
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.3Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2998 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
它治好了我的电子阳痿,却治不好某些人的精神阳痿。
Excellent game
游戏质量还是挺棒的,有些可惜了;地图设计也挺棒,剧情上其实也没问题
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
绝对的类魂佳作,非常优秀的交互战斗体验,虽然长刀一周目开荒的时候还是吃了点苦头,但还是乐在其中。地图设计也是类魂里数一数二的,特别是前三章,配合上绝佳的国风美术,整个探图体验丝毫不会感觉枯燥。每把武器应对战斗的思路都不一样,多周目的可玩性也不错。中式克苏鲁的世界观和剧情也塑造的很有氛围。 看到团队获得投资能开发续作的消息真的很开心,希望制作组能吸取这作的不足,更进一步,带来更完美的作品。
游戏很好,值得一玩
nice game but isnt well optimized
抛开场外因素,单论游戏质量还是很棒
还不错,
Типичный мусорный соулс с деревянной боевкой
以下内容均主观看法与感受 鼠鼠魂游或类魂在此之前只玩过只狼和法环,感觉玩很多游戏都不太能玩的进去 要不然就是没有推进的动力 要不然就是没有游玩的兴趣。但这种对鼠鼠手残党来说,玩着属于是痛苦并快乐着,当过了一个BOSS后,有着很强的正反馈。 战斗也很帅,剧情打完后也了解了一下,还是很有意思的。 再说回这款游戏,刚发售时没有买,毕竟经历了那么大的舆论风波,我也没有深入了解,看着评分,占主导的负面评价,没有选择购入。到了购买时,是这个月刚打完只狼,没什么类魂玩了 其他的老魂游 我也比较在乎画面没有入,黑猴又贵了点,于是选择了品鉴品鉴评分没过7的夏思源游戏 刚入手之后我的第一印象就是女主真的好漂亮,冷萌脸可爱捏这款游戏在我心中是上乘的。至少它值这个价 甚至物超所值。我不知道地图设计什么算的上好 优秀。但这款游戏前四章的地图 给我的感觉就是设计很有心思,虽然不免有的地方可能是为了绕而绕。但这些岔路口,无疑会增加玩家探索的欲望。BOSS的难度我认为也比较合适,一般死个十多次 熟悉了BOSS的招式 都能过 这个曲线还是比较顺滑的。就算有难度比较大的 游戏中也有比较轮椅的装备(点名青霜剑)其中我打的最爽的几个BOSS就是初遇的红岚 赤羽红岚当然也算 跟疯狗一样超强的攻击欲望。最开始的祭司打着其实也很爽。大明监军打着也还行。这个游戏的BOSS设计 应该借鉴了法环,赤羽红岚二阶段有个把剑插地放剑气的技能 好像黑剑 感觉它俩定位也差不多 都是这种灵活的脆皮。皇帝二阶段有的技能像拉卡德。然后这个游戏打BOSS时候的音乐也很不错 跟只狼一样爽 很有氛围感。 再说一下我认为玩着有点难受的地方 地图上的小怪 打着比 BOSS还恶心 好多粪的技能 特别是破败佛源镇的那些鸟人。然后篝火间隔的 我感觉有点远。另外就是支线的问题一碰就断(所以这算是继承的魂游的优秀传统吗)我可能就是没太仔细搜索 断了年岁长的 感觉很可惜 但影响结局的方瑶和何有哉 这俩我感觉还是比较容易推进的 最有恶意的一块应该是雪堡内城那里 纯恶意引导吧一般人想法应该都是最宏伟的主城里面会是主线的推进,但广场右边我记得好像有人告诉说广场右边有个小道是迎宾道。我就想着应该是要先从迎宾道走吧,然后可以慢慢摸进主城 谁能想到了下面直接BOSS战 前面好几个支线直接断了 然后关于结局 看网上说真结局是如真似梦,但我更喜欢命里无时那个 毕竟女主经过了一路上的点点滴滴,感觉心境会发生变化,杜宇也点明了那一切终究是梦,所以还是接受现实吧。于是最后存了个档 把两个结局都打了一遍看看。 最后 我认为这款游戏真的很精彩 她远超出了我的心理预期,感谢制作组为我带来了这样一款佳作,感谢无常一路上的精彩冒险。续作出后,我一定光速购入
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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