
Where the Bees Make Honey tells a story about reflecting on different moments from a childhood, which are played and experienced from an adult perspective. At its core Where The Bees Make Honey is a narrative puzzle adventure game, with playable childhood moments filtered throughout.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 77reviews | 36% | — | $23.8K |
| $9.99 | 78ratings | 50% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i really don't mind low quality graphics and obvious tight budgets.. but I can't stand bad and confusing gameplay. especially when the options screen is bugged and i can't adjust anything to make the game even a little more enjoyable. loved 3D cube puzzles ever since captain toad but gave up on this game after the third or so. a game with hardly any tutorial should at least not put the camera angle and interaction tool on the same keys so i can take a guess if i'm gonna see what i'm doing or kick myself off the platform blindly.
One hour of playtime? less than stellar directions. That bunny would not jump when i told it to and thats the only reason it took me 1.4 hours instead of 1. Not worth 10$, but i got it in my humble bundle. I will probably not be doing a second playthrough to get all the achievements, which is saying something because usually im an achievement hunter.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
短めのゲームなのでセールの時にちょっとだけやりたい時に遊べば良いでしょう。色んなジャンルで遊べたので満足しています。日本語無くても遊べます
Though not without some minor bugs, this game is incredibly peaceful, and simply enjoyable to play. The stand out best parts are the voice actresses incredible performance, and the "Ghouls and Ghosts" song which I enjoy a lot. I played this game on PlayStation a few years back, and returning to it, it seemed less buggy than I remember, so I do not know if it has been patched or if the PlayStation port was worse, but it definitely played a bit better. I will admit up front that the game is not perfect and is lacking polish, but it's simple a joy to play, and the Lantern part gives me chills every time. Ultimately my primary complaint is that the game is too short. I would have loved to spend longer in Sunny's imagination, platform more as a rabbit, drive through the forest as an RC car, and solve the cute Beehive puzzles. This game has an incredible foundation, and if it had been explored further would be one of my favorite game of all times. As it currently stands, though I love this game to death, I would recommend that if you do get this game you wait for a sale as it just is not quite long enough to justify $10 for most people. That being said, if you do get it, regardless of price, know what to expect and I think you will enjoy it. Here's to hoping a longer sequel comes out some day.
I'm kind of mixed on this game, but mostly, I just don't think it's very good, either narratively or mechanically. It clearly very badly wants to say something, but doesn't have anything really worthwhile to say. It's very shallow thematically, and while it does have some interesting and somewhat artistic chapters, they're bogged down by a sort of mechanical jank that can be frustrating to work around. The best parts of the game are the perspective puzzles, but they're tragically short and not terribly difficult. If you like art games and don't mind a bit of jank, and maybe if it's on sale, sure, get it, but otherwise, you won't miss much.
nawet nie wiem co o tym napisać
really don't recommend this game. basically none of it was enjoyable. pros: a cute concept cons: cute concept poorly executed--ok look, i get it. most of us are unhappy with adulthood, unhappy with how our lives turned out, unhappy with the current state of the world. but a lot of that's already been said, taken apart, reassembled, examined from every angle with a microscope. if you really want to be able to do something with regret and nostalgia and feeling betrayed by the world not being the way adults swore it worked, you have to do something novel or do it so perfectly nobody minds that it's already been done to death. this game achieves neither. motion sickness--looking at other reviews that mention motion sickness and mouse sensitivity, well it seems like at some point they added a slider that reduces sensitivity, but i still had major motion sickness issues even after turning the slider all the way down. movement speed--controlling the character in the third-person modes felt like trying to make them move through sludge. glitching--i actually ended up quitting the game and giving up when i reached the rabbit level. it was already awful trying to force the rabbit through jumping on the rocks so when i landed a little too close to one and started sinking through the earth, it was almost a relief. here in the infinite grassy void i don't have to fight the controls anymore, i can just exist. i bought a bundle on sale that included this game, which was fine. if i were you, i certainly wouldn't buy it for its own sake, nor would i pay full price for it.
Nostalgic Reflections and Puzzles: Unearthing Memories in "Where the Bees Make Honey" Rating: ★★★☆☆ (3/5) "Where the Bees Make Honey" invites players on a journey through the memories of a young woman as she navigates the complexities of life, love, and change. With its unique narrative structure, emotional themes, and a blend of puzzles and exploration, the game offers a reflective and occasionally poignant experience that aims to capture the essence of personal growth. The visual design of "Where the Bees Make Honey" showcases a distinct and handcrafted art style that evokes nostalgia. The game's contrasting environments—ranging from the mundane to the fantastical—aim to mirror the protagonist's journey through life's different phases. At its core, the game intertwines the protagonist's present reality with her memories of the past. Players explore various vignettes that represent pivotal moments in her life, piecing together the narrative through exploration and puzzle-solving. The emotional themes and relatable experiences the game portrays stand out, allowing players to connect with the challenges and growth the protagonist undergoes. The narrative exploration of change, dreams, and personal choices adds depth to the storytelling. The blend of puzzles and exploration mechanics provides variety, encouraging players to engage with the environment and solve challenges to progress. However, the game's disjointed narrative structure might lead to moments of confusion, as players transition between memories and the present. The pacing and cohesion could be inconsistent. Some puzzles might feel more like obstacles to the narrative flow rather than integrated challenges, potentially impacting the immersion for players seeking a seamless experience. In conclusion, "Where the Bees Make Honey" offers a narrative-driven exploration of memory and personal growth, aiming to capture the complexities of life's journey. Its unique narrative structure, nostalgic visuals, and emotional themes create a reflective experience. While the game's disjointed pacing and occasional narrative hiccups might limit its impact, those who appreciate introspective storytelling and the exploration of personal memories will find themselves immersed in the emotional tapestry of "Where the Bees Make Honey," where every memory uncovered is a step towards understanding the intersections of life, dreams, and change.
Oof. I found myself being actively irritated by this game. It's an interesting concept: a young woman is stuck in a dead-end, soul killing job and finds herself reminiscing about her childhood. But this game feels like it's still in its development stage. The sound levels between the narrator and the game effects is off balance, which triggered me to frantically reach for the volume button on several occasions. There's no explanation of the in game controls - you just kind of have to figure it out. I didn't see a way to save the game if I wanted to quit mid-storyline. There are some environments that you are supposedly able to explore, only to quickly find out you have one path you have to take. And there are a few... levels? where you have to navigate an environment, and if you miss a jump (which is easy to do since the controls are a little wonky) you have to start back at the beginning. The final straw is that (to me, at least) the narrator comes off as a little whiny. She keeps talking about how she was sUCh a sPeCIal cHiLD who just saw the world so differently from everyone else... I don't know, maybe I'm just a grump. I just couldn't connect with her. The only good thing is I received this game as part of a Humble Bundle so got it at a steep discount. I've played several other games by the company that made this one and enjoyed them; this one was just not for me.
I don't write reviews. It's not my thing. I don't usually feel compelled to tell people if I loved something or hated it, but ♥♥♥♥♥♥♥♥♥. This isn't a review, it's a warning. Don't waste your time. The big takeaway from this game is to live your life...this is not living. I want to uninstall this experience from my brain. PROS: • The game is so short, I'll forget it existed. CONS: • There are barely any options, just invert axis, and turn sensitivity from Throw Up Instantly to Still Too Fast, But This Is The Lowest It Goes. Don't bother playing this with a controller. • The controls. ♥♥♥♥♥♥♥♥♥. Again, don't play with a controller. Something happened with the mapping where moving diagonally makes you move at ♥♥♥♥♥♥♥ 1 pixel a second. Just use KBM. Jumping is not intuitive for people who have been gaming forever. You need to jump way ahead of the edge or you just fall off. I can't imagine this is casual friendly. Explains why people were complaining about the bunny level. The "platforming" was annoying when trying to jump the way I would expect in any other game. • The audio. I had this game at 50% in the beginning, could barely hear the VO. Then I had to emergency turn it down to 13% because the balance is ALL OVER THE PLACE. Headphone warning. Thank ♥♥♥♥ I have speakers. • The Story. This was clearly written by a bunch of dudes trying to cash in on the cozy puzzle game genre on the heels of Life is Strange. The story feels so hollow, the gameplay is disjointed and doesn't allow any room to enjoy story, which I guess is good, because the story is so surface level, anyway. "Office job bad. Everyone is an NPC at work, except me. I used to have an imagination. Remember all the fun I had as a kid? I should do more imagination stuff. The End." I wish I was kidding. • The VO. Ouch. I wouldn't be surprised if they got someone from r/RecordThisForFree. The emotion is in the wrong places. I think the best VO was from the lady who calls you in the office & tells you she doesn't know how to use email (the only time I laughed). • Graphics. This is an asset pack mishmash. First, it looks like Stanley Parable, then a janky side scroller, there's an isometric walking simulator, rotation based puzzlers, a level where you're randomly a rabbit, then a car. I do understand where the devs were going with this, but my word. Disjointed is really the word for this. I WISH it were stylized. It would make it SO much better. Most of the other stuff I've listed are easy fixes, too. Obviously a graphics overhaul would take too much money/time, BUT, I do think their next project could definitely learn from this. In short, I genuinely thought this was a college project and was going to write it off, for that reason, but this is a kickstarter game— at least the game was made, lol. The screenshots make it look like it was going to be like Fez (fantastic game, wish it was anything like Fez). The puzzle sections are so simple, I think it's taken me longer to write this review than play the game. Unfortunately, I've left it open this whole time, so I can't even check. Oh well. Save your time, come back for the next one, maybe.
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