
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
有巧思,稍显拖沓
玩法很新颖,结局出人意料
我第一次看见这款游戏的时候,就惊叹于制作组的创意于想法了,现在玩完了这款游戏,我更加对这款游戏的设计叹为观止。一开始,我只是把它当纯解密游戏来玩,但是看到勇者失败什么都做不了,再到“我”变成了“人”我感受到这款游戏的不一般,一直到我在第七章面见公主,不知道为何只能二选一,我已经无法用文字形容我对这款游戏的震惊,只知道它讲了一个出色的故事,这款游戏到此为止对我来说已经是一个优秀的游戏了.但当我进入隐藏的第八章的时候才恍然大悟,三维的画面仿佛将我从虚幻的故事中拉回到残酷的现实,我一个接一个地检查我所能看见的物品,最后到达了终点的时候,才恍然大悟——原来我们一直在故事的故事中。本来我会觉得这款游戏的价格偏贵,但当我真正地游玩过了这款游戏的全部内容,我会觉得这个价格是物超所值的,它有着令人眼前一亮的玩法,有着让人泪流满面的故事,是当之无愧的、无可替代的、独属于我们的艺术品
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不赖
做游戏的想法是好的,就是这主线剧情实在是太弱智了,文本太中二根本懒得看下去,操作也十分繁琐,真的玩不下去,游玩感觉不到任何乐趣
玩法很新颖,解密还是很好玩的
如果你想要全成就,我必须跟你说清楚,这游戏在不开CE的情况下会非常非常恶心。 我推荐,是因为这游戏的设计,巧思,解密,是独一无二的。但不是说玩起来不恶心。 它文字速度是很慢的,描述内容是很多的。 你为了成就,最后结局要备份存档,如果备份不来,你要玩三遍第七章!一次要看30分钟的演出!非常痛苦。 然后各种成就你如果不按照攻略来,可能某些章节要玩很多遍。 剧情你简单过去,大概成就只能获得1/3。 其他部分我倒没什么意见。就是一些描述,或者“我是勇者要救公主”之类的,太催眠,反复,信息量低了,感觉制作者的重心是在里关卡那个父女的科幻故事,他把前面正篇当作童话故事在做,这仔细想其实很奇怪的。 你正篇这个王道热血救公主的故事本身,好像没做好。救艾斯的剧情比救公主还多还复杂。最后跟魔龙对决,居然三件神器秒杀了你敢信? 我以为龙会有些关卡设计的,但你回想下,是不是你玩的时候,就没跟龙打过,龙这个BOSS,戏份还不如那个蛇啊。 其他解谜的部分我觉得还挺好。
神。原谅我语文不好,只会一个字。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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