
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
音乐10分,可玩性10分,剧情10分,总评分9.5。什么?你问我剩下的0.5分去哪里了?我的视力是0.5。
the plot is alr but someone's saying "this is the best game i've played on steam in the past 3 years" is just a joke.
剧透警告: 玩完之后,感叹幸亏自己没有闺女,甚至没有对象。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
優秀的台灣獨立遊戲,屬於玩法有創意的那一類。劇情是比較老套的勇者打敗惡龍拯救公主。 玩法上他把文字冒險做到極致,讓你置身文字的世界。彰顯漢字作為表意文字的魅力。 由文字組成的動畫也很有趣,搭配著符合主題的音樂,遊戲體驗不錯。
好玩爱玩
很棒的游戏,十分天才的玩法。但是这字一多就感觉有点小难,还好有提示。隐藏结局看哭了Q_Q,但有一说一方块字渲染的3D看着好晕@_@,冷冻舱一出来的时候直接呆了o_o ,希望故事里的女孩能好起来....
制作极其精良的游戏,尤其是开启隐藏结局的时候
总体还是挺不错的,就是剧情缩短一半就好了,刚开始接触感觉很新颖,玩到中途就开始乏力了。但是结局出来的时候还是感觉,哇 做的很好啊。[spoiler] 唯一的一个读者 小公主,你喜欢这个故事吗 [/spoiler]
HB包搞了个,这游戏挺独特啊。而且,还必须得是中文用户才能玩明白。推荐。
good
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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