
Dubio is a game of tiny puzzle parcours. It offers a challenging mix of puzzle-solving and momentum control. Jump and bounce through 100 levels that test your wits and sense of timing. Or are there more?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Dubio brings you a fine-tuned mix of puzzle solving and minimalist platforming. Roll and bounce your way through 100 levels, each a compact obstacle course that requires clever planning and solid execution.
Encounter warps, toggle blocks, gravity switching diamonds and surprising visual trickery. You might even discover hidden moons that bring tougher challenges still.
The music for Dubio is made by Kettel, known for his warm melodic electronic vibes and his popular score for 'ibb & obb'. His soundtrack for Dubio explores a more otherworldly haunting sound.
Play however you like. Dubio features full support for keyboard, controller, mouse and touch.
Not sure if you'd like it? Try the free demo and get a good idea of what Dubio has to offer.
Designed and developed by Richard Boeser (ibb & obb, Chalo Chalo) and AJ Kolenc (Home Improvisation).
Music by Kettel (ibb & obb, Park Beyond).
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Satisfying puzzle game with a unique visual style
质量非常高的竞速游戏,偏关卡策略。玩法非常简单:玩家单击/长按控制自由运动的小球单次/持续弹跳,通过墙壁的反弹跳跃触碰到指定目标完成关卡,每个大关卡都有一个过关技巧的主题。游戏过程循序渐进,玩法不断叠加,再加上质量+数量俱佳的关卡巧思,真的让人越玩越上头。而视觉表现方面,无论是碎片特效的转场,还是流畅到不愿停下的物理模拟和触发机制,整个体验发散着无以言表的畅快感。 另外无文本提示好评,引导流程和难度控制堪称典范。真的强烈推荐,值得入手。 [h1] [quote] [table] [tr] [th] 🐱😸[url=https://store.steampowered.com/curator/45217105][b] 不羁猫探索队 [/b][/url] | [url=https://store.steampowered.com/curator/44339075][b] 不羁猫外文站 [/b][/url]😸🐱 [/th] [/tr] [tr] [th] 🧶🧶致力小型独游双语推广,主评叙事/策略类游戏🧶🧶 [/th] [/tr] [tr] [tr] [th] 欢迎开发者和小伙伴们一起交流 无限进步ฅ●ω●ฅ [/th] [/tr] [tr] [th] [url=https://steamcommunity.com/groups/untamecat][b] 联系我们[/b][/url] |[url=https://indienova.com/author/mGvZ4JrvB86518/][b] 相关文章[/b][/url] [/th] [/tr]
Nice and elegant one button puzzle game scored by kettel, mostly easy until you get to bonus levels or try to find out minimal solutions and a pleasure to play for its whole course !
Man, what a gem! Such a brilliant and unique feeling idea for a game. Truly a "puzzle" platformer in the best sense, where the platforming itself is a puzzle. The controls are very satisfying and the whole package around the levels feels very cohesive and well realized. Please give this a try!
GOTY
One of the rare highlights of this winter for me. Was not expecting a new game from the author of "ibb & obb", and this turned out to be super delightful in many ways! Level design is top notch, feels super satisfying to find "THE route" and execute it fluently; music/sounds/visuals are somehow polished to perfection. I thought that puzzle platformers was one of the most crowded genres, but games like this continue to find something fresh between the cracks of common mechanics. There are still a bunch of secret levels to finish. I appreciate that it got much harder to find, plan and execute the solutions, but in the process of upping the difficulty some slickness of solutions was lost. Or maybe I just didn't find "THE routes" :) P.S. One time I almost reset the whole game by clicking on the unlabeled button in menu. Fortunately I could "solve" the cryptic warning that button gave me. Otherwise this review could easily go to negative in an instant. I appreciate the "no-text" UI but this is just too dangerous to play with.
很有质感的小游戏
这游戏真的太强烈推荐了。到后面慢慢进步层层剥茧,真的太酷太爽了!这解密地图场景设计真的绝了!后面的部分有些剧透,请谨慎观看: 最开始在b站上通过别人的推荐视频看到这款游戏,觉得只靠放大缩小玩解密跑酷挺有创意,然后下了个Demo体验了一下,发现还真不错,手感也非常好,就立刻买了正式版,当时还数了一下,总共100关整,立马就觉得能设计出这么多关卡真是个天才!然后就开始一点一点往后通,你就会感觉到,它真的每一章都会让你学会点什么东西,各种各样的跳法能带来怎么样的效果,比如往上的时候与往下的时候,比如贴墙缩小滑,如何去获得某个力,或者说(暂时想不到了)等等等等,真的可以说每一关都在给你带来新的惊喜。然后直到玩到最后一关,第100关,我们也是在通关前,阴差阳错的让两个球碰撞到了一起,以一种非常酷的意外撞开了我们的第101关隐藏关,我觉得,蛙,还没有结束,天呐!我们最一开始还说,诶?这一关看上去挺简单的嘛!然后吃到第一个终点之后才发现大事不妙!哈哈~不过一开始其实在轮回那就卡了很久,因为一直跳太晚了,所以总会觉得力不够,所以一直在追求左板子接第二大跳,到蛮后面才发现,其实跳早点让它没有下落时间就完事儿了|ω・)好像发现过一会,我们因为研究卡顿问题发现了游戏竟然可以调球速!!然后就是大概65球速一关一关研究,它真的就是之前我们玩过的所有章节都出现一遍。到研究出了顺利的循环,到逆着走贴右板左弹地弹板弹回去,到弹右墙贴右板右弹地弹板弹回贴墙,到左边同理,到发现快乐老家休息区,到直接从右滑下去贴左板再回家自救,到发现背景是反重力感到害怕,到球球隐身并在极度慌张下一遍过,到想到特别抽象下弹上弹下弹上弹贴墙吃灰关,然后发现力好像不够了,然后发现好像没有别的办法,然后想到高度好像可以上中间那个高度最低的板子,然后试出了超帅中板自救法,然后再到连跳加速,最后右墙最高点极限超级大跳,完成附加关!!从头到尾真的太酷了!研究了好几个小时,我们还说这是芙宁娜模拟器:D正当我们欢呼完结了游戏的时候,突然发现了有些关卡有三角,有些没有,为了探寻三角的意义,我们进行了研究,不研不知道,一研吓一跳,左下角有个最佳步数限制器,那么从这一刻开始,就是我们的进化之旅了!我们开启了全三角完美通关计划!!!从这一刻才知道,这个作者的关卡设计其实有多天才!好多关都是用了超级巧妙的办法通关了,甚至有些比官方给定的最少步数还要少~还有很多关就是莫名其妙,开局开始找个合适的时机就一直变大,看它造化,弹着弹着,说不定游历了十万八千里,最后回来给你通关了,就!很!神!奇!在全三角收集之后,我们在极度满意下关闭了游戏,然后打开了steam,猛然发觉自己还有7个成就没有解锁!为了再次一探究竟,我们打开了游戏,很正常的,我们发现了有三关的内部是黑心的,其实刚开始玩的时候就发现了,但是现在,我们要探究他们了!MC提出可能要吃的顺序不一样,我们先进了11-4,以难以想象的速度达成了这样的效果,没想到,真的!真的是这样!我们成功解锁了第一个成就——新月!随后在第二个黑心关(8-4)卡了“两年半”之后真的用不一样的走法通关之后什么都没有发生才发现,黑心关的终点出现循序才是我们应该遵循的通关顺序!最后当然也是顺利的通过了,还有18-4。「半月」,再到「满月」。然后我们就费劲千辛万苦,通关了所有的隐藏关,就在今天,2025年1月19号!全成就解锁!!!
2个小时还差两小关,内容确实少,但是还算比较有趣,对得起价格。
好游戏啊好游戏
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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