
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很不错的一款优质类魂,地图设计属于第一梯队。 第五章的上下层地图穿梭找到了巨人山顶地下墓地的感觉 大多数boss战难度在构筑成形后其实偏低,而最后的两个boss又有点偏高。一个疯狂马拉松,一个会所有招式机动性薄纱无常。 优化有点差,尤其是对a卡 总而言之,瑕不掩瑜吧
Alors. J'ai fini le jeu. Bon. 60h c'est vraiment top, l'aventure se déroule, le gameplay est un peu renouvelable avec les nombreux sorts et armes, pas de problème car le jeu a une esthétique bien léchée et une palette de couleurs superbes. Par contre: 1) le nom des éléments de gameplay sont vraiment pas facile à prendre en main car il n'ont pas appelé un chat un chat (santé = mana, points de magie = impulsion céleste je crois etc). J'ai passé 30 minutes au tout tout début du jeu à essayer de comprendre ce que chaque terme implique dans le sommaire du jeu, autant dire que traduire ça de manière plus claire aurait vraiment aidé l'expérience. 2) ils n'ont pas réussi à faire ce que d'autres Souls ont réussi à savoir te guider avec l'environnement. Pas toujours en fait. Par exemple, on te présente une mécanique de gameplay et en fait elle marche pas partout. Ou encore tu regardes une plateforme qui est praticable à gauche, la même plateforme à droite, elle, glisse et c'est une mort gratuite. Idem pour des nouveaux éléments du jeu, genre des objets environnementaux nouveaux: on les voit, on essaie les différents sorts/objets dessus ça marche pas. Plus loin, les mêmes objets avec un nouveau sort à côté. AH ! Faut utiliser le sort sur les nouveau objets ? Et bah non en fait. Ca fait rien. 3) le scénario est bancaaaaaaal et flouuuuuuuu !!!! On comprend pas tous les détails de ce qui se passe, qui est qui, qui fait quoi dans l'histoire et surtout l'importance de certains choix qui sont capitaux pour le scénario et qui ont juste l'air d'une énième décision genre "ouais bah on a qu'à faire comme le PNJ veut tfaçon je vois pas ce que ça change". DISCLAIMER: J'écris cet avis en ayant eu la sensation qu'on m'a volé la fin du jeu. J'ai suivi la demande d'un PNJ (no spoil) sans que ça soit présenté comme qqch de capital et ça m'a coûté la fin que j'entrevoyais pour l'histoire. J'avais tout ce qu'il me fallait pour y arriver, sans guide internet, juste avec un peu de chance, de déduction et de mon expérience de jeu. Et là: rideau. Une déception intense et frustrante. J'ai pas pu charger ma partie à un point de sauvegarde d'avant la fin du jeu (on me propose pas le choix), quand j'essaie on me lance un new game + (qui s'appelle absolument pas comme ça d'ailleurs) DONC -> alt + F4, merci pour rien, je jouerai plus jamais
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J’en ai fait des souls like mais celui là met une claquasse. Après seulement 5h de jeu pour ma part j’ai un plaisir énorme à explorer tout les recoins du monde avec une interconnections de dingo comme on aime chez les fans de from software. Juste débloquer une porte et se dire qu’on revient la c’est trop bien… Pour les gens qui aiment l’exploration sans les boss rush c’est du caviar…
1、作为一个魂无力玩家,佛源镇都过不去,但是最近云完了,剧情深刻,几个结局的隐喻和设计很好;美术风格鲜明,很多场景很有老电影质感。如果对标黑猴,剧情和主题表达优于黑猴,美术略劣于黑猴,已经达到优秀水准。 2、历史歪屁股的节奏确实是无妄之灾,比如杀崇祯——游戏里实际上是玩家救了崇祯。诸如此类的未玩先扣帽子的节奏,希望未来面对国单,网络上可以多一点理智,不要让自己变成乌合之众。我很少发游戏评论,但对个人也曾参与的这次网暴,内心着实过意不去,十分抱歉,夏思源。
소울 퍼거라면 추천. 30 - 50% 세일할 때 들어오시는 걸 추천합니다. 미해결 떡밥 DLC로 해결해주었으면 좋았겠지만, 스토리 때문에 높으신 분들에게 당한지라... 솔직히 차기작 / DLC는 기대하기 어려워 보입니다. 그래도 손맛이 좋은 게임이라 나쁘지 않습니다.
难玩起来还行,难度太高了
玩起来没那么不堪,但是就因为一波接一波的偷袭和环境buff,我就要给你差评,好似
Bad game
不错不错,游戏整体做的还好吧。20~30小时还是可以的。
Bom... pra quem gosta de Souslike ele é bom. Porém, para aqueles que não são muito desse gênero não vão gostar. O jogo tem 10 mil mecânicas que vc nem lembra de metade da metade delas. Dropei com 8 horas não é pra mim no momento quem sabe no futuro.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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