
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $43.5K — a different platform, not this one.
Two twin brothers. A fellowship of warriors. And only one true King. Wigmund is a story-driven RPG set up in a medieval fantasy world inspired by those cultures - Anglo-Saxon and Celtic - which also inspired J.R.R. Tolkien. Build your fellowship and explore an open-world, rich with outlaw camps, ruined castles, dangerous caverns and forgotten ruins. You are not limited by classes. Develop your knight in favor of speed, health, damage or preternatural abilities. Unique game-play for swordsmen Control Wigmund's sword with gestures, your mouse becoming an extension of his weapon. It is really different and it might take practice before you can master it. That is not all, getting out of trouble with dodges and rolls is also required! No boss fight can be a simple stand-still hack & slash but an opportunity to prove your sword mastery. Move with WASD, attack once with a left click. Swipe the mouse to your left and your hero will slash to the left, swipe the mouse to your right and your hero will slash to the right. Archery The archery build offers the opportunity to engage enemies form a safe(r) distance. As you might expect, this is easier to learn and use than the way of the sword. Professions We have included three professions: Medicine , Crafting and Survival . With Medicine one will be able to craft potions for healing and elixirs that will increase stats for a longer duration. Collecting herbs will play a crucial role in this profession. With Crafting one can create some auxiliary armor pieces, item upgrades and jewels for enhancing items and weapons. Collecting animal hides and mining will be very important in crafting. And finally with Survival one will be able to fish, hunt and create different gastronomic experiences. And yes... with the proper dwarven fishing pole, one might even fish some treasure. Detailed equipment In addition to standard equipment items various other character equipment pieces were added, like tomes, knee-guards and arm-guards. Invest the reagents and rewards you collect along the journey in equipment. Talents There are available perks with four specializations: two handed sword ("Sword"), sword & shield ("Shield"), bow ("Ranger") and Exorcist for a melee-caster type of build. Vendors will provide re-specialization runes that will reset all points invested in any talents and attributes for a quick in-game re-specialization for players that would like to try out more than one build. Abilities Many abilities are available. Some of them reflect the Talent/Perk system. They include (but are not limited to): a holy shield for Exorcists, a Dagger Storm for Rangers and a Shield Wall for Sword & Shield warriors. Special attacks Crush your foes with devastating special attacks that will give you the upper hand in a battle. Preternatural skills Unleash various up-gradable preternatural abilities that will aid you in battle, either defensively or offensively.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $2.99−80% | 38ratings | 76% | — | not modelled |
| $2.99−80% | 829reviews | 80% | — | $43.5K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 158 | 98% | Free | |
| $43.5K | 829 | 80% | $2.99 | |
| — | 1.1K | 88% | $19.99 | |
| — | 315 | 94% | $24.99 | |
| — | 275 | 72% | $49.99 | |
| — | 753 | 90% | $24.99 |