
Mayfly, a girl with glass wings, is kidnapped by Ferace, a giant demon. Ferace rips off the wings that define her, but loses Mayfly to a cave. She is weak and scared. Dangers lie before and ahead of her. Be careful, stealthy, and smart to survive. She'll need to find her wings to get home.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At the very start of the game. I could see a potential so I took my time at the hub. It is also used as a menu. I was charmed by the music just from first few notes. I also adored somehow-nostalgic good-old Unity design. I mistakenly changed my dubs English to Japanese and i'm convinced myself this is the best version of the main antagonist. It all started marvelous. Hub was pretty chill and i thought i would have to turn back here and do some inventory management and stuff since i had no clue what the game was about i imagined the hub as Majula from Dark Souls 2 which is a comfy place you sometimes come back to chill and level up your character. Even the music is similiar though. I see that as a missed oppurtunity. The opening was too long. Slowly walking under some platforms or idly walking while the demon was talking was genious for a few seconds but it gets boring after that. It could be some kind of a tutorial area which you could atleast learn platforming 101 without really using your brain while listening to a pretty long monologue. But still, It all started well. Sadly, it gets boring after a few areas. Same assets have been used again and again. The opening made me see a higher potential and expect a better level design. But somehow level design and enemy placements are the only downsides. Puzzles were not bad but pretty rewarding. Unfortunately, this rewarding feeling doesn't encourage you to play the game. If you feel stuck, you'll give up. You'll feel like you're playing in the same level from the start of the game. I still appreciate the dev adding more moves which are not so easy to learn to the character which makes it a kind of "git gud" type of game. Overall, It's a decent but weird type itch.io game. Worth a try for half an hour but not more. Otherwise it will lose it's magic. https://youtu.be/kx-miaqStxE?si=EK7WC_WLwicc946k
hidden gem
This Game is really interesting but the camera is so ♥♥♥♥♥♥♥ bad that its almost unplayable when you're not in a side scrolling section, There is some very cool Imagery in here i wish i could play it.
bastante simple pero aun con errores y bugs al final es entretenido de jugar
I enjoy playing with it. Really recommend it.
Speedrunned :') https://www.youtube.com/watch?v=63Urc-OYH9o
Had a great time with this game! The whimsical yet moody atmosphere is really engaging, and the world is very imaginative. With a plethora of puzzle-solving elements, the game reminds me a lot of old school platformers from the PS1/N64 era. The game is also very speedrunner friendly. Mayfly, the main character, moves very swiftly - the abilities you unlock along the way help you perform acrobatic maneuvers that feel great when you nail a sequence of jumps perfectly. I also really like the character designs and story. Mayfly is very expressive and has many different animations that react depending on the situation. There are subtle details such as Mayfly looking in the direction of objects of interest while solving puzzles. Ferace is also a very imposing villain that clearly illustrates what is at stake. My main critique would be that some of the game mechanics could have been communicated more effectively. There were a few times where I got stuck with a puzzle from not fully understanding some of the controls or how the abilities worked. Not to say there should be more handholding, but I believe more instances of instructive level design could alleviate the frustration factor for first time players. I really enjoyed solving the puzzles, especially the platforming sequences. However, some of them did have solutions which I found a little counterintuitive. For example, in one section of the game, you have to deliberately electrocute yourself to charge up a tuning fork. It seemed a little immersion breaking from a story perspective. Thankfully, the nearby autosave and the lack of penalties for dying does allow for some out-of-the-box experimentation. There were also a few bugs I encountered - one of which caused a softlock from going out of bounds in the final area of the game. At least I was easily able to continue where I left off without any significant loss in progress. The game is on the shorter side, but that's not a bad thing. This actually works to its advantage as it makes the game very replayable. Despite this, without giving too much away, the ending was rather abrupt, and I was hoping the narrative would leave off on a more resolving story beat. Overall, for having such a small development team, the game is very impressive. If you're looking for a quick, retro-style platforming experience, I would recommend it.
Sparsam in Polygon und Textur, opulent in Licht und Farbe. Anscheinend komplett selbst modelliert, ausdrucksstark. Player-Spielwelt-Interaktion ungewöhnlich funktionssicher. Erstlingswerk? Spitzenarbeit!
very nice indie puzzle platformer
예전에 나온 글라스윙이라는 돔영의 게임을 리메이크한 게임 입니다. 이 게임의 문제점은 게임 내에서는 카메라가 마음대로 돌아가는데, 유저 시점에서는 카메라 조작이 안되는 구간이 많아서, 그 점이 멀미를 유발 합니다. 어지러워서 20분만에 껐네요. 게임 가격보다 멀미약 값이 더 들거 같아서 그냥 환불합니다.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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