
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 4.33/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
卧龙2DEMO进游戏手柄没有反应,然我想试试1是否也是没有反应,结果进游戏给我弹磁盘空间不足,我两个2T固态1个16T机械给我弹磁盘空间不足,然后无限卡空间不足界面,真是扫冯了,傻逼游戏
探图完成度(找旗子)和怪的强度绑定,嗯逼你去探图。别的游戏你不完美收集最多就是少道具,不会影响你过关。这游戏你不把旗子找齐,过主线BOSS都够呛。 第三章天柱山,BOOS嗷咽门口,只有10面旗子的加成,结果耗了一个多小时过不了,就感觉数值不对。查攻略把剩下5个旗子找齐,操作很糙的情况下一遍就过了。 问题是旗子和旗子之间是不可以传送的,比如你已经推到BOSS战门口,发现是关卡最开始位置的旗子没插,你得从BOSS房一直腿到出生点,去插旗子。迷路半天腿回出生点,旗子找齐了,终于可以打BOSS了,对不起,再给我腿到BOSS房门口来。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.7K | 44% | $39.99 | |
| $17.5M | 115K | 78% | $9.99 | |
| $17.5M | 26.8K | 60% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.4K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $33.5M | 50.6K | 87% | $19.99 | |
| $48.6M | 517.4K | 89% | $7.79 | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $13.8M | 17.5K | 76% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
三姓家奴!!!!
This is a pretty amazing game. I enjoy the fighting styles and the ability to use multiple weapons. The story is fantastic. The enemies are not easy to defeat but that's the point of it. You must level up to 17-25 before taking on the bosses at every stage.
你做个游戏是不是脑子有问题,画质是一坨中的一坨,颜色不会配酒tm别配,给你们制作组一人请个小学美术老师吧,求求了,还是你们不玩自己的游戏,还是你们跟眼科医院有合作啊,cnmd。打完关卡一连塞五六个 CG 你有毛病吧,而且你这cg有跟没有有什么区别,我打的恶心后面根本不想看了。 你这二段跳 一股子怪异的感觉第一段跳起来,第二段好像给自己压下来一样,太蠢了,而且感觉超级怪异 这个化解 我觉得还不如闪避和体力,闪避体力我还能控,你这个化解没有收益啊,除了蹭一下挺帅的,但是呢没有对怪的debuff,你那个奇技更不用说,释放一次一整条的气势条没了,你是不是觉得很幽默,而且根本看不到什么时候是buff结束,更别提就四个技能,我感觉得技能也一坨,还跟武器绑定蠢,愚蠢至极。 玩法上比仁王 3 差太多了 ,差太多了,完全没法比,仁王3 我还玩到后面意犹未尽,你这卧龙的史我是真吃不下了,滚吧。视角的范围选项也没有,血液怎么关也没有 妈打个架 他妈血溅一屏幕,我不是来看对面怎么打,我来怎么接的吗?你这样满屏幕血我怎么看?那本来他妈的屏幕就一堆傻屌颜色 人形 boss 都会大范围闪避,你有毛病啊?后期怪粪也就罢了,你这前期第三个boss就开始,a一下他直接闪现拉开,开始一直放技能,真想给你吗放进去。让他打,你 好不容易A 他还没有用 他纯霸体 A 两下他就傻逼走了 而且 boss 房的场景都他妈又暗又红,你他妈傻逼是吧 总结就是,一坨故意纯蓄意,跟眼科医院有勾结的史!!!
难度低,虽然战斗系统比之仁王差了些,但依旧有优秀的地方,值得一玩,是入坑忍者组游戏的好选择
After having to abandon Nioh 2 about 80% of the way through due to sheer [i][b]everything[/b][/i] fatigue, I find this to be a refreshing change of pace. Currently doing chapter 4 and so far it's been a case of needing to concentrate without sweating and/or having to hit a flow state just to stay alive. The overwhelming number of mechanics of Nioh 2 have been stripped back to leave something a lot more focused and, in my humble opinion, fun. It is by no means a cakewalk but I have found myself able to sit back and relax a bit more vs clutching my controller for dear life. Not sure why this game gets such a bad wrap. I for one am completely against the current trend in souls-like and souls-adjacent games to outdo the last in terms of difficulty; there are challenge levels between cakewalk and pre-nerf Promised Consort Radahn, and not every souls gamer is in it for the hyper difficulty. It has to be fun, and so far, this very much is. The only real issue I'm having is a suspected memory leak after a couple hours of playing. My 1% and 0.1% lows take a hit which results in stuttering when panning the camera. Hopefully this will not be the case in Wo Long 2.
画质差,优化差
just play dynasty warriors origins and skip this parry slop ✌️
Bu firmanın oyunları hep aynı tarzda oluyor. Bölgeler moblar falan hep aynı. Dövüş mekanikleri çok güzel. Deflect'i baya beğendim. Beklediğimden kısa sürdü. En çok lu bu'da zorlandım diğerlerini hızlı geçtim. Bakalım belki bir ara %100 yapmaya çalışırım. Başarım kasması pek keyifli gibi değil ve çok fazla başarım var.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.