
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hate this game, a simple consuming of a story item ruined many hours run. this is a stupid design choice. i regret buying it.
优点该夸还是得夸的打斗是真的爽,多武器,多流派,场景也很美
没什么大问题的类魂游戏,一周目玩完感受最大的槽点是地图做太大,人绕着太晕了,配置方面我3060没感觉有明显的卡顿。同时,就明末这一年的遭遇让我觉得中国游戏公司只要好好做游戏就行了,好游戏是不会被埋没的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首发入的,刚开始玩着很有老魂游的感觉,现在依旧好玩,不过没有了最开始步步惊心的感觉。也是从头见证了舆论引导盲目从众的人是怎么毁掉一个好游戏的。
好
Played it on release and it was a banger! Ran great for me personally didn't have any issues. It was a fun journey and gave me DS1 vibes. Environmental design was phenomenal. I loved the ability to re-spec anytime. I havent played since the Censorship since i pretty much 100% aside from 1 riddle that I didnt feel like going back for. Combat system was really good and different from usual souls-likes. Atmosphere, side missions and main story where enjoyable. I really like how they approached magic/casting in this game. Sad that the studio is gone and its interesting to see the launch costumes vs the costumes after the story was censored! what a shame! Rest well Leenzee i personally think you all did an amazing job!!!
玩法的确还可以,但是有几个问题太大了。 1、好好的游戏非得擦边,严肃的场景、悲惨的历史,结果主角穿成这样?甚至还有很多反人性的道具。 2、整个场景画风为了克苏鲁而恶心,没有国风的美感 3、还有网上最火的满清第一巴图鲁,真的是没冤枉这个游戏
可不可以不要搞同性恋
之前首发时在xgp就玩了一周目,现听闻牢夏打赢复活赛,便再来steam买一份支持一下,总结就是一款十分精良的类魂游戏,如果你喜欢魂游且能接受并喜欢复杂的箱庭设计,那这款游戏毫无疑问是个佳作。 小问题不是没有且还挺多,就比如经典的不看攻略容易断支线走坏结局,我的9070xt打雪堡也会莫名卡顿加闪屏(有同样问题的可以试一下关闭插帧)优化明显有问题,但优点同样有很多,除了刚才说的地图设计,有魂味之外,这游戏的动作系统也很有意思,粗略来看如果每个类别的武器都打一遍那至少能保持两三周目的新鲜感。 主角无常也很好看,游戏内更是有很多瑟瑟的衣服,比国外那些带有政治正确然后给你整点丑大妈的游戏要好上太多,主打的就是养眼。 个人观点是瑕不掩瑜,十分满分给八分。 我其实不怎么喜欢写评测,但前头说到国外的政治正确,这款游戏其实也陷入了国内的政治正确中,多的也不提了,任何能打完本作游戏且有完整了解过剧情的玩家就不可能认为这是一个辫子游戏,甚至还会感慨制作组精明的程度。 如果你认为这款游戏还算可以,总体能给个好评,那就点个好评吧,毕竟舆论的高地我们不去占领,别人就会去占领,现在续作消息一出,之前的那些人又开始回来带历史节奏,不为游戏发声就只能慢慢看着喜欢的游戏被人搞臭。 至少我还想继续玩一款制作精良的类魂游戏,所以不想再看到明末刚发售时的那种风波。 但最后还是要提醒一句,不喜欢魂游的不要买。
明末这游戏我玩了15个小时,打得很累甚至很生气,比玩只狼时还要无奈。首先,打击感是偏轻的,问题最大的是闪避的设计,闪避成功后没有慢动作,对手的攻击和闪避的时间轴对不上,游戏里大多对手的攻击都非常快,快到你闪避了第一下,第二下根本来不及闪避,以及你根本没有时间输出,对手的攻击都是连续一整套不停的打,他在打你的期间根本没有时间输出,一旦出手,必定挨打!而且对手打完一套马上就能接着打下一套,几乎没有什么可输出的时间,整体玩下来就是闪避闪避,然后偷一刀,并且很难看出对手的动作,大概什么时候出招,很多boss的攻击都是零帧起手,几乎是顺发根本来不及反应,必须去背它出招的时间轴。不管是boss还是小怪攻击都跟疯狗一样,在它打完之前你根本没机会输出。 整体玩下来画面美术和氛围我是很喜欢的,但是动作设计和boss交互做的实在不行。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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