中国玩家而言,这种听觉上的真实感是任何华丽辞藻都无法替代的,它让那些原本只存在于古籍和博物馆里的历史人物真正“活”了过来,赋予了游戏极强的地域沉浸感与情感共鸣。 从国产游戏的意义来看,《明末:渊虚之羽》的出现是一面镜子,映照出后《黑神话:悟空》时代国产单机游戏所面临的机遇与挑战。它证明了国产团队在动作游戏领域的创新实力,以及用现代数字技术活化古蜀文明、向全球输出中式恐怖美学的潜力。但同时,它也提醒着整个行业,真正的文化自信不在于迎合外部期待或生硬堆砌文化符号,而在于沉下心来打磨出扎实、有趣且能引发深层共鸣的作品。它的经验与遗憾,正是国产单机走向成熟路上必须经历的阵痛。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fall is more troublesome than the boss.
资本的评分评不出玩家的心声
现版本已经非常简单了,战斗有高速战斗游戏的爽感
gostei bastante do jogo, gosto de jogar varios jogos do genero souls like, e esse jogo é muito bem desenvolvido, até o momento nota 10
总体:80+10分(10分国产情怀分); 游戏性:90分,武器流派很多很好玩,羽毛机制很不错;地图设计得很精妙(虽然我跑图很坐牢,第二章70%得时间在找路); 剧情:50分,依托苟使,历史+武侠+传说元素的混乱缝合体,(虽然古蜀文化元素让人耳目一新),特别是剧情中的历史元素直接让这部作品发售时陷入网暴漩涡之中极大地影响了作品销量。续作建议请专业的编剧,专业人干专业事儿,做好风险评估,别制作人想加什么就加什么搞得不伦不类的。
没有开服那么的不堪了,地图的箱庭式设计很不错,捷径的设置,区域之间的连接都很自然不突兀,但是还是不少粪怪,运营宣发发售时不搞这一出这游戏口碑也不会那么坏
I would call this game an improvement on black myth W. It's quite stunning to look at. I haven't played very far yet but the mechanics seem impressive so far. No doubt it will get very tough. You'll have to like "Souls" type games to like this and want to keep going. It's not as ideal for a casual gamer but it is probably great for someone very into highly complicated boss fights. 5090 on 2x Frame Gen and Quality Frame Scaling to to get stable 120fps (on a 5k2k). Can't max it out, but still quite gorgeous.
很好玩,主角也很好看,不懂当初这么多人喷,期待作者下一个作品
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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