
Defeat the evil Antiochus as you fight his malefic servants in this open-world fantasy action RPG with a unique, real-time combat game-play. Crafting, fishing, hunting, cooking, talents, professions and many other things are at hand.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 829reviews | 80% | — | $43.5K |
| $2.99−80% | 38ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
thats a good isometric game with some diablo-like inspiration, but the difficulty curve isn’t very pleasant. the game keeps getting harder as the campaign goes on and it becomes kind of exhausting if you don’t grind to level up and gather money for better equipment. the positive side is that the campaign is solid and the world is open, with a lot of freedom for exploration, which i really liked. but honestly it would be a much better game if it had an option to lower the difficulty and make the experience more casual and accessible, especially for players who just want to enjoy the story and exploration without having to grind too much!!
all happy fun until i get to last area of the game. Unless you have a specific build you don't stand a chance in final zone. So i guess i can get bent since i made the wrong choice of equipment to spend my last money to upgrade. Sure i could go back and reset my stats and skills but it's just a waste of time at this point. I spent all night pushing to finish this game but i guess i will just look it up on youtube and move on to games where i DON'T get screwed over because i didn't pick the SPECIFIC DAMNED BUILD.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is just not a good game. There is so many shortcomings here i don't know where to start. Presentation looks fine in general, but colors looks too acidly bright. Every time you in a green forest it looks really bad. Controls are terrible, i don't know why they made classic isometric ARPG with 3rd person control scheme. Just make classic mouse movement and everyone is happy, but no, you got to move your character manually and even picking up items is annoying because of it. Gameplay is bang average. I like the idea of professions but implementation is just not fun. Some activities like fishing are pure junk. As for action, fighting is even worse, you basically click on enemy, miss your punches, use some underwhelming ability that took ages to refresh and roll to avoid damage. Honestly its boring already at the beginning when you kill wolves in forest. Add to that absolutely terrible map, both in interface and in design. I uninstalled this game when i entered huge cave with dragons and couldn't found the way back because its all similar corridors and enemies are respawning. Plot - it barely there, writing is terrible and i didn't care about it one bit. I bought this game on a sale to support dev getting fined by Autodesk but honestly its just not worth even that small fee. You can play 20 year old Diablo clone and have more fun with it than with this game.
3/10 on the janky side
Wanted to like it. Didn't. World/skills/art/music are all stunning and well-implemented, but the story and quest system is abysmal. After coming back to it three times, playing 2 hours, I don't regret putting that time in but I really dislike how short this game is and how little there is to actually do story-wise. It takes place in "Acts" so you can't just do whatever, whenever. You are confined to specific areas, despite them making each one fairly large, it's never really "open world" feeling like the Divinity series.
It's okay. Really enjoyed chapter one and two but chapter three feels rushed story wise and progression wise, a slog in terms of gameplay and not so fun. At chapter three the constant rolling of enemies is annoying. All of a sudden armour, weapons and recipes start being thrown at you from the first dungeon which messes with the pace of the game and your progression. Some more annoyances: hotbar could use two rows locked chests/doors, would be nice if you didn't have to open inventory and click the item to open them. The wildlife running away from you, cute in the beginning annoying at later game. Could use more placenames or better directions to quests so its easier to figure out which teleport to use. I think with a bit more experience and a bit more of time and balancing they could build onto this with another project. For me this was right in the middle of recommend/do not recommend. Some parts fun others drab. Good luck with the next project.
It's beautiful, intra-canonically cohesive, controls are fluid, spells all work and look great. I'd call it an Upper-Low-Fantasy game probably in the same vein as the Zelda series, and frankly if you don't play it you're missing out. Dev tips: Your game is hard AF lol, and super unforgiving in terms of crafting material scarcity with some (black pearl, blue pearl, red diamond) so rare that you only get so many shots and don't KNOW that going in until after you've used them. Maybe make those items DISASSEMBLABLE to recover those unique/ultra-rare items? Maybe add like another level or two on top of the level caps? Thanks for a great game~
Отвал всего (в плохом смысле). В 2к26 они всё ещё не починили это ублюдошное WASD управление. В ДЬЯБЛОИДЕ, матерь драконью вашу! Я требую синдром запястного канала, мне это необходимо, как воздух, я здесь за этим! Разработчики любой продукт своей жизнедеятельности объясняют желанием быть уникальными, не такими, как все. Ну да, выделились, вот вам перо с ободранного петуха за это. Единственные немногочисленные достоинства, капля мёда, это музыка (поднадоедающая вскоре) и визуал (исключительно текстуры, потому что ядовитую гамму разве что мёртвый ещё не поругал. В Лиге Легенд есть такой режим для любителей кислоты на экране). Это поделка, которая не имеет ничего общего с любыми из известных нам клонов Дьябло и Титан квеста. Тут просто океан недоработок, багов, софтлоков и духоты, и я не то что не знаю, с чего начать — мне буквы жалко на сие тратить. Самый молниеносный возврат средств за всю мою жизнь. Я как будто побегала в декорациях криво слепленной мобильной игрушки (из тех, что в старые-добрые любил обозревать Сыендук), но с накинутым бюджетом. Ничьё мнение не принижаю, но свою лепту тоже внесу — мне кажется, что большая часть положительных отзывов от непритязательных игроков, которые душу рвать за жанр не готовы и просто хотят самозабвенно потыкать во что-то незатейливое вечерком. Но мне лично даже для этих целей Wigmund не сгодится.
ซื้อมาเล่น ❌ ซื้ออุดหนุน ✔️ แต่ถ้ามีเวลาเล่น เดี๋ยวไปเล่นเกมอื่น 55555
Boring combat, boring story, boring crafting. Very tedious gameplay
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $43.5K | 103 | 69% | $19.99 | |
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