
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 193 reviews with recorded playtime.
Reviews
Themes across 193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can't even imagine how painful it is, but I realized something. This game isn't a game, it will be part of your life and reminder about cost of life. And after the plot you either gonna break optimistic hopes or gonna start make your whole life better in all possible ways.
If you a depressed or have any pre-disposition toward being depressed or suffer from other mental health issues. Even if you know someone who has committed suicide or nearly gone through with it yourself, DO NOT PLAY THIS GAME. I wished there was a warning for this game so that certain consumers do not have to suffer.
What Remains Of Edith Finch is a game where you uncover the secrets and the truth about the Finch family in the Finch house. On your journey with that purpose, You interact with different objects of the Finch family in their own rooms, where in the end it triggers a memory or a sequence of a Finch family member. You can then learn who they were, what they were doing and how it ended for them. In my opinion, What Remains Of Edith Finch was never intended to be a happy and wholesome game. The whole vibe I was getting was curiosity, but also sadness. The ending especially portrays that idea. As you sink deeper into the game, there could be a chance that emotions are going to be very high playing this game. Eventually making you shed a tear if you are very infested into the story and the world. What Remains Of Edith Finch strongest element is undoubtedly the story writing and how the player reacts and feels. It's a game mean't to create emotions and thoughts for the player to convert them into reality. Seriously, If you want to experience a very emotional story in a short span of time, What Remains Of Edith Finch is the game you are looking for.
[h1]What Remains of Edith Finch Review[/h1] Like many recent players, I picked up this game after watching a YouTube Short featuring Calvin Finch's swing scene. That clip alone was enough to convince me to give it a try. Personally, I didn't resonate with the story as deeply as many others seem to have, but I still had a genuinely enjoyable time. The game is structured as a collection of short stories, each with its own unique gameplay mechanics. Every story reveals just enough to keep you invested and wanting to discover what happened next. I picked it up during a 75% off sale, and honestly, it's fantastic value for the experience you get. The game is the perfect length, it never overstays its welcome or becomes repetitive and it has a few nice twists that keep you engaged throughout. I initially played the game on my Steam Deck OLED, but the performance was rough, with frequent shader stutters even on Low/Medium settings. I switched to my PC and ran into the exact same issue. What fixed it for me was adding the following to `Engine.ini` file - [/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1 The Engine.ini file is located in %LOCALAPPDATA%\FinchGame\Saved\Config\WindowsNoEditor\ You can also check the PCGamingWiki page for this game if you want additional fixes, such as Disabling Chromatic Aberration and Fixing the High DPI scaling resolution issue Overall, I really enjoyed my time with What Remains of Edith Finch and it was a memorable experience that I'm glad I played.
What remains of Edith Finch? I'm actually not quite sure... Just kidding! The setting is your family home, which you return to after your family dies. The structure has sat undisturbed for years, rendering it more of a mausoleum or even museum than a home. You move through the structure and are prompted to interact with objects in a linear fashion (you have no choice as far as I'm concerned). As you interact with the objects, vignettes of your family pop up putting you in control of a specific relative. You don't have many options, you just play through the cutscenes as is seeing the memory through the eyes of the specific relative. Each of these stories are quite horrific, morbid, and depressing in their own unique ways. After each, the main character frequently remarks on how "the family is a little weird;" sort of just shrugging off the intensity of the stories. But in my opinion, the family is extremely dark. Which was jarring to me as I was expecting this to be a "cozy" game. I think that this is the point of the game though, a family may look normal on the outside while the inside is dark and twisted. Especially when the family tree gets darker as you go backwards in time or up the tree to the past. A lot of people can certainly relate to this and generational trauma of it all more broadly. But the intensity and darkness of the vignettes really blindsided me as I progressed through. The game is super quick to play through and the achievements are straightforward. If you do play this game, I would recommend doing so late at night, in the dark, and preferably during a thunderstorm. In all seriousness, if you have not played this game, you should!
It's not too long. There is about 2 hours of story if you don't speed through. It's not a game you can really get stuck in or accidentally do things out of order which I like.
A walking simulator with a compelling story. Consists of ministories about The Finches, some might be emotional. Recommended if you have 2-3 hours to spare. It's quite a short game after all.
I avoided this game for a while because I was worried it was horror. It's not. It's just a beautiful, deeply tragic story that has a vaguely unsettling air that works perfectly within the plot.
The story deeply resonated with me because of how quickly life can be taken away and how some people spend years trying to escape death, never finding meaning in their lives, while others choose to confront it and live life to the fullest. In a cruel twist of irony, the curse was just a self-fulfilling prophecy. If death hadn't been so romanticized by one member of the family, then maybe everyone would have still been alive, or died of old age, and wouldn't have spent their lives surrounded by constant reminders of it. It is not just a compelling narrative game, but also a thoughtful reflection on mortality, fear, and what it truly means to live. There is also still so much mystery and speculation about the family's deaths and disappearances and what truly happened to them. Alongside the masterclass in environmental storytelling and narrative pacing, the uncertainty is part of what makes the experience feel timeless. Does life really have free will, or is everyone fated to die someday?
If I could only have 1 game for the rest of my life I would pick this one. This is a masterpiece. Im not sure there ever has been or ever will be another game just like it.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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