
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
人物建模还是很精美的,但是这色彩调的亮瞎了我的钛合金眼,满眼印象都是红黄黑三种颜色,战斗手感轻巧顺畅,很有打击感,尤其是闪避化解的反馈很强烈。可惜剧情偏弱了,基本就是打完主线给个神兽介绍个人的模板,玩多了容易腻,其中武器竟然学二游还要搞刷词条那套,真是醉了,不过又学怪猎有镶嵌孔可以更换词条,只有说算是缝合怪弥补不足吧,BOSS强度还好,就是这些牛鬼蛇神在色彩的氛围下完全看不清剑魔细节,真有点浪费生产力了,最后吐槽一下,DLC的袁术也太恶心了,全程乱飞乱放技能,血量还厚,真让人打的晕头转向山崩地裂了
你的首发是真的拉跨,但你的完全版真的不错
掉帧严重
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优化太差 首发后补丁更新完了优化还这么差 不敢想象最一开始得有多卡
槽点太多,一时之间竟不知从何说起! 唉!
仁王1、2的边角料大杂烩,美术和场景方面没有任何长进,流程短,地图大量重复,怪物设计差劲。唯一好的就是捏脸确实好看。
我想吃我捏的女主脚
很好玩的一款游戏 大家值得一起来玩
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打到吕布才来感觉~~理由居然是:战吕布时,我不会防,只会“化解”,意外的觉得挺爽~~说实话,我个人觉得一直化解的感受,不比只狼的弹刀感受差! 当作仁王来玩,简化严重,流程缩短,但精华都在;当作无双来刷,缺乏爽快感,但能体验不同武器带来的打法,居然设计出一个和爽快感向悖论的“暗杀”。。。不是说不好,而是特别奇怪,总感觉什么都想要,然后融合在一起就五味杂陈的感觉 这款游戏确实是一款“可玩”的产品,但如果喜欢仁王玩法又觉得太难的用户,还是值得一玩的。另外,还有一点:它虽然魔幻了点,但是毕竟是三国题材
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.5K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $33.5M | 50.6K | 87% | $19.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $43.6M | 106.3K | 57% | $34.99 | |
| $13.8M | 17.5K | 76% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.5M | 115.2K | 78% | $9.99 | |
| $17.5M | 26.8K | 60% | $24.99 |