
Defeat the evil Antiochus as you fight his malefic servants in this open-world fantasy action RPG with a unique, real-time combat game-play. Crafting, fishing, hunting, cooking, talents, professions and many other things are at hand.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This was quite a nice surprise. I happened on this game on a deep sale and could not resist taking a chance. I'm so glad I did. It has great artwork, music, and the feel of the game is great. It has a great atmosphere. It was almost 20 hours playtime and I enjoyed it thoroughly. I played on the easiest difficulty level so your mileage may vary. I played primarily with the bow and really enjoyed the dodging and shooting. I liked the quests where I had fighters accompany me, as it let me really use my bow as intended. I feel like the crafting might not have been needed. I didn't use it very much, maybe because I didn't play one of the higher difficulty levels. I would tweak the crafting a bit, at least havea box in the crafting window to hide recipes I don't have the components for. I don't think I even found all the recipes. The quests were not too deep. Mostly retrieve this, or be here at the right time for an event to happen. There wasn't a lot of puzzles or thinking required. It felt like being part of a story being told more than an immersive sim. Explore, battle, upgrade. Overall, a tight little adventure with high quality sound and graphics. I will definitely be watching this developer because I feel like they have more to offer and they are talented without a doubt.
I've paid way more for worse games. Controls are surprisingly responsive (toggle off queued inputs). Some of the dialogue is awkward but there is just enough meat to make the systems interesting, but the game is pretty easy on "knight". I do like the equipment system and they even allow you to wear shields as back armor, which was pretty dope when I figured out. Game looks pretty good, runs really well. The only complaint I have is the second area has valleys everywhere and with no fast travel (that Ive found so far) navigating can be kind of a pain. Vigmund.
I'd love to have these features implemented; 1. Fast travel 2. Inventory sorting 3. Respec stats and perks Other than that, great game.
rpg เล่นเพลินๆ สนุกดี ระบบไม่ได้เยอะซับซ้อนอะไรเรียบง่ายเข้าใจง่าย ภาพก็สบายตายกเว้นตอนลงดันอาจจะมืดหน่อย เกมไม่ได้เน้นฟาร์มของอะไรมากมายทำเควสเก็บของตามด่านใส่ตามเซ็ทคราฟของสู้สบายเลย ถือว่าโอเคนะ
Fun little RPG. Controls are a lot janky, UI could use some help. Thumbs up for the devs.
Tidy little game, looking forward to the sequel.
Cool hra, i když velmi krátká, tak velmi povedená. Zasloužila by nějaké to pokročování.
Gra przyjemna lecz za krotka.
Wigmund is a nice isometric open world RPG, exploration and side quests are rewarding. It's somewhat survival-heavy in terms of needing to gather ingredients to make food to regen hp, until you find the holy grail (can be done relatively early) or get the renew spell (later on and requires most points in exorcist, though it doesn't actually need a faith build.) The grail quest is neat though, there's a whole parody of all the traps Indiana Jones went through to get it. Combat itself is somewhat souls like in terms of requiring a lot of blocking and dodging on tougher enemies, and being stamina-based, though stamina/stamina regen can be increased very easily. Combat skills are meh, mostly due to long timers and only 6 slots available. While faith buffs are great, they don't benefit from actually putting points into faith and the faith nukes do no damage unless you have a high faith stat, and likewise have long timers, so a pure faith build is probably quite bad. I did faith talents for buffs and renew with 1h/shield and did fine on master difficulty (second lowest out of four, parts of the game are quite hard beyond that.) There are several different armor sets that synergize with certain builds pretty well, the way they are done is pretty cool and requires some choices as opposed to just more stats better. Crafting skills are useful, mostly necessary, not that hard to level, just getting too much crap in your inventory gets annoying. 80 inventory slots + stash make that not much of an issue til later though, and some degree of fast travel is available by the time you need it. My limited gripes are that there is a low level cap (10) which if you do everything, you'll probably hit well before the end, and some resources to make the higher end augments (diamonds, red diamonds, cashmere, mithril ore) are both rare and limited, only dropping off certain mobs/nodes that don't respawn and chests. It catches you by surprise, as most other crafting reagents are unlimited; crafting nodes respawn and most outdoor mobs do as well. Since diamonds are needed to craft red diamonds, this can lock you out of crafting the best augments at all. Overall it's still fun and a worthwhile game.
Душная игра. Враги дисбалансные - волка убиваешь за три выстрела - 29 экспы, медведя за тридцать (а с учетом промахов - могут быть все 50) - 33 экспы. Лут весь свален в кучу, ни фильтра, ни сортировки. Лук постоянно мажет, даже с пары метров. Дерешься-дерешься с врагом, чуть отбежал - он бежит назад и восстанавливает здоровье, и начинай все по новой, такая ♥♥♥♥♥♥♥♥ механика. Зато в пещерах наоборот - бегают за тобой по всей пещере, фиг оторвешься, если нарвался на парочку - либо умирай, либо загружайся. На поверхности драться с оравой бесполезно, пока дерешься с одним, второй респавнится, и так до бесконечности. Подрался с врагом, потерял полжизни, ешь жратву - сидишь, ждешь восстановления здоровья, подрался со вторым - опять ждешь. Духота сплошная - пытаешься сохраниться - "не могу во время боя", выйти из пещеры - "не могу во время боя", лечиться - "не могу во время боя".
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Rune Teller | $237K | 433 | 69% | $19.99 |
| Cooking Companions | $237K | 1.2K | 94% | $14.99 |
| PLANET ALPHA | $237.1K | 1.1K | 70% | $9.99 |
| The Hive | $237.1K | 428 | 72% | $19.99 |
| Havocado: Ragdoll Fighter | $236.8K | 613 | 82% | $19.99 |
| Making History II: The War of the World | $236.8K | 399 | 80% | $14.99 |