
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Deflect simulator. Seviyorum bu oyunu.
魔化太史慈和饕餮一坨,不过战斗爽感很足。推荐给仁王爱好者和类魂爱好者。整体值得一玩。
战斗简单 爽快~
地图设计不咋地,加上画面大红大紫感官上全部一个样特别容易迷路。设计的士气等级又有点逼着你去探全图,我从来没有感觉玩卧龙快乐过,浪人还有战斗爽这个就是依托大变
好玩爱玩,可以试试!
首发xgp通关 这次又买回来体验下 还是一样的爽 战斗系统设计绝对利于动作苦手轻量级玩家 普攻不消耗精力 武技消耗量很低 用到爽 化解用的好 过关一点不愁 别具创新的气势系统 动作设计张力 应该是光荣里绝对数一数二的 而且动作极具中国武术特色 都说卧龙是浪人的边角料 但我认为浪人可能才是边角料 浪人画面质感更不如卧龙 无论浪人 还是仁王动作都没有卧龙设计的考究 有张力 忍龙4是白金做的 更没法比 各种抽帧 而且人物设计不单纯美型 还符合气质 算是三国类游戏翘楚水平 但卧龙有两个致命缺点 一是场景美术太差 各种光污染 红黑配色过多 饱和度过高 看久不舒服 二是优化不大行 时不时会掉帧 第一章掉帧最严重 后续关卡帧数比较稳定 dlc难度有点不合理 不过dlc的武器是真强力 必入 地图设计 只能说还行 凑合能用 动作系统成长曲线不大合理 强力动作太容易获取 总体满分十分 给个8.1
在本体时期非常顺畅,到了DLC就有点恼人。感觉各方面都不如之后的浪人。
great game quite a fun deflect system that makes you feel like a badass yeah theres some performative issues however if you look past it you get a good soulslike with very rewarding combat
这画质和优化是哪一年的游戏?
É um bom jogo de ação. As lutas são rápidas e divertidas, uma vez que defletir ataques é muito fácil. As fases são curtas, mas interessantes de explorar, e a maioria dos chefes é bastante memorável, com designs incríveis. Eu só queria mais variedade de inimigos, e menos reuso de chefes. Mas acho que isso deve ser um padrão da Team Ninja, já que Nioh também teve muita repetição. 7/10, me diverti bastante.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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