
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El combate es divertido, la mayor pega es que las voces en ingles son horribles y te sacan un poco del juego, el resto es un 8 solido
迟到的复健,意外的惊喜 当初首发时我第一时间xgp体验,结果不出意外的被优化劝退——电脑跑起来帧数飘忽不定,化劲判定本就严苛,低帧下直接变成“随缘弹反”,体验极其折磨,玩了几个小时就搁置了。 如今为了给《卧龙2》预热,顺便复健手感迎接《仁王3》的DLC,我重新下回来打了一遍。经过多次补丁后,流畅度已不可同日而语,至少在我这套配置上能稳定60帧,操作终于跟得上反应了。 说回游戏本身,中肯地讲: 化劲系统依然是核心爽点,成功化解红光的正反馈极强,但判定窗口偏短,对反应速度要求虽没那么高,仍对某些人来讲上手有门槛,熟练后战斗节奏行云流水。 士气与插旗设计褒贬不一,我个人觉得增加了探索的紧张感,但反复跑图找旗子也确实打断节奏,至少我觉得找旗比找木灵体验好,不知道为什么。 地图设计比《仁王》更线性,少了些绕路的阴间感,但也少了些惊喜,算是有舍有得。 装备系统方面——相比《仁王》庞大复杂的词条库和合魂、重铸、继承等繁琐操作,《卧龙》明显做了轻量化处理: 收集:词条数量大幅精简,不再需要盯着十几条数值反复比对;套装效果也不再依赖特定恩宠随机掉落,主线推进中的掉落基本够用,终局刷宝压力比仁王小得多。(除了甘宁、太史慈、袁术这仨畜生) 改装:去掉了复杂的锻造铺“洗词条”流程,改为更直观的“镶嵌”和“属性改造”,操作层级少,资源消耗也低,想换流派几分钟就能调好一套。虽然深度和上限不如仁王,但对于只想专注动作对攻、不想被装备数学题绑架的玩家来说,这种减法反而更舒服。 多人入侵模式也值得单独聊几句。它的匹配机制很特别——不看你的总进度,而是看你当前在牙旗“行军”界面手动选择的游戏难度(周目)。你可以随时切换到已解锁的任意周目,系统会根据这个“当前状态”把你放入对应的匹配池。比如你切到一周目,匹配到的就都是一周目的玩家。有玩家分享经验说,通过观察对手等级就能大致判断其周目,“等级低的基本都是一周目”,这从侧面印证了不同周目的匹配池确实是分开的。这种设计让入侵体验相对公平,至少不会让你刚开荒就撞上五周目毕业老油条。不过实际对战中,仍会碰到一些压级的高手,但至少匹配逻辑是清晰合理的。合作联机则比较常规,和好友共斗Boss的乐趣依然在线,网络稳定性比首发时改善了不少。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 974 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战斗!爽!
我游戏呢 我记得我当年没退款啊
多人版三国无双 结局醒悟了
好玩,不错,难度刚好。真的很希望有续作,或者出新的DLC。
赞
很中二且槽点满满的剧情,但是我觉得很好。 因为可以一边玩一边大声吐槽,练习了我做游戏实况的能力(补兑
整体还不错
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 11.8K | 78% | $39.89 | |
| $55.4M | 46.3K | 83% | $59.99 | |
| $33.5M | 50.6K | 87% | $19.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $43.6M | 106.2K | 57% | $34.99 | |
| $13.8M | 17.5K | 76% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $17.5M | 26.8K | 60% | $24.99 |