
Mayfly, a girl with glass wings, is kidnapped by Ferace, a giant demon. Ferace rips off the wings that define her, but loses Mayfly to a cave. She is weak and scared. Dangers lie before and ahead of her. Be careful, stealthy, and smart to survive. She'll need to find her wings to get home.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Na minha maquina o jogo ficou mais bonito do que no trailer
A good game coming from a almost 1 person team, mind you I have been watching this game since Dr.wolf first talked about it. And I love it for what time I have played on it, Hollow Knights got me in a web right now due to my friends lol. Can't wait to buy the other games!
Very enjoyable. Usually with these kinds of games a lot of mechanics overstay their welcome, but in this you get just enough of each puzzle thrown at you before it can get boring or frustrating. For a one person developer, this was very good quality.
Gameplay video: https://www.youtube.com/watch?v=RsQQgB7o5Z0 What a wonderful game, highly recommended! Quite impressive for something created by one person and it is definitely worth more than its price. It has a great layer of depth and uniqueness. I particularly liked the ambiance and the general theme of loneliness and fragility. Great balance of difficulty and satisfaction after completing segments. [b] Things I liked: [/b] [list] [*]Nice graphics that give a unique ambiance [*]Main character movement and how they react to the environment is great [*]Controls in general work well especially with a controller [*]Interesting designs with characters and enemies [*]No interface while playing which gives better immersion [*]Music works well with the ambiance [*]You are on your own, no holding hands and this makes completing segments quite satisfying [/list] [b] Nitpicks or things others may dislike: [/b] [list] [*]While animations are generally good, they could benefit from being more fluid/smooth and looking more natural [*]There's a bit of a lack of context to the game when you start [*]While not extremely hard, the "boss" and the segment before reaching it will test your jumping skills a lot [*]Credits appear too suddenly, but completing the very last segment of the game is quite relieving in a good way [/list]
I really like this game. The atmosphere, the music, the characters and the meditative pace at which the puzzles and the story unfold.
I had played the second game made by this developer first. I liked it, so moved onto this one. OK, the game has a few glitches, a little fewer since I stared playing it, meaning the developer is still active, and willing to fix issues, just like the previous game i played. I felt the second game to be a lot more of a Parkour collect-a-thon than this one, but this one to be far more challenging, and has more of a story to find and follow. Do to some now fixed glitches, one I thought was a good one to exploit, actually in the long run, had destabilized the game later on. The glitch was, I was able to pickup the first collectable wing twice. That gave me five wings to start with and six times I could be hit before I die. Not the normal game experience I was meant to have. It also broke getting my fifth wing and an ability power-up in the area I needed it. With the glitches fixed, it should not be an issue anymore for new players. My thoughts after finishing the game. It has some Parkour elements to it, with some Zelda like puzzles to figure out. The game is not a hack and slash, despite you have weapons you can use. The weapons are only key items, and not something to attack with. Attacking will do you no good in this game. The end Boss is not easy. I give one hint. You will have to confront the end Boss at some point to get your wing you need, even thought you can't attack the Boss. Good luck with that. ^.^ This was an enjoyable game, with, for me, a bit of a bitter sweet ending. But not at all a bad ending. Just not what I was expecting. It did make for an interesting ending though. And that's good. It also has a collectable story you can avoid if you wish, by not reading any of the letters that can be found. They don't help you to finish the game. But you do get a story out of the game if you do take the time to read each letter you come across. I did read each letter I found, and I liked the story. I give this hint. You understand who the end Boss is, if you read the letters. Seeing I am a fan of 3D platform games, and this one being only at $5.99, it to me is a good game for the price. I did play this one at about 95% the first time, before the glitch I found broke the game for me. And complected the game 100% twice shortly after. So I feel I got my monies worth out if it. ^.^
So, I don't normally write reviews, but as i feel this needs far more exposure, I'm going to his time. The game play is fluid and plays really well in my opinion. The aesthetic in my opinion is fantastic. The graphics are cool and the contrast between mayfly's general cute appearance with the rest of the world really emphasises she is not safe. The music, I also adore, it's very atmospheric and non intrusive. It also fits really well with the theme and in my opinion doesn't get annoying even after listening to the same track for ages when your stuck on a platforming puzzle. Lastly the platform puzzles are challenging, and can take a while to figure out, but once you do they feel very rewarding. To summarise, I love it!
夢の両足ライジングになれます
Ich habs durch die Entdeckungsliste gefunden und sah viel versprechend aus. Und ich muss sagen dass dieses Spiel einzigartig ist und wieder die Kunst der Spiele hervorbringt. 10/10
It's like a puzzle game crossed with a precision platformer, where the puzzle is to find which objects are interactive when the screen is way too dark, and the platforming is more luck than precision. With some bonus immortal enemies that like to knock you down, then stand on you so you get knocked around again as soon as you stand up, and a handful of trial-and-error controls and a few jumpscares.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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