
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 600 reviews with recorded playtime.
Reviews
Themes across 598 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game does not work with controllers apparently. I tried it with and without Steam Input and the menu is bugged out like crazy. Every time I try to select up or down it does it and then goes right back to where it was. I tried a couple different things and just couldn't get it to work with a controller. So it's a hard pass from me.
Great adventure very fun, after not enjoying the demo fully back when it released I gave it another try and finished all base game + dlc main missions and also all secondary missions, all flags all panda all collectibles blabla it felt like an underrated PS3 game I missed out on back in the day it's a very videogamy game (in a good way lol). Way more content and bosses than I expected, this game just doesn't seem to end, the 3 DLCs bring some welcome gnarly new enemies to alleviate one of the game's weak points, perhaps the biggest, after 5 hours of play time you have pretty much with a few exceptions seen the entire enemy roster the game has to offer for it's 20 or so hours of playtime when it comes to the main missions without DLC, also I enjoyed exploring every level (the last of the DLC is a confusing fkn maze but still nice in retrospect) I think the layouts and level design and enemy placement are very tasteful and engaging. I had to send NPCs away at the start of every mission with an item if I wanted to play the mission alone which is kinda odd, is playing in coop with bots supposed to be the definitive experience? Guess I'll never know... Countering Critical Blows (red glowing attacks from enemies) in this game is so satisfying with the over the top animations for the attacks and respective counters, and crystal shatter sfx of the counter, the high risk high reward tied to it via the morale system makes it even better, you just want to find the next boss and see what type of unexpected crazy attacks it has in store for you, last time a gameplay mechanic felt this much like crack was "Steel On Bone" from Ninja Gaiden 3: Razor's Edge. TLDR; Sometimes all you need is a fun 8/10, might try Nioh one day to see how it feels compared to this.
Probably one of my favorite Team Ninja games, which says a lot. There are some performance issues and I'd say the content variety is probably like a 6/10, but the actual gameplay is 9/10 for me, especially during bosses. It's like Sekiro but with less rhythm focus and more DPS and aggression allowed. Also Wolong 2 just got announced, so probably get it on sale or just wait for Wolong 2. Overall: 7/10, but based off preferences and patience regarding performance issues, could go down to 5/10 or up to 9/10, based off what makes or breaks a game for you. It also has one of my favorite game OSTs ever.
combat deserves every bit of praise it gets. the deflect system is incredibly fluid, hitting this sweet spot somewhere between sekiro's parries and nioh's flexibility. when you're locked into a 1v1 with a boss, reading their attacks and landing perfect dodges and counters, it's some of the best action combat i've played. but for some reason the game is convinced you don't want that experience. companions are shoved into every mission and the game ties gear and loyalty rewards to dragging them along, so dismissing them feels like you're being punished for wanting a solo challenge. also, they constantly yell battle cries on every skill, grunt on every hit taken, and spout generic, over-the-top "heroic" lines on loop. i genuinely don't know who in the target demographic for this game is asking for more bot companions, but koei tecmo clearly does. level design and mission structure, while not bad per se, are just kind of meh, and i feel either proper level design or being a boss rush would improve this game a lot. the story and worldbuilding are... there... unless you already like and are deep into three kingdoms lore, good luck caring about any of it. in any case, the writing is definitely not good by any stretch of the imagination. oh, and as always, this game features the hallmarks of a ton of overengineered, useless mechanics and a garbage loot system designed entirely around calls to a random number generator. so, recommending this game boils down to whether you can stomach the NPCs screaming in your ear and/or are OK with missing out on stuff for not using them. even if you can, the deflect system alone makes it worth a look if you can find a really good price. in any case, i'd recommend buying on sale and always provided you've played and enjoyed all other better alternatives like khazan and nioh 3. if not, then don't bother.
卧龙2公布之际,来给卧龙1打个差评:忍组被动式训狗游戏集大成之作,按住防御等红光的代表性作品,主动进攻性的低谷,要不是吃了三国题材的红利,不会有这样的热度
DLC和本体就不像一个游戏,单纯为了难而难,超绝快慢刀快的很快慢的很慢。慢是那种反逻辑的慢,刀落下来还要往旁边划一下才砍到你。还有就是各种超绝连击,boss动不动就是猜猜我下一次下砸是几连?是快连还是慢连?没错说的就是你魔化典韦。DLC刚开我就打到着,也算是打完DLC1主线了,DLC1其他几个支线我都不敢点,明天还是回主线杀杀猪吧。还有就是听说官方又削弱第一个boss了,这明摆着把人骗进来杀。想买的我只能说主线玩玩就行,DLC千万别碰,不买净剩。罢了罢了,这家公司做游戏一向这么垃圾。
Cautiously recommending this game...beware that it is 90% combat based. Why is that bad? If you're expecting the rich world building or exploration of Sekiro or souls-like games, you WILL NOT find it here. Each area is effectively a closed in level where you have to raise banners to raise your power in that level before starting all over on the next. The loop is: start level - find banners & fight enemies - fight boss - repeat. However, I absolutely love the combat. It's fast, clean, flashy, and parrying enemies feels satisfying. I'm hoping the sequel builds upon this and gives us a more open world rather than individual levels.
This game is a bit like a cross between Sekiro and Diablo. It has Sekiro's deflect mechanic (with some modifications), and Diablo's loot grind. Overall, combat can be satisfying, but the game is also pretty easy. Performance on my system was stable at 60FPS with maxed graphical settings. Overall, however, I cannot recommend the game. I would say three things bug me: (1) the game is not pretty, in general, and many of the environments are aggressively flat. (2) The environments are not particularly interesting to navigate with there being relatively few interesting interconnections or navigation choices (made worse by the flat environments. (3) The story is mediocre, not that one goes into a game like this expecting a lot. If you were hoping for more Sekiro, this just isn't it.
Game gets really repeatitive after 5 hours. Copy paste maps (main battlegrounds / sub battlegrounds). There's endless useless loot which fills up inventory and finding good gear from inventory is frustrating. Some of the bosses are good, but many of them are just annoying because of the fighting arena size. 2/5 would not buy again.
It's a blast, so much fun. Like pretty much everything Team Ninja does, the combat is the highlight of the thing. It's addictive. As somebody with god knows how many hours across all three Nioh games (it's a lot), I think it's important to say that this is not Nioh. Yeah, it's got a lot of mechanical similarities for sure, but it doesn't feel like Nioh to play. This is it's own thing, the primary difference being this game has a very heavy emphasis on deflecting, a la Sekiro. This one thing alone makes it a very different experience than the Nioh games, and that's a good thing. The second big thing is the magic system, which is fully integrated here to allow for very fluid interplay between magic (called Wizardry) and weapons. You can combo it all together to create some really crazy and stylish stuff. This is not Nioh 3 (at the time they made this, there was no Nioh 3 yet). Team Ninja is one of my favourite devs these days. I think I'm finally gonna dive into the Ninja Gaiden franchise next...
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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