
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 4.33/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
魔改都没事儿,剧情太无聊
Combat, fun. Mainly stylish and fast paced. But, its not deep. Moves are flashly, but there isn't a large varity, weapons are boring and don't really provide a lot. Stats for levels don't really feel like they provide much, since your real level is the morale level within each level. Checkpoints don't actually exist. You place a flag, but if you leave, you have to redo the progress. So its more just level based. So the checkpoints feel... moot. Now to the story and characters. The story was boring, lack luster, predictable, seen a thousand times. Motives felt unclear and like I was playing a shounen game where everything was the power of friendship. Characters were pretty one note and boring, and unmemorable. overall, not recommended.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My husband and I love this game. Honestly the build options are nearly endless and it has so much replay value. We pick it up and drop it again every couple months but have such a great time each round. It's low key a completionists' dream - there are so many things to find in each map, and you can't just buy the different gear sets, you really do have to find them all.
trash
神经病一样的dlc 袁术恶心到爆
联机闪退严重,艾斯比游戏,但是挺好玩的
Here is the thing, if you beat Team Ninja games before such as Nioh and Rise of the Ronin, you'll not fall in love with Wo Long: Fallen Dynasty; but you'll still stay for its solid gameplay. If you are completely unfamiliar with Souls-like genre and Team Ninja games; you will feel surprised, confused, betrayed, more confused and frustrated in order.
9/10 – A Brutal, Beautiful, and Addictive Soulslike Wo Long: Fallen Dynasty is Team Ninja at their absolute best — a lightning-fast, parry-heavy action RPG that feels fresh, stylish, and incredibly satisfying from start to finish. Set in a dark fantasy version of the Three Kingdoms era, this game nails that perfect mix of historical China and demonic horror. From the very first mission you’re thrown into intense, high-stakes combat that rewards aggression, perfect timing, and smart positioning. The deflection system is one of the most satisfying in the entire genre — landing a perfectly timed parry feels chef’s kiss every single time. What makes it stand out: Combat is elite — Fast, fluid, and deep. The stance-switching, wizardry spells, and spirit system give you tons of ways to approach every fight. It’s aggressive and punishing, but never unfair once you learn the dance. The world and atmosphere are stunning — Beautiful environments full of Chinese mythology, eerie fog-shrouded battlefields, and demonic bosses that look genuinely menacing. The art direction and level design are top-tier. The protagonist is actually cool — No snarky lectures, no forced “relatable” weakness, no modern politics. You play a nameless soldier who rises through skill and determination. Simple, effective, and badass. Zero messaging, zero nonsense — Just pure gameplay and a dark, epic story told with confidence. No ugly character designs for the sake of “realism,” no diversity checklists, no girlboss monologues. It respects the player and respects the setting. Wo Long proves once again what happens when a studio focuses on making a great game instead of chasing trends or appeasing critics. The combat is some of the best Team Ninja has ever delivered, and the whole package feels like a love letter to fans of challenging action games. If you love Nioh, Sekiro, or any Soulslike that rewards mastery and aggression, this one is an absolute must-play. It’s challenging, gorgeous, and endlessly replayable. Verdict: 9/10 – One of the strongest action RPGs in recent years. Chinese and Japanese developers are cooking right now, and the West should be taking notes. Highly recommended. Go play it.3.8s
主要机制没有什么变化,关卡虽然多,但是它那个关卡相互之间相当于是换了个壳子,就没有新东西,从头打到尾就很无聊。而且,那个地图,他妈的都把人绕晕了。天天都是门不能从这一侧打开。他妈德,魂游好的你不学,净学些歪门邪道了。
首发前就有玩,当时打完demo感觉还不错,首发也入了,甚至以为是自己之前电脑配置不行才会卡顿掉帧以及画面呈现不好,换完电脑后再来玩,原来是误会自己了。 首先,美术就是一坨大的,堪比页游的画质以及动作。 其次,关卡式的设计也没任何亮点,地图做的稀烂无比,舔图无论舔到哪里都是些破石头,无趣至极,还用士气绑定你舔图,垃圾。 然后,游戏的构筑没有任何亮点和值得挖掘的,五行的加点和奇术选择以及战技还有武器防具饰品的词条,说实话,鸡肋...动作系统怎么说呢,你都这美术了,我还有什么好欣赏的? 最后,卧龙的boss战和游戏故事文本也是平平无奇,淡的像白开水。 两字总结,答辩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.4K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $10.4M | 33.9K | 88% | $19.99 | |
| $48.6M | 517.4K | 89% | $7.79 | |
| $43.5M | 106.2K | 57% | $34.99 | |
| $13.8M | 17.5K | 76% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.7K | 44% | $39.99 | |
| $17.5M | 115K | 78% | $9.99 | |
| $17.5M | 39.4K | 89% | $19.99 |