
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 3.2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏的键位真的是反人类,我操死你的妈
速通主线dlc都不想玩了,本以为浪人画面已经够差了,没想到还有高手。尤其是那个大火的那一章,看的眼睛都快瞎了😅,还有条龙在那里放电还不能跳上去打它,玩的难受死了。大部分地图都是黑红黑红的,制作组大概突出这种压抑乱世妖魔横行的氛围,但是根本不重要好吗,因为你这个剧情就是一坨。还有这个小地图约等于没有,迷路。速速卸载
I already beat the game twice on game pass, and it's still fun and engaging. The story is very human even tho it's fantasy. I don't get why people dislike this game, it's the best balance between character action and soulslike without needing a stamina bar. It's a thousand times better than sekiro cuz spells and specials are attached to your performance, not a currency.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 35.8K | 94% | $19.99 | |
| $17.6M | 23.7K | 44% | $39.99 | |
| $17.6M | 15.3K | 88% | $39.99 | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $17.5M | 25.1K | 60% | $24.99 | |
| $17.8M | 153.7K | 88% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.4K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $33.5M | 50.6K | 87% | $19.99 | |
| $34.2M | 317.1K | 89% | $7.79 | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $9.9M | 12.5K | 76% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这优化是真的烂啊,我笔记本3060ti内存16个g,前期玩起来就20帧,我还开的锁120帧,这下游戏直接20帧的慢动作了,好恶心啊,我出个招式能4秒才结束
Fix this game please Team Ninja, it's too good to be left in this lag filled state.
全成就了,你这b游戏评分低确实是有原因。本体就一个于吉恶心人其他随便过,dlc是你最大份的,你一个b关羽全程霸体加附魔化解加防御勉强躲过后就开始红光,接了不行还得秒来第二个,然后概率再来红一下。可以的忍组你们做的好游戏啊,优化依托而且打完了地图就那么几个怪,dlc地图还及其敷衍,哦对了你们最nb的还得是美术啊我打完我感觉眼睛跟瞎了一样
42小时通关。 这段时间一直在屎海里遨游! 吃多了大便方知优秀的游戏设计何等难能可贵! 敌人攻击有音效,红光。 不会一招秒人。 被敌人攻击会叫一声,让玩家知道自己被打了。 有血瓶,受伤了可以回血。 喝药有特效显示。 进入战斗状态有个提示音。 能爬的地方有高亮提示,或涂上白色。 这些标准设计就该被写进教科书~~~
遊戲單論本體滿分10分我給8分,比仁王簡化很多的系統更好上手,主線基本每關都能招助戰,一代劇情約是從黃金起義到官渡之戰,遊戲本體boss難度都在接受範圍內,也不乏有呂布董卓這種招式設計優秀的boss,單挑打起來讓人越挫越勇 但是...,如果再加上3個dlc的話,滿分10分就只剩6.5了。我知道dlc上強度是常態,但這次是真的離譜,dlc的boss一個比一個誇張,高攻擊欲望高傷害 超高連段 全程霸體 甚至雙血條,強度媲美仁王一開99的真田伊達,就算帶助戰也難打,dlc尾王更是各種負面因子的集大成者 最後說說優點 1.三國題材 2.化解紅光的演出是真的爽 3.相比仁王優化了關卡,例如中途退出不扣魂並保留所有開啟的近路,這點好評 4.本體難度合理,你想簡單最多能帶兩助戰,你想挑戰也能不帶助戰 5.相比仁王系統簡化更好上手,但換句話說就是系統深度不如仁王,這點是好是壞見仁見智 6.仁王該死的掉落即死沒了,只會清空血條但不會死 7.引入五行屬性克制,某些法術在意想不到的地方可能有奇效,現在在鐵匠那裏也能自選鑲嵌武器裝備磁條,要出喜歡的裝備應該比仁王更簡單一些 缺點 1.極其離譜的dlc,dlc的boss就是來拉低整體評價的 2.boss普通化解收益小,紅光化解收益極大,很多時候變成只能看boss給不給面子出紅光讓你化
一个游戏破防招式放红光,地图一片黑红光,怪物喷火一片红光,怪物攻击动作抽帧,根本不可能看的清,一天到晚卡预算,结果游戏玩起来恶心买单人更少,结果预算更少,直接死循环了。一辈子就勇敢了一次就是真三国无双8,结果暴死,你说你光荣眼光为什么那么差劲呢?你们做游戏其实从仁王2就开始要明白了,现在高难度动作游戏只有死路一条,现在的人就是没耐心,要求高,还以为以前一个boss打十几次呢?3次不过直接删游戏,下回就不买的人才是大多数。指望少数所谓硬核游戏粉丝出资?你看看你们现在几个ip那半死不活的样子,真赚钱你忍龙4外包个屁啊 再说一遍,黑红光闪眼睛知道不?我家64寸电视能把你眼睛闪爆炸。
[h1]Pros[/h1] [list] [*]Set in 184 AD China around the Han Dynasty before the Three Kingdoms period [*]Similar but more modest/simple systems to other Team Ninja titles which allow for a straightforward experience [*]Deflecting is a skill check that can carry you through the entire game once mastered [*]Spirit management system is a good implementation of balancing aggressive/burst playstyles [*]Fortitude and Morale system incentivizes battlefield exploration and greatly strengthenes odds against bosses [*]Respec is free [*][b]Hong Jing (Best Girl)[/b] [/list] [h1]Cons[/h1] [list] [*]1 fps cutscenes and optimization, classic Team Ninja optimization [*]Hidden tomes are listed in each boss's profiles but does not mention which battlefield they are in [*]All side collectibles result in dissapointing randomized rewards (golden cicada/tablets/pandas) [*]Needs more content, good foundation for a sequel [/list]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.