
Where the Bees Make Honey tells a story about reflecting on different moments from a childhood, which are played and experienced from an adult perspective. At its core Where The Bees Make Honey is a narrative puzzle adventure game, with playable childhood moments filtered throughout.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I wanted to like it, but there were times the mechanics were absolutely unplayable. The plot was also not very clear or interesting.
Demasiado surrealista para decidir si es un buen o mal juego o si la historia tiene algo que ofrecer. Todo es tan inconexo cuando se narra la historia, hay tantos generos mezclados entre sí sin relación, la música y efectos visuales rozan lo extravagante... Todo es tan experimental y de tan baja calidad que no dejará indiferente a nadie. En teoría la historia consiste en eres una persona que trabaja en maketing telefonico (esto es jugado en primera persona) que por razones de escapismo decide narrarnos lo feliz que era en su infancia a traves de cuatro segmentos que representan las estaciones del año: lo feliz que era cuando se vestia de abeja (juego de plataformas rotatorios), lo feliz que era montando en bicileta y causando algún incendio en invierno (walking simulator), como en verano podia disfrutar en su casa de verano (juego de carreras en un 4x4 de juguete) o como disfrutaba creando historias mientras iba en Halloween a recoger caramelos (¿stealh en vista lateral? No se como definirlo), perderse en un centro comercial (plataformas en 3D eres un conejo que representa a la madre). Al final de cada "trama" hay un puzzle donde se debe recoger tres amuletos que representan panales de miel muy similar al estilo de Capitan Toad y que es lo único que puedo destacar del juego. Al final de este volvemos a la primera persona para darnos a elegir si queremos huir del trabajo o continuar; la primera opción es extraordinariamente rara que debe ser vista para entenderla. Personalmente, antes de comprar este juego recomendaría a todos que viesen algún let's play en Youtube.
여자애 눈이나 표정이 펭수같아요ㅋㅋㅋ 잠깐동안 짧게 사람이 나오는 장면은 처음봤을때 공포게임 하는 느낌이었어요ㅋㅋㅋ 그렇지만 그 외 다른 부분은 장면장면이 너무 예쁘고 감성적이에요❤ 차 운전하는 부분에서 빡종함 키보드 반으로 접어버릴뻔 조작감 핵구림ㅠ-ㅠ 조작감도 구린데 투명벽에 끼이는 버그 같은게 있어요 엔딩 보고싶어서 열심히 했는데 화면도 뿌옇고 너무 흰색이어서 눈아픈데다 조작감 구리고 버그있고 벌집은 공중에 떠있어서 점프하기를 바라고 있고... 😭😭 난 못해! 안해!!
Μου άρεσαν οι πίστες και τα puzzles, και το γεγονός ότι άλλαζες χαρακτήρα σε άλλες πίστες. Διαπίστωσα κάποια μικρά bugs στο περιβάλλον, αλλά στο σύνολο ήταν ένα πολύ όμορφο παιχνίδι!
I had 3 strokes during the rabbit scene and had to play through the entire stinker of a game twice to get full completion 10/10 Sunny Honey, go to hell
What a beautiful game. I loved it!
I really like the melancholic vibe, the narrative and the music, but the gameplay is, to be honest, garbage, buggy and barely there, so that it just becomes a frustrating experinence more than anything else.
This game is 50 ideas held together loosely by string while it swings wildly from nice animation to pretty bad. So far it's worth the 1 buck I spent on it, but I'm pretty happy I didn't spend more.
没有中文,看不懂,白瞎了。。。学渣的痛苦
I mean it was ok. A little bit buggy in some places, but an intimate story with a good heart.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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