
A classic fantasy adventure set in a hand-crafted, small open world. With grandpa’s old blade, you'll go on quests to secure the forest, hunt for upgrades in caves, and delve into old tombs as you uncover the plot threatening the village. Rise to become the hero the town never expected to show up.
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About
Feeble Origins is a small adventure with a retro tone that puts the spotlight on the melee class of adventurer and trades away the complexity of modern gaming for a classic feel. Instead of experience points and sprawling skill trees, your progression comes from meaningful gear upgrades, the story you uncover, and the world itself.
Your travels have led you to Makestone, a quiet village perched on ruins so old only the Giants can pronounce them. Adventurers have chased its rumors for generations, and the few who return don’t offer much in the way of details. The abandoned loot they left behind is what brought you here in the first place. Now that you’ve arrived, it’s up to you to discover what lies beneath Makestone Village…and pick up whatever you can carry out along the way.
The world of Feeble Origins is non-linear and becomes more open the more you progress, letting you choose your path with each quest. Venture further into the woods, descend into crypts, or brave the caverns. Each location holds its own secrets, puzzles, and fragments of a deeper story.
Every new weapon or armor piece is a meaningful upgrade, with each choice making a difference in gameplay style. Combat is straightforward but viscerally satisfying, with each swing, block, and dodge feeling earned.
With each quest, you'll uncover pieces of a growing mystery: Why are the dead rising? Who is behind it? And what lies beneath Makestone Village?
Feeble Origins is built to evoke the warmth of retro RPGs--not through pixel-perfect imitation--but through tone, pacing, and simplicity. It's a game that respects your time, rewards your curiosity, and invites you to settle into its rhythm.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Genuinely one of the best little things I've mucked about in in a long time - going in understanding it was an indie game doesn't do it justice. It's really much more entertaining than that. It's a lot more worthwhile than that. I won't say *too* much, but noting that your character snarkily writes notes into the journal as you do quests was cute. The dialogue is nice, where seen, and there's a lot of time and effort notable in a variety of areas; I found myself wandering around aimlessly simply because I could, and because I might find something somewhere to interest me. Finding NPCs or hidden chests or sidequests, or heck, just random mini-bosses, was always a nice little touch. You can make it easier on yourself if you grind, but it isn't necessary; the items you get from chests don't hinder your movement speed nor did I find them lacking in providing moderate defense, and none of it's exactly necessary if you learn to time your little dodge rolls. (Sidenote; fun to roll around. I genuinely find how fast the character just Sonics into a roll and then up back into its slightly clunky normal state to be rather amusing. 10/10, spent the entirety of dungeon-delving rolling and I hold no regrets.) Still, the extra grind and investment, as mobs respawn when you re-enter a zone, is worthwhile and there are items that definitely make it easier. (Though, I *do* recommend holding off on grinding until you discover the bandits and onward, as they are actually semi-worth farming if you've been having a tough time.) I've yet to try the spears, but the swords and mace I picked up were interesting and their power attacks were pretty neato. Light attacks are superior, of course, but the heavies are unique and are great for clearing mobs that can't penetrate your armor. Speed factors in, too, though not insanely as from what I can tell, though I do prefer the quicker weapons for the better swing-and-dodge strat. All in all, I dunno' what else to say; I have had this in my library for a while, went and played it today whilst in a kind of poor mood, and found a game I intend to invest far more time in exploring and working at as, at the time of writing this, three dedicated hours has not gotten me to the whole of the game nor all of the weapons yet. For something I discovered was 5$ still, I can't say that that's a bad price at all. If anything, it's generous. The only complaint? I hate the projectile mobs. Looking at you, catacomb wizard man... thing... Whatever. TL;DR - It's a good game, it's not terribly grindy, the controls are easily manageable, the dialogue is fun, the characters are well-written, and the price is easily cheap for what you're getting.
This is my first ever review. I bought the game yesterday evening. It's now 3am and I have to be up at 7am. I am obviously thoroughly enjoying it. I like bespoke (rather than generated) dungeons. The combat is a bit basic but I don't like learning loads of combos so I'm happy. Don't be fooled; there is subtly to the combat. If you use a slow high DPS sword against a skeleton then it will hit you twice (hard) before you take it down, so you have to use a faster lighter sword. I have probably bought and used more than the usual number of potions which is maybe why my equipment is making the skeletons rather a challenge but then I discovered you can harvest bushes for coins, so now I can always have a few more health potions handy (you could harvest 2000 bushes to get enough money to buy top end equipment before you leave the village if that's the way you like to play - but please don't as you will turn the game into little more than a walkthough for yourself). This is a modest, inexpensive, enjoyable game. I recommend it and I look forward to further updates.
Its not the money that's a problem, its the hours that I will never get back. Since when is being an adventurer the same as being a gardener? I made more money chopping down bushes than adventuring. Because the bshes repopulate any time you leave a screen and come back, you could make enough money to buy all the high end gear before ever fighting a monster. The game mechanics are horribly simple, press a key to swing. No blocking, no need to time attacks, just keep clicking the mouse. Boring.
It's been 9 months since my review, and it is time to edit. i left what i wrote at that time so you can see the game improves You can now buy armor, you can block with your shield and fighting has overall improved. The area of the game has grown. There are new quests. Updates come slow, but the dev is honest about it, and honest about doing the things he promises. I still enjoy myself when I come back to see how it fares.Still recommended. The game is oldfashioned simple hack and slash. There isn't yet a lot of content, but what there is worked flawlessly on my rig. The fighting is very simple and you can't block with your shield, but the dev has promised that will be implemented. The sword you have from the beginning is..yes..feeble! You can hardly manage the smallest critters, but you can attack bushes, and there is a lot of bushes, and they will drop money and hearts, which are a tiny bit of healing. Soon you can buy a better sword, and you can kill more critters and reach some small caves where you can smash barrels that have money and hearts. After a while you can get an even better sword and perhaps a shield, and then you are good to go adventuring. You can't buy armor yet. But if you explore you might find chests that has some armor. You don't get xp, finding chests that holds bigger hearts that will improve you health, is, at least so far, the only way to get stronger. I find the game charming and entertaining, and for that very cheap price, it is definately a recommended from me.
great game, still in dev. but its has so much potential to be a great game. Mechanics are basic but once you figure out how to control the movement and beat enemies that are better than you, the game is a breeze. just waiting for the game to be complete and I 100% believe that this game will be one of the few underrated RPG exploration games on steam
[h1] Featured in my Lost on Steam Episode 6! [/h1] Rather just check the video instead of read? Me too: https://youtu.be/o27cvILIlHo I started a new short segment called "Lost on Steam" which features games that have few reviews for one reason or another. Definitely not necessarily negative, just games that slipped by people. This is one of the featured games this week! A Feeble Saga is game that could be much more than it is. It suffers from a really bland selection of monsters and a rather confusing map / exploration system. Combat is EXTREMELY basic having not much more than a slice to attack monsters, no matter the weapon you're using. Exploration feels tedious and the areas to explore aren't anything noteworthy. Honestly the project feels a little too ambitious for the people that made it. If combat were more involved I could rate it higher and look past the issues, but it's not. tl;dr - Combat is too simple. Game is too tedious. Needs a lot of work before a worthy release happens. An unboxing for video games! You can watch the highlights of this game and the two others featured this week here: https://youtu.be/o27cvILIlHo Join the Curator group for more review like this: https://store.steampowered.com/curator/34634494/
its a cute little half-serious rpg that reminds me of my childhood playing games like Dark Alliance and Bard's Tale and other older RPGs, and its honestly pretty fun despite how bare bones many mechanics are; However, as a fervent history nutcase, one thing drives me crazy. The weapons. They give real historical names to all the weapons, and then have the models have..... nothing close to the weapon theyre using the name of. its deeply odd. A falchion is a single-handed knightly sword like youd normally picture, but with a single edged broader blade for cutting unarmored targets better, in this its some weird large curved sword. A Kris is a breathtakingly beautiful wavy sword from the philipines that i constantly question why is left out from fantasy because it looks like the epitome of all things elven, and this game has a sword called the 'kris'. The kris in the game, however, if a flamberge *greatsword*..... scaled down to the size of a knife in your hand. Which looks.... a little bit hilarious. Longsword just means 'two handed sword.' The longsword in this game definitely isnt that and its description is 'maybe a little bit too long' if that gives you any indication. A b*stard sword is literally a shortened longsword designed to be usable in one or two hands depending on the situation - all non-greatswords in dark souls, for example, are actually bastard swords because of how theyre all designed to switch from one to two hands. The description of a b*stard is "Only the finest barbarians can wield this monstrous weapon" Its just... odd. It confuses me on a deep, and spiritual level (im joking, if you cant tell.) Why go through the effort of finding so many real historical weapons and nomenclatures if you're then going to seemingly go out of your way to make them as wrong as possible? Is this just a jab at history nuts like me to drive us insane? Maybe, hell if it were i'd buy the devs a cookie cause thats clever as f*ck. Anyways, sword rant over, its a cool little game for cheap, and i do recommend it.
no geral gostei só falta mas jogo... está incompleto ainda...
Beautiful visuals, great dialog, fun quests, and really good music! Straight-forward and easy to get into. A surprisingly relaxing RPG that's hard to walk away from. Caves/Crypts/etc are particularly good! Will certainly be playing some more and have recommended to my friends.
Its still very early goings on this game so far but its got full controller support and while not the most eye pleasing game i've played, there's something about this gem that pulls me in again and again. Do yourself a favor and get in on this one now to support the developer.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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