
Mayfly, a girl with glass wings, is kidnapped by Ferace, a giant demon. Ferace rips off the wings that define her, but loses Mayfly to a cave. She is weak and scared. Dangers lie before and ahead of her. Be careful, stealthy, and smart to survive. She'll need to find her wings to get home.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yeah, I can't recommend this mainly because it feels like a really long demo rather than a full game. While there are enjoyable platforming challenges and Zelda-esque environmental puzzles, it's all over too quickly to really eave much of an impact on you. No only that, but even while I was playing the game, I felt that Mayfly's moveset needed work as she has a lot of good moves but can't really chain them together. The one section that could qualify as a boss encounter is also a nightmare of confused ideas. Story is virtually none to speak of, and the lore feels somewhat poorly translated and like it adds up to nothing. Plus, the game just kind of ends, once you get your last wing back and escape the boss, and leaves you off with a To Be Continued sign. Now that it's been 4 years since the last update on that sequel, I think there's practically no chance of that happening. Back when Glass Wing was practically the only 3D Platformer on the system, I could see it being worth buying, but so many years later and so many platformers introduced in the meantime, this most recent incarnation of the game hasn't much room to stand on. Only pick it up if you're deadly curious and it's on sale.
Terryfying scene where her wings get ripped off by a demon 10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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