
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I had doubts, i saw the reviews... i pushed through and, i just LOVE it, it has some things that one wishes could be better, a few small bugs here and there, awesome and thoroughly enjoyable combat system, SPECIALLY THE MAGIC / MARTIAL ARTS SYSTEM ;D . controls in keyboard were... well i worked hard untill i rebound them right, it's most likely better with a controller heheh - - -took me almost [spoiler]70H to finish just the main story and several secondary maps of the base game, but i did look around more than necessary x)[/spoiler]. [i]Before i forget, there is a harmless bug visually fps related, i limited my FPS through NVIDIA's control pannel to make it more stable, if u still see numbers... in the millions... don't worry, it's not forcing your GPU to run those fps, if the numbers were real u would literally hear the electricity going through your PC, and don't worry, it doesn't pose a threat =P [/i]. If you, like me, enjoy Chinese history and culture, you are gonna love this game, the storytelling except for veery few moments, is as what you will be expecting ♥ , and the more you think what you see and learn the more you discover. If you know a bit of history, the fact that this game was made by mostly japanese and chinese made me happy and so should you =) and also helps me look towards a future where collaborations like this precious gem brings about a brighter future. It is not a perfect game, if the negative/positive reviews keep just leaving you undecided, just push through, download the Demo, i played more than 5 hours and i even had access to the online multiplayer quite soon, i was out of my mind with how much i could do with just the demo, they definately made things easy for us to at least try it, so go for it! enjoy the story, aaand the adventure! [i]i cannot wait to play the DLCs ! ♫[/i]
~53小時,8成時間在聯機中度過。衝著找仁王代餐才購入的,主玩大斧,副武器長劍。臥龍是款很矛盾的遊戲,簡化了戰鬥系統(仁王的上中下段架勢與之衍生出來的各種武技)的同時,保留/強化了仁王2裡玩家防守反擊上的性能(體感約等於判斷條稍長的妖反),還有小夥伴(npc)陪伴探圖。 單談戰鬥裡的節奏的話,氣勢需要攻擊或藉化解成功才能增長,而運用法術與壓制技是需要消耗氣勢槽的,也有著化解多/快按了一下,就概率要吃下boss整套連段諸類流程。 很煩士氣系統,這寓意玩家需要把地圖逛一遍才能把氣勢提升至能跟boss互角的局面,否則在boss面前不堪一擊。呂布、太史慈、甘寧、袁術等這幾個boss的設計均讓我印象深刻,雖然字眼間看起來怨氣蠻大,可依然玩得頗開心。倘若有2代的話,希望忍者組能認真考慮自己的長處,然後繳納出更好的作品。
通关本体了,战斗爽,化解爽,boss基本没有啥快慢刀,本体boss难度都比较低,大概就是打吕布前随便过,打吕布卡住一下,打过吕布后随便过,如果能打出红光化解➕处决,爽感拉满。地图做的一般般,一眼望去一大片看不清路在哪,而且很容易迷路,小怪种类太重复了,从开始就打老虎胖胖哥凑数法师,打到最后一章还是打老虎胖胖哥凑数法师😅😅😅 人物建模真不错,尤其是刘备,就是我幻想中的样子了,重新爱上备哥哥刘备嬷嬷狂喜2333。什么boss特效的光污染我觉得还好,战斗的时候光顾着等红光化解了,别的都没太在意😅😅😅 武将跟随我除了关羽我最喜欢夏侯惇,攻击欲望高,哐哐几下小怪就死了
扫码游戏狗屎一样
饕餮这章的地图和BOSS是人能设计的吗?咋想的到底设计这种玩意出来,难怪游戏评价不好呢
this is NOT A SOULS GAME for all the souls fans this is Team Ninja game and they make Action games that you have to lock in you blink you die if you want to roll in the dirt while watching the boss do cool stuff you can go and play DS
不好玩
2023.02.25購入 ¥11880(Deluxe Edition) 仁王2が神ゲーすぎたせいで評価されない作品ですが 個人的にはとても面白かったです。幸い最適化不足感にも遭遇しませんでした。 仁王2と比べると各武器の挙動や操作の難しさがシンプル・・・悪く言えば単調になりました。 仁王2=格闘ゲーム WoLong=無双ゲー くらいの差があります。(無論無双は出来ませんw) 初めて呂布と対峙した時は何度もやられましたが、クソ楽しかった!
半成品,忍者组不尊重玩家,要么粗制滥造赶工,要么拿玩家当测试,这种动作天赋降临在这样的制作组太不幸了。
pretty fun soulslike. sekiro, nioh, ninja gaiden, souls mixed together. horrible narrative delivery though but you're not here for story. Low enemy variety but what's there is fun to fight.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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