
Where the Bees Make Honey tells a story about reflecting on different moments from a childhood, which are played and experienced from an adult perspective. At its core Where The Bees Make Honey is a narrative puzzle adventure game, with playable childhood moments filtered throughout.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
uma coxinha de 20 reais traria mais alegria than this game. Buy the 20 conto coxinha porque esse jogo aí é bad [spoiler]for a caramba![/spoiler]
I'm kind of mixed on this game, but mostly, I just don't think it's very good, either narratively or mechanically. It clearly very badly wants to say something, but doesn't have anything really worthwhile to say. It's very shallow thematically, and while it does have some interesting and somewhat artistic chapters, they're bogged down by a sort of mechanical jank that can be frustrating to work around. The best parts of the game are the perspective puzzles, but they're tragically short and not terribly difficult. If you like art games and don't mind a bit of jank, and maybe if it's on sale, sure, get it, but otherwise, you won't miss much.
Where the Bees make honey is supposedly a story about remembering childhood that is unfortunatly very buggy. Aesthetics: Truth to be told the artstyle is either hit or miss. While I really like some cutscenes and the feel of some levels, it can look extremly unpolished in others (e.g. the designb of the kid). Same with the sound effects. The completed level sound for example is pretty obnoxious. Story: You play as a woman who is stuck in a dead end job who remembers her childhood. Or at least that is what I gathered while trying to play the game. In some levels it is pretty hard to follow the story for example the rabbit level where you aimlessly run around while also just not really listening to what is being said. Gameplay: The gameplay is definetly the weakest point of the game. You kind of feel a bit lost in a few levels unsure what to do. The levels where you have to rotate islands are in theory super creative but it is extremly hard to navigate within these and I got stuck several times which ultimately just made me loose interest in the game altogether. Side-Note: I do think that the game has potential. Some cutscenes are very beautiful and the premise itself is cool too. I just feel like the gameplay is all over the place: trying too many things at once and this is the reason why it feels very flat. It feels more like a game in production that tests out what it could be rather than a fully finished game.
Nostalgic Reflections and Puzzles: Unearthing Memories in "Where the Bees Make Honey" Rating: ★★★☆☆ (3/5) "Where the Bees Make Honey" invites players on a journey through the memories of a young woman as she navigates the complexities of life, love, and change. With its unique narrative structure, emotional themes, and a blend of puzzles and exploration, the game offers a reflective and occasionally poignant experience that aims to capture the essence of personal growth. The visual design of "Where the Bees Make Honey" showcases a distinct and handcrafted art style that evokes nostalgia. The game's contrasting environments—ranging from the mundane to the fantastical—aim to mirror the protagonist's journey through life's different phases. At its core, the game intertwines the protagonist's present reality with her memories of the past. Players explore various vignettes that represent pivotal moments in her life, piecing together the narrative through exploration and puzzle-solving. The emotional themes and relatable experiences the game portrays stand out, allowing players to connect with the challenges and growth the protagonist undergoes. The narrative exploration of change, dreams, and personal choices adds depth to the storytelling. The blend of puzzles and exploration mechanics provides variety, encouraging players to engage with the environment and solve challenges to progress. However, the game's disjointed narrative structure might lead to moments of confusion, as players transition between memories and the present. The pacing and cohesion could be inconsistent. Some puzzles might feel more like obstacles to the narrative flow rather than integrated challenges, potentially impacting the immersion for players seeking a seamless experience. In conclusion, "Where the Bees Make Honey" offers a narrative-driven exploration of memory and personal growth, aiming to capture the complexities of life's journey. Its unique narrative structure, nostalgic visuals, and emotional themes create a reflective experience. While the game's disjointed pacing and occasional narrative hiccups might limit its impact, those who appreciate introspective storytelling and the exploration of personal memories will find themselves immersed in the emotional tapestry of "Where the Bees Make Honey," where every memory uncovered is a step towards understanding the intersections of life, dreams, and change.
i really don't mind low quality graphics and obvious tight budgets.. but I can't stand bad and confusing gameplay. especially when the options screen is bugged and i can't adjust anything to make the game even a little more enjoyable. loved 3D cube puzzles ever since captain toad but gave up on this game after the third or so. a game with hardly any tutorial should at least not put the camera angle and interaction tool on the same keys so i can take a guess if i'm gonna see what i'm doing or kick myself off the platform blindly.
''im not like other people and nobody understans me'' ''my family once said ım special but all the other hoomans killling meeee'' all the story u got really. game is buggy and feels incomplate.
I really, really tried to give this game a chance... But the platforming is God awful. There's almost never a walking or running animation. The player character moves so slowly that you wonder if you're doing something wrong.
nawet nie wiem co o tym napisać
lindo fofo
短めのゲームなのでセールの時にちょっとだけやりたい時に遊べば良いでしょう。色んなジャンルで遊べたので満足しています。日本語無くても遊べます
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Clam Man | $23.8K | 154 | 94% | $9.99 |
| Invasion: Brain Craving | $23.8K | 350 | 45% | $1.99 |
| Trust No Bunny | $23.8K | 164 | 95% | $5.99 |
| Clawfish | $23.8K | 630 | 92% | $2.99 |
| Mecha Ace | $23.8K | 157 | 87% | $5.99 |
| Looking for Heals | $23.8K | 127 | 74% | $9.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Project Zomboid | $239.1M | 461K | 94% | $19.99 |
| No Man's Sky | $230.9M | 412.2K | 85% | $23.99 |