
Limitless Hunger is a high-adrenaline retro FPS single-player experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
any game that has a grappling hook bound to the E button gets a thumbs up from me.
The good -Pretty good soundtrack in the first level kind of falls off for me in the second level but it isn't bad -Guns feel pretty good and I have few problems with them -Time to kill of enemies just feels right -Performance is great even on highest settings The bad -When you use the grappling hook on smaller enemies, it just kills them instead of bringing you to them which limits the movement tech of this game quite a bit. I suggest making it so the grappling hook doesn't do enough damage to kill small enemies or perhaps even making it do no damage at all. -Can't quite understand anything at all about the story (which is fine because I bought the game to shoot bad guys but just in case you are into story in games I don't really see any of it here) -A lot of the animations look pretty low quality (mostly the enemies) -The UI is clunky (when you pause you can still shoot and switch weapons with the scroll wheel. Which also makes it so you can't bind the scroll wheel to a weapon which is a pretty big bummer because I have mouse wheel up bound to the super shotgun in other shooters I play -Some of the sound design and voice acting is pretty good, but a lot of it either feels poorly mixed or just doesn't fit. An example of a sound effect that I think doesn't fit is the player jump sound which gets pretty grating and annoying after bunny hopping around for 30 minutes -I feel like the art for this game is trying to encapsulate Ultrakill's low poly kind of art style, but some enemies have too much detail for it to work very well. Overall in the game's current state, I can't quite give it a positive review. If the game had more content I feel like it would be worth the 5 bucks. Either an endless mode or a campaign expansion would be great future additions. Right now I recommend trying to polish out some of the animations and upgrading the game's art and models. It just looks kinda cheap right now. With all of this being said, I'm not going to refund the game in the hopes that the developers go on to fix up the game, polish it out, and add some more fun content. Good luck guys!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game appeared in Realms Deep 2021, and a demo of it was released alongside the presentation, finding the presentation of the "interesting", i downloaded the demo and played it. It was not good. At all. The models were shoddily done, the skybox was completely broken, sound effects were purely stock ones with no extra flare, the combat was limp and impactless, the level design was barebones and not interesting in the slightest, and the enemy design was even simpler. The entire demo felt completely unprofessional, as if it was done by a begginer with a knowledge of coding but nothing else, and without any sort of quality assurance. But even then, i held some shred of hope that eventually, when the game released, some of it's problems would be alleviated. This was not the case. The entire game showcases all the issues presented in the demo, and more. You have a dash ability and hook ability (similar to that of doom eternal's), but the game was not made with those in mind, outside of some basic platforming you require the dash for, they never feel like they belong in the game, as if they were tacked on as a simply a gimmick. There are upgrade stations in the game, two of them, and they're of almost no consequence, you don't feel like you become any stronger after upgrading anything. They use points as a currency for you to buy them, you gain points by dealing damage, and the more shots you land in a row without stop, the higher your multiplier, but it nevers feels like you don't have enough, it's a completely useless system that has no point being in the game. Honestly? I don't have much more to say, you can beat the game in 2 hours or less, some levels are pathetically short, being only a boss you can kill by circle-strafing, or in one circumstance, just shoot it from outside the arena before its AI wakes up. And you can see that it's just not really worth your money from the trailers alone. Oh, and it still uses the stolen Realms Deep logo for the "boomer juice" pandering sections.
pretty fun serious sam-like shooter, generally very jank and lo-fi. surprisingly good bosses from a boomer shooter that require a bit of thinking and pattern recognition. A good swath of weapons with cool alt fires. incredible voice acting. the doom eternal ish grappling hook is almost a joke in how counterintuitive it is in a SS like game until you get to the bigger and platform heavy levels, then you start to see the code of the matrix. the platforming isnt really intensive its just the grappling hook has crazy range and is really good for closing gaps. the BFG-like is called the FAP which is about the maturity level i want. also the super shotty kinda seems useless at first bc the reload animation is so long and it reloads after every shot but then you learn that swapping weapons doesnt cancel the reload so youre constanly hot swapping your weapons as wep abilities go off cool down and weaving supershotty blasts in between. almost creates a character action vibe. definitely worth your 2 hours and 5 bucks
well thats just not fun to play
[quote][url=https://store.steampowered.com/curator/33401179/]Follow my curator page for more recommendations![/url][/quote] I'm sorry but Limitless Hunger is too rough for me to recommend, there's a few too many major issues. My biggest complaint is the horrible hitboxes on attacks, they're entirely busted. You frequently take damage from attacks that clearly should've missed, and this is especially noticeable with some boss fights where they take off half your HP from one hit. On the flip side, most non-boss encounters are incredibly easy by just strafing and jumping. The AI is very basic and just runs straight toward you so they also get stuck frequently. Another gripe I have is the level design just isn't very good, at least from the few levels I saw. Arenas are either far too large and easy to circle strafe around enemies forever, or they're way too small. Most boss arenas fit into the latter, especially the Cerberus boss fight, you can barely get around that boss with how tiny the area is and most of it's attacks have massive hitboxes. Even when the size of the arena isn't the issue, they're usually just kind of.. boring. Visually some look nice, but design-wise they're almost all very flat. The UI is, quite frankly, atrocious. It feels like the dev spent more time on putting those links to streamers/YouTubers on the main menu than they did on the level select screen or settings menu. The mouse sensitivity and FOV sliders don't even give you any values so who knows what they're set to. The audio mixing is really rough, especially boss dialogue which is mixed pretty poorly with the rest of the game audio. The weapon selection is.. meh? I don't think some of the weapons were thought out very well. The sword seems pretty useless when you have infinite ammo pistols, the machine gun is really unsatisfying and quickly replaced by the minigun, and the secondary fire on the shotgun is kinda broken; it has a short cooldown, infinite ammo, and a huge AOE. Also there's a grapple hook thing that I guess is supposed to pull you toward the enemy you use it on but it doesn't really do that, it just kinda moves you a few feet forward and then instagibs the enemies. It's sort of just a long range melee attack, I guess? Lastly, it looks like the game hasn't received any updates/patches since it's release in 2021 (at least there's nothing in the news tab and SteamDB says there haven't been any). The developer is now working on some other game they've shown a bit of on their Twitter, but what's frustrating is that apparently an update was nearly finished for Limitless Hunger and just.. never released? https://twitter.com/Void__ink/status/1487767316452589571
Демка сойдёт — игра г**но. Поверьте, я вообще все классические одиночные шутеры от первого лица в стиме пылесошу, независимо от графики и бюджета, и ЗНАЮ, что такое г**но в этом жанре. Уровней сложностей нет, ситуация спустя пять минут: босс из трёх ярусов огненных голов, закрытая арена, по периметру бьющие щупальца. Набегают орды мобов, головы плюются огненными шарами. Из оружия... *барабанная дробь* 130 патронов винтовки — как раз отстрелить щупальца, чтобы добраться до аптечек и брони, — и ПИСТОЛЕТЫ. Бесконечные, но абсолютно бесполезные. Я перезапускал чекпоинт раз шесть — и с каждым разом проходил больше. То есть пройти я могу... но разработчик не даёт мне выбора, не ценит моё время — и потому тоже может пройти: на ***. UPD ↓↓↓ Прошёл эти **учие головы, чтобы не говорить самому себе потом: чувак, ты просто рейджквитнул. И что меня ждало сразу после? ЕЩЁ ОДИН БОСС, КОТОРОГО ПРИШЛОСЬ КОВЫРЯТЬ ПИСТОЛЕТАМИ. Ла-а-адно... Это было не сложно — просто тупо и нудно. Дальше меня опять заставили бегать по кругу от орд болванчиков, но на сей раз чтобы собрать ключи, чтобы выйти из этой иди**ской арены и... ПОПАСТЬ НА СЛЕДУЮЩУЮ. Обычно, когда достигаешь цели на одном из этапов уровня, недобитые болванчики пропадают. Тут же они заботливо понеслись следом — и... ...меня закрыли на НОВОЙ, **КА, АРЕНЕ! Я опять принялся водить хороводы, и даже с нормальным оружием. Но каждый раз, когда зачищал площадь, появлялись ещё уроды. К третьему появлению пришлось пересесть на угадайте что: пистолеты. Кстати, стреляю я метко, да и не попасть по таким горам мяса проблематично. К четвёртому обновлению ассортимента адских туш бросил насовсем: это уже перебор. Разраб забыл или вовсе не знает золотое правило шутера: на экране не должно быть одновременно больше врагов, чем тебе сможется и захочется истребить. Сможется? Вполне. Захочется? Не-а. Совмещают же и то и другое Serious Sam, Bulletstorm, Painkiller, Dusk и многие другие? Совмещают. А тут поделка, после которой хочется спросить: ты сам в свою игру играл? 3 харчка из 10: за музыку, визуал и скорость передвижения.
limitless bunger
Like Serious Sam but with an actual ending.
Really great game! Obviously it's not the prettiest game, but it's a damn fun one. The only downside is that the game is a little shorter than I anticipated and some of the level lengths are not consistent in how long they take on average to beat, some are very short and some are way longer. Otherwise, great fun little game!!! Although I was a Patreon and didn't spend the $5 for the game, I spent more in supporting the game itself, and I can still say money was well spent! So yeah, I think the game is worth your 5 bucks!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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