
Awaken as a soul from the Underworld. Discover who you are and explore an ever-changing open world full of mystery. Battle beasts and gods, or forge alliances with them. Die and be reborn in this adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Svarog's Dream, the absolute freedom to explore the world and make decisions is yours. However, every action influences the world around you, for better or worse.
You start as a lost soul, inhabiting human hosts who are desperate enough to embrace you. With each death, you revisit the underworld to possess a new body from a selection of unique characters.
While humans wage their wars on Earth, the Gods clash against each other in the sky.
Even with their immense power, they search for a means to gain momentum in their eternal battles. All existence is bound by the threads of destiny.
Except for you.
You have the power of free will, a gift the gods will go to great lengths to persuade to their side.

The old prophecy:
"Svarog, the first god, created six worlds and fell asleep.
In his dream, he created the seventh world, Earth.
Once he wakes up, Earth will cease to exist."
Embrace a living, responsive world filled with emergent stories, while also experiencing over 100 handcrafted quests.
Eat, cook, sleep, craft potions, upgrade gear, buy houses, take loans, and even evade debt collectors or headhunters, among much more.
Create your own character build using abilities from 12 unique classes, and equip them with hundreds of weapons, armor pieces, and accessories.

"We took everything we loved about old-school RPGs and then added a modern twist on top of it all."
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.00 | 903reviews | 90% | — | $485.6K |
| $7.35−65% | 34ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To all my Grim Dawn friends, check out this game. It has some similarities to GD like dual classing, open world, crafting and more. I wasnt sure when I picked it up if I would like it, but right now its the game I keep going back to over the other 1/2 dozen I bought during the summer sale. I can see myself sinking some hours into this game.
Never written a review before, but gods damned it's criminal how underrated this game is. What I purchased, expecting to just be a little hit of "Neurodivergent Crack" style game, turns out to be maybe the most profound and thought provoking experience I've played since Disco. Gameplay wise, pretty neat. Clunky as all getout to start with but once you settle in to a playstyle you like you get the hang of it. The progression is what really makes it for me though, I love any game that takes me from sniveling sh*t-heel to slaying entire hordes with a single arrow. Power scaling enjoyers look no further. The world it a treat. Sure, your imagination might be more important than your graphics card for this one, but the regions feel distinct and appropriately challenging or inviting, and filled with enough points of intrigue to make exploration fun and rewarding. The reincarnation system is a really refreshing take on death mechanics. Depending on your choice of avatars on a new life you might take a few drops to the stats, maybe a chance to change a playstyle, or maybe you'll be brought back as a feral hog. The Dharmic wheel ever turns. Performance wise, all I can say is Works On My Machine, which is honestly pretty close to spud-spec in 2026. Yeah there's a few frame drops here and there but they never gave me any grief. Apparently turning off V-Sync makes this game run better. But the real diamond in the rough here is the storytelling. No not the story itself, per se, but the way this game delivers it feels trully brand new. No spoilers, but each story beat is arrives in such a matter of fact, blase manner that the player is almost *forced* to create their own motives, which eveventually plays into the hidden trichotomy of the morality system. Alot of the freedom this game promotes itself with is partly illusory, but it works for it's purpose. This isn't Morrowind, it's a story about the stories we tell ourselves that has real lessons to take into real life. It's not subtle by any means, Diogenes is one of the first characters you meet and challenges you to find a single honest man, but that's ok, subtext is for cowards anyway. TL;DR, Ambitious and unapolagetically philisophical indie title that delivers on way more than you'd expect and then some. On sale for nine Australian Dollarydoos at time of writing so if you're as pretentious as me and don't pick this game up, you are blind the vision of your greater self and will be reincarnated as a lamprey.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great rpg. Takes a bit of getting used to as it doesn't work quite like any other. Resurrection mechanic is great. Plenty of choice when developing skills. Big open world with very little handholding. Storylines are interesting without being amazing. Overall its something like a cross between an arpg and a full blown story driven one. I highly recommend it with a strong 9/10 and, given that it is so cool I'd also suggest getting it with the expansion right away,
Fever dream of Diablo 2 & Grim Dawn with some Euro Jank-like stuff going on here, BUT its dope. You can trust me I once was a wolve who's entire pack was wiped out for not paying the troll bridge toll, I know loss. Hate losing progress, but the ability to find your old body is more than enough to hold me steady.
TLDR; Yes, yes, 1000x yes! Get the expansion too, VERY worth it. Svarog's Dream is an absolute gem of a game! There is so much to like about it that I'm not even sure where to begin. Suppose I'll start with the mechanical aspects. Shares some DNA with the likes of Grim Dawn in how the classes work, but I found Svarog's Dream far more accessible. GD felt more restrictive if you didn't have some kind of meta build going and constantly farming for better gear to get through to the end game. At least at default difficulty, Svarog's Dream is way more forgiving, you don't *need* to optimise every skill and stat and gear piece (but you can). Loot is fairly generous throughout and each piece can be upgraded to perform well enough. Class skills are more important and finding synergies between different classes can unlock some devastatingly fun combos, but you don't *need* to get heavy into theory-crafting the perfect build to clear end-game content. Because for the most part, you control the challenge. You decide how difficult of a quest to go on. You decide if you want to take on a monster 30+ levels above your character's level. All of this adds up to the best part, which to me is... You can actually roleplay. Shockingly, yes, an RPG in which you can RP. When you don't need to have all the loot and XP to "win the game", it opens up choices which are more "fun" than "optimal". And it works right from the start. You are effectively an immortal soul. The game opens with you taking a human form, and the game gives you a choice of characters to inhabit, each with their own little backstory. You can choose to lean into it for RP purposes (as I did) or ignore it and do your own thing. When your character eventually falls to any number of misadventures, you are reborn with a new choice of characters to inhabit. You keep your level, and can keep your existing classes and skills, or (again, as I did) respec them fresh to match the new character you'll be inhabiting. For each fresh character I chose, I would behave slightly differently in the world, but still leaning into the wider narrative I was building as a reincarnating soul. It was a level of roleplaying depth I have very rarely encountered in any CRPG, let alone an action-focused ARPG. The side-effect of this choice is that the gameplay stayed fresh right the way through, because the few times I died gave me a whole new build to come up with which made sense for that character, and a new playstyle to adapt to. One was a hunter, another a berserker, one a necromancer. Each wanted to watch the world burn, but for their own reasons. There is still so much I could say about Svarog's Dream that I have thoroughly enjoyed (I haven't even touched on how well the story supports RP with its branching paths and very tangible, game-world consequences, order/chaos soul and world states, faction wars, traits system, god favours, world events...) but I doubt anyone is going to read this far, and I could easily turn this into a thesis. 60hrs-ish for first run, doing basically everything to one ending of the main story, there are several endings and many alternate pathways to choose for replayability. Very highly recommend to RPG fans, ARPG fans, and fans of well-made, unique games in general.
This is one of those games that tries to boast about "difficulty" when in reality it's just brutally unfair and tedious. There is no difficulty, it just punishes you for playing anything but a ranged class, which easily cheese the entire game.. which tells me the dev didn't intend the game to be like this, but doesn't have the ability to properly balance anything. As a result, the dev used their inability to properly balance the archetypes as an advertising crutch. Difficulty is a measure of one's skill. Their ability to adapt to situations and apply appropriate tactics against the situation. Difficulty is NOT "play the most unbalanced builds and cheese the game, or don't progress at all." which SD is plagued with. Definitely don't waste your time or money on this.
This game is amazing. Such a great combination of open world exploration and ARPG character building and combat. Scratches multiple itches. Very unique and worth every penny.
This may be the most enjoyable game I've played since my first blind run of Elden Ring back in Feb of '22. No joke, I can't get enough of it. The story is enjoyable, the lore is great, and the world is ALIVE! Things are happening all around you all the time. Love it. That's it. Bam. Done.
The most beautiful game iv ever played. Never thought id say that about an action RPG. The game plays like top down Skyrim/Oblvion. It actually feels like an open living world which I didnt know I could get from a top down arpg. Thank you to the creators for making this <3 You're all amazing .
Titan Quest with Slavic mythology + Open World with day/night system. Quite the hidden gem.
Players by region
Where this game's players are, estimated from review languages.
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