
The Beginner's Guide is a narrative video game from Davey Wreden, the creator of The Stanley Parable. It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 10 → 15/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1065 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Whenever I get into an argument with someone in the future about "the death of the author," I will just tell them to come play this game. It's not a defense of the idea, and not a refutation either. Whenever someone insists they understand the purpose of art what it should be, I will just tell them to play this game. It's messy and sad and makes you feel kind of bad. It's perfect at explaining what words fail to fully convey. It's not about game development. It's about what it means to be human. I did cry. If I said anything more about the game itself it would be too ironic. I highly recommend it.
I've had this game on my wishlist for years, and I finally tried it out. I had imagined it as a narrative puzzle game, and really it's just a narrative. I don't believe Coda was an actual person in this story, but Coda represents some real concepts and real people. Possible spoilers ahead, in case you care about that: ------------------------------------------------------- The message I got from the game is that sometimes you'll see people that have a problem, and that you feel like you have to fix them. But in the process you don't naturally gravitate to first understanding them, so you try the wrong things, go too hard, and give them no space. They push you away because your attempts to help them are only causing harm instead. The lesson I think to take from the narrative is that you don't need to fix people, you can show your care and be open to listening, but if they don't want to "be fixed" or even talk to you, forcing it is not a good idea, no matter how good your intentions are. And in the same respect, you may feel that you need to fix yourself, that there's a problem with you that you discover in your same attempts to fix the other person. But that's shown to mostly be hindsight, and in the process of trying to fix your problems, for the sake of efficiency or for the sake of negating any wrongs you've made, you may find that you can't negate the inefficiency, you can't fix your mistakes, and it can cripple you. You may find that the healthiest option to begin with, was instead to let it go, forgive yourself, and move forward with what you've learned, because what you've learned isn't nothing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game for game developers from game developers. I highly recommend if you are working in a creative sector.
One of the most touching games Ive played in a while, if one person is reading this, I love you dude I miss you tons everyday even if we still talk, to the man who bought this for me thank you I wouldnt be here or me without you <3
One of the most fascinating narrative experiences I've ever had in media in general, much less in games. A fantastic example of how using the medium of games in an interesting way doesn't have to mean depending on choice and interactivity in the traditional manner.
Anybody who tells you this game is not worth playing because it doesn't offer you anything you cannot get from watching a playthrough simply didn't get it. Go in blind, it only takes 90 minutes. You'll come out better for it
If you struggle with the feeling of not being good enough, and rely heavily on external validation, this one will hit home. 10/10 (bring tissues)
If you want to play this game I think you should first play The Stanley Parable Ultra Deluxe and if you liked the game then play The beginer's guide. Wow this game. It changed the way I view art and the author behind it and showed the power of games as a means of telling stories. What I mean by that is you can't make this into a movie or a book or a poem or anything else. It would be impossible to do so. The beginer's guide works because it is a video game. This is one reason I love this game (and The Stanley Parable Ultra Deluxe it's my favorite game of all time) but I don't want to say more about The beginer's guide witout spoiling it. It's the most video game game ever. I love it
Wow...this, legit made me ugly cry. I implore you to not read any reviews of this game until you finished playing and just go into this as completely blind as possible. If you're a creative in any sense and are dealing with ♥♥♥♥ in your life, this is going to speak to you in a way that's (being honest here) gonna hurt. Like a deep tissue massage, it hurts to go through, but afterwards you'll be glad you did it. It's bittersweet, heavy on the bitter. As anything therapeutic, its not here to help you through your problems, but to contextualize them, so you better understand them, and in turn, know how to deal with them better.
Such a well-told commentary on the way we interact with the act of creating things. I especially loved the way it tackled games as an art form versus games as a form of entertainment, and a lot of the game hit close to home as someone who spends their time creating (though not games, but drawings). The visual design of the game may not be technically impressive (of course, because otherwise that would go against the whole point) but it still managed to leave a lasting impression through the pure nostalgia I felt. All in all, don't try to force coda-pendency
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $818 | 12 | 83% | $1.99 | |
| $0 | 19 | 58% | Free | |
| — | 0 | — | — | |
| $742.3K | 2.6K | 72% | $19.99 | |
| $10.6K | 43 | 93% | $12.99 | |
| $8.3K | 35 | 91% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 17.2K | 83% | $14.79 | |
| $4.2M | 10.7K | 94% | $19.99 | |
| $4.2M | 15.1K | 87% | $14.99 | |
| $4.2M | 15.9K | 89% | $9.99 | |
| $4.2M | 4.8K | 96% | $24.99 | |
| $4.2M | 4.8K | 57% | $39.99 |