
Narrative-driven first person horror adventure inspired by Lovecraft's short novel "The Nameless City". Explore the ruins of a city that some say they are older than humanity itself. While you delve deeper into the ancient buildings, reality and visions blend into an indistinct haze.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
“There were myriads of good reasons for shunning the nameless city, one for each strange tale passed from generation to generation.
Tales averted people from entering the city, even from getting closer to its walls, and legends say that it was older than the eldest of the pyramids; few say it was older than humanity itself. But there was no legend so old as to give it a name.”
The Nameless City is a narrative-driven first person adventure inspired by Lovecraft's short novel of the same name. It has lo-fi 3D graphics inspired by the PSX era.
A playthrough should take about 50 minutes. The game has some light puzzle elements, but the main focus of the game is exploring the ruins of the ancient city. You can save your progress and continue later, but it's recommended to play it in one sitting.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.89−35% | 51reviews | 86% | — | $5.9K |
| $3.99−60% | 28ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a 45 minute walking simulator game in the atmosphere of HP Lovecraft's short story The Nameless City. + In certain parts of the game, the retro art style is beautiful, the atmosphere is constantly eerie + There is only one real puzzle in the middle of the game, and it is a bit of a brain melt, it is well thought out + The voice acting is well done + The whole experience feels original, from the ambience to the spells / rune casting - The game is very short - The extremely low resolution graphics can be off putting for some - 80 % of the game is crawling through uneventful dark tunnels - The price is steep for what you get I enjoyed playing this game, but I couldn't find anything special here. Recommended only to those that love these short eerie independent games. 6 / 10
Shame about the dogsh*t AI images. It's 2024, you should know better than to use this crap in your games. 0/10, pay an artist, make your own art, or don't sell this crap to me.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 1ratings |
| 100% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is an okay stroll through one of lovecraft's less-known stories. The developer clearly knew what made these stories successful, and you won't find any shotguns in this game. But there's not much else, either. The game can be seen in an hour, mostly - slowly moving in a crouch - down an unimaginably long, spiral staircase, and there are not any hidden surprises, either. There are a couple limited puzzle-like elements, but they are one-time use things. The two glyphs that you see on the steam store page are the entirety of that part of the game mechanism. Basically, you pay a few dollars and you get a ticket for this carnival ride. I had some technical issues. First there was a music file at the beginning that crackled in my headphones when it played. And then there was a graphical glitch that followed me throughout the game: A series of yellow dots always appeared on the right-side of the screen. These effectively took me out of the feel of the game, especially in the dark areas of the game. This is probably a solo developer's first attempt at a large scale game, and I applaud those efforts. I liked the innovative use of two AI-generated pictures used. Further, they managed to tap into the magic of using a game engine to create a creepy experience, especially with those glowing light effects. I am sure their future projects will be more extensive and worthwhile, but for this steam store offering, I cannot recommend the purchase of this game.
The Nameless City is a very well designed lovecraftian game that I enjoyed playing and despite it being short it still impressed me. Overall I would recommend if you are looking for a good game to play https://youtu.be/Vgc7IQ1hK-Q
It's a bit of a tech demo that doesn't really mechanically come into itself, but it's a neat bite-sized chunk of lovecraftian walking sim. The idea of using the AI neural reading thingy for eldritch visions was great, though it will probably feel gratuitous even to people who understand what it's supposed to mean. However, I enjoyed it well enough.
Lovecraft would be proud. It's a short game, about an hour or so, but the price seems fair for this short romp into Lovecraft's first Cthulhu myths story. The PSX effects add a dream-like detail to the game, which is good since what's narrated is a nightmare. Some of the effects were impressive like the infinity room or the gargantuan monster that rises from the sea. If I had any complaints I'd wish it was longer. The mechanics in the game need to be explored in greater detail. Maybe for the sequel?
The first half is well-paced, but the second half is a very small amount of interesting writing placed piecemeal among blocks of circling repeatedly through the same corridors. I'm also not convinced that AI generation was the right choice for [spoiler]the frescoes.[/spoiler]
Like the story it is adapted from, this game feels like something in between a dream and adventure. Game play is mostly exploration with some relatively easy puzzles. The Nameless City can be completed in a little over an hour, but I revisited it for a couple of further play-throughs. The mood, the music and the narration are all worth re-experiencing.
What an intriguing and well-made little game. A playable story, perhaps. Lovecraftian in the truest sense, wherein there's no corporeal entity save yourself, pondering, questioning, the things of antiquity. Things never meant for man to know. This can be finished in less than an hour, as the store page itself says, but that time is filled with cosmic dread beyond anything I've experienced in a game, and a curiousity that stirs and embeds itself in your mind. I feel changed, almost, by playing - experiencing, rather - this game. It's opened my eyes to the works of H.P. Lovecraft and given me a desire for more. I also love the use of AI generated art for the vision scenes. It's the perfect use for it - grotesque, unhuman, with neither shape nor form save that which we attribute to it. Though I can't help but ponder the unwholesome familiarity of the Nameless City, as if I had seen it before, in ages past, or in a dream perhaps. I awoke this morning with the Nameless City upon my mind, and the words of the mad poet on my lips. EDIT POST AI-REMOVAL UPDATE: The new frescoes and vision scenes are equally immaculate as before, if not more as now the game is free from AI use. Even though the AI-generated imagery worked fine in the game (not saying I condone the use of AI, but its earlier dreamlike imagery had its uses), the new art takes it up a notch, and makes the frescoes easier to understand. Also even though I was pretty thorough my first time through, I still found some new things the second time, and was still deeply immersed and distraught, in a great way. So despite being a simple linear playable story, there's replay value! In much the same way as rereading some of H.P. Lovecraft's works, like this very story. I also thoroughly like the heavy purple artstyle to the game - it feels offputting, but the mind gets used to it, and sees or creates colours through the purple. The first time through, I took screenshots of a scene with blues and grays, and bright accents and deep darks, and was baffled the next day on finding that the only colour in the screenshot [i]was[/i] purple. [i]"Wait, it's all purple?" "Always has been"[/i].
A rather enjoyable experience. A little confusing at times where to go, but I liked the art and sound direction. Would have preferred there be no AI art. I get that it's trying to invoke uncanny imagery but I'm pretty sure I saw a zombie chicken at one point, and that just took me out
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Players by region
Where this game's players are, estimated from review languages.
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