
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 3.2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I may not have known what I was doing, but I sure what having a good time. Build, spend, spend, don’t spend, have nothing to spend, stunned, deflect, deflect, deflect a red light, chug, crit, die or win. Then the credits roll. I think the levels and setting is a leap forward over nioh and nioh 2, but the combat is a side step into a different direction. I’m happy it is very forgiving. I can see over time team ninja is getting better and better at this, the levels catching up with the combat. I can remember a bosses name Lu Bu dame you!
垃圾的美术风格,不是大红就是大黑;DLC垃圾的数值,甘宁一脚2400多血那我还要血量干什么,直接让玩家一滴血不一样吗,浪费那么多真气升级,你们设计游戏自己玩过吗????????忍者组真的放飞自我沉浸在自己世界中太久了,想要出一款脍炙人口的游戏先把这种粪怪憋回去,恶心玩家永远不会让游戏受欢迎,先把动作游戏的理念搞清楚,玩家想要的是酣畅淋漓的战斗,你来我往的交互感,不是一个个数值粪怪,一样的霸体,一样的无限精力,重复的你打你的我打我的,唯一的互动就是化解,结果BOSS都是红光怪,化解一个接着来下一个根本不带停的,满满的恶意都溢出屏幕了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Originally bought the game for PS5 after experiencing performance issues on PC at launch. This is a great addition to the action RPG genre. It borrows from Souls, Sekiro. and Nioh with a more casual fast paced approach to combat. The initial reception of this game was negative as fans were expecting the depth of Nioh 2. I hope this game reaches it's potential audience someday. It really fills the niche of being a fast paced less punishing experience.
Ну игра, очевидно, не заслужила 49% положительных обзоров 💖
半成品,忍者组不尊重玩家,要么粗制滥造赶工,要么拿玩家当测试,这种动作天赋降临在这样的制作组太不幸了。
non capisco tutto l'odio che ha ricevuto per me è un ottimo gioco git gud nabbi
그냥 하지마
一大堆素材复用来来回回就那几只怪,化解手感粘着不堪,傻逼关羽,太史慈,袁术,作者死了妈了,日本人就是脑子不行
入手此游戏你将会遇到 江表三杰激情1v3 三英战吕布因为1v1打不动 好boss饕餮 貂蝉是吕布妹妹 真天神下凡雷神张辽 然后还有忍组祖传的瞎眼画面和上世纪的画质 除开战斗真是构思
纯纯垃圾,后面几章怪物都一样,最后几个支线又把前面的调出来继续堆着打,意义何在呢?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.4K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $33.5M | 50.6K | 87% | $19.99 | |
| $34.2M | 317.1K | 89% | $7.79 | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $9.9M | 12.5K | 76% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 35.8K | 94% | $19.99 | |
| $17.6M | 23.7K | 44% | $39.99 | |
| $17.6M | 15.3K | 88% | $39.99 | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $17.5M | 25.1K | 60% | $24.99 | |
| $17.8M | 153.7K | 88% | $7.99 |