
Defeat the evil Antiochus as you fight his malefic servants in this open-world fantasy action RPG with a unique, real-time combat game-play. Crafting, fishing, hunting, cooking, talents, professions and many other things are at hand.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a school art project A+ as a paid game 3/10 It's more of a school art project than a game, Yes you get everything, but unfortunately, everything except the graphics are a 3/10. - bad combat - bad leveling - minimal RPG - Side quests range from "we'll show you everything" to "do something" (edit) after finishing the game a change rating 2/10!! in last 2 chapters game forgets that we have crafting ad we collect stuff those chapters have like 5 huge maps and you do not find any crafting bench !! With the Portal scroll similar to Torchlight maybe this game achive 7/10.
I picked the game up to help support the dev's plus I love medieval rpgs.. but then I played the first few hours and was immediately hooked and wondered why this game wasn't on my radar before. Playing this game felt like I was a kid again in the 2000's questing and exploring with no set path and little to no hand holding. It's rare to find a gem like this now a days.
Pretty great for the dollar something i paid for it!
7/10 Game. Definitely recommend to those who liked leveling in Elwyn Forest. Very RPG, immersive story. Great colors and detail. Game has so much potential. PROS +Love the World of Warcraft feel from the game +Great graphics, character detail, and mob designs +Variability in how you want to play your character +Open world +Great side quests +Makes you want to adventure +Potential to be so much more. CONS -Control set up almost caused me to quit, so be prepared to continuously configure your preferences -Fight mechanics feel unfinished. It feels blocky and hard to move how you would want to, causing you to die sometimes during fights. -Fight mechanics feel unfished. They feel numb. There is no intuitive, or very clear, feedback during fights. It's missing sound effects, visuals, or something, that makes me feel the fight. I sometimes can't tell when I hit or when I get hit. -Fight mechanics feel unfinished. Trying to time attacks, dodges, etc., during fights is hard because i can't tell what's going as easily. Overall, I enjoyed this game a lot. I stuck through the annoyances and glad I did. Definitely worth buying and trying it out. I really do hope the maker of this game makes this game bigger or polishes it up, because it has so much more to offer. It almost feels like, if funding wasn't an issue, this would compete with Fable, Witcher, and other similar games.
the map sucks. It's hard to know where the npcs are , what to do with the quest.
Good gameplay and better graphics than WOW
Was ein Bull**** ein richtiges fu**** Drecksg*****. Das Game ist keine Objektive Rezession Wert.
Great game. I wish it was even bigger. My only complaint is that I couldn't get the last achievement, wasting roughly 5 hours searching, finishing at 29/30 on one profession because the required item is impossible to find after a certain point. Otherwise, fun time.
I have to say that I was amazed by the amount of detail. From stats to crafting to equipment to environment. I hope you will expend more on the game in the future. Just amazing.
seems like a good game if you dont like skill ceilings it isnt for me and you cant turn down the exposure so its a cancerous eyesore and the camera also made me want to toss my lunch my attention span is just too short
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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