
Koral, a love letter to the ocean. Dive into the beautiful underwater world as a sea current. Solve puzzles to bring back to life coral reefs and spread the beauty of the oceans in different sea ecosystems.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Одразу кажу: гра справді гарна, там приємний саундтрек й ще вона привертає увагу до питань екології та оповідає цікаві факти. АЛЕ. Але от ніц вона не казуальна, себто розслаблено ви її проходитимете перші кілька глав, потім у вас з'являться рівні на час та реакцію (привіт платформерам на точність) а потім дуже ймовірно вилізе баг, через який доведеться все починати з самого початку й ніц не факт, що він знову не вилізе. Себто ні, я не дограв. Я очікував щось гарне, цікаве та не надто активне, щось штибу тої ж Гріс, а отримав баг, ще раз той самий баг та головний біль. Можна взяти зі знижкою, але ніхто не гарантує вам, що вона не зламається за годину, а розробник забив на гру ще в 2019му.
Marine ecology is something I'm very passionate about, so when I first got this game I was certainly prepared to love it. And I did, first going in. It's absolutely gorgeous, I was really enjoying the game and the message, and the puzzles were straightforward but engaging. Until the introduction of timed puzzles. I stopped before encountering the game-breaking bug that I've seen others mention, mostly because I realized that every time I "solved" one of the timed puzzles (really I figured out what to do long before solving, but my arthritic fingers couldn't get me there fast enough), I was just saying to myself "thank goodness THAT'S over with, surely we're done with timed puzzles now", only to be faced with another one. I'm quitting while I'm ahead. Such a shame, it really is a beautiful game.
[h1]Ein strömender Choral[/h1] Vom Horrortitel zum entspannenden Puzzle-Tauchgang, ein nicht alltäglicher Genrewechsel, den der Entwickler Carlos Coronado da hingelegt hat – aber es hat sich durchaus gelohnt. [b]Deep Dive[/b] Wir sind ein kleines leuchtendes Etwas, das dem Beschreibungstext nach eine Wasserströmung darstellt, und durchqueren verschiedene, von Korallen bewohnte Ökosysteme. Dabei versperren uns Müllteppiche das Vorankommen, die wir durch das Lösen von Rätseln beseitigen können. Dazu übertragen wir Lebensenergie auf abgestorbene Korallen, legen Korallen als Schalter um oder düsen über Seegras mit dem Golfstrom hinweg – alles in wunderschöner Atmosphäre und im Hintergrund wuselnden Schildkröten, Fischschwärmen, etc. Das alles ist nicht wirklich schwer und bis auf die wenigen zeitkritischen Varianten gegen Ende auch nicht herausfordernd. Mitsamt der entspannenden Musikuntermalung, der für Indie-Verhältnisse grafisch beindruckenden Meeresvielfalt und dem nicht alltäglichen Thema fühlte ich mich sehr wohl in meinen über mehrere kleinere Sessions verteilten ca. 3 Spielstunden. https://steamcommunity.com/sharedfiles/filedetails/?id=3683525890 Als Sammelobjekte gibt es einige sehr trockene, erschreckende und doch irgendwie bekannte Facts über den Zustand unserer Korallenriffe. Hier hatte ich das Gefühl, man wollte noch etwas Anspruch hineinbringen; so kommt es aber eher mit dem Holzhammer. Viel besser funktioniert die Betroffenheit über das Spiel selbst, das uns eindrücklich vom lebenden Korallenriff über von der Bleiche betroffene Areale bis zu völlig abgestorbenen Sektoren begleitet. [b]Seichtes Treibenlassen[/b] Erwähnen will ich noch das Making-Off zum Spiel, eine 20-minütige, sehr kurzweilig gedrehte und sympathische Dokumentation. Coral wurde von einem kleinen Team fast vollständig auf einem Segeltrip entlang der katalonischen Küste entwickelt, wodurch auch einige lokale Besonderheiten Eingang in das Spiel fanden. Man sollte jetzt nichts Tiefgründiges erwarten, aber der Einblick in die Bonding-Maßnahme mit Mutter Natur ist geglückt. https://steamcommunity.com/sharedfiles/filedetails/?id=3683525946 [code]Ein entspannendes kleines Unterwasser-Puzzle-Spiel, das einen durch die Level treiben lässt und seine Message teils über das Spielen, teils sachlich trocken weitergibt.[/code] Lust auf Reviews mit einmal mehr und einmal weniger archäologischen Anmerkungen? Probier doch meine Kuratoren-Gruppe [url=https://steamcommunity.com/groups/archaeoplays#curation]The Archaeologist plays…[/url] aus!
Koral is a beautiful adventure game with some colored levels and a relaxing ambiant. I recommend it!!! 💗💗💗
1. 개인평 사이드 뷰 방식의 바다 속 퍼즐 & 탐험 게임입니다. 바다 속 수족관을 구경하면서 퍼즐을 풀고 나아가요. 퍼즐 난이도는 낮은편이고, 퍼즐 파트에서는 조용한 BGM, 진도 나가면서 뷰를 보는 파트에서는 피아노곡 BGM을 깔면서 나름 사운드적인 타이밍도 적절하게 조율 한 듯 해요. 그리고 수집품(?)을 모을 때마다 현재 우리 바다 이야기와 환경 문제에 대한 메세지를 보여주는데, 이런 부분은 참 좋았습니다. 다만, 이런 류 게임이 다 그렇듯 자극적인 재미는 없습니다. (당연한건데..) 퍼즐도 조금 풀다보면 약간 지겹기도 해요. 그리고 시간 제한이 있는 산호 해금은 약간의 컨트롤과 타이밍도 필요합니다. (엄청 어려운 건 아니지만요.) 이쁜 뷰도 감상하는 맛도 있지만, 원근감을 위해 가까이 보이는 바위 같은게 화면을 가리는 부분은 없어도 될 것 같은데.. 이런 부분은 아쉽네요. 압주와 비교하는 글도 보이던데, 저는 개인적으로는 압주가 더 괜찮은 것 같아요. 비록 사람 모양을 한 기계 잠수부지만 이입도 더 잘 되고, 배경도 더 이 게임 보다는 더 감탄하게 만들 정도로 더 멋진 장면들이 많습니다. 압주 안 해보신 분들은 차라리 압주(ABZU)를 추천 드립니다. 2. 도전과제 난이도는 쉬운편입니다. 한번 1회차 끝내고, 챕터별로 플레이 할 수 있게 지원하기에 수집품(?)을 놓쳐도 모으는데 어렵진 않습니다. 다만 시간제한 산호 퍼즐은 좀.. 귀찮긴 해요. 공략도 해외 유저들이 해놓은 것이 있으니 보고 플레이하면 쉬운 맛 도전과제 컬렉션에 하나 추가 될 거예요. ^^
The idea is good and admirable, the execution is annoying and eye strain inducing (colors and use of light). The puzzles are either cramped or way too large an area, similarly the collectibles are either shoved in your face, hidden in rewarding places(yay!), or so far off the beaten path you question if the developers were trying to pad playtime. The controls are alright, or they would be if the games hitboxes were a little more forgiving. I got stuck in the rip currents too many times to make them pleasing, the ability to enjoy the ride is also hindered by the constant possibility of missing collectibles, which are facts about the ocean. A great concept, but the fact that they frequently reference the collectibles before them often means missing one throws the continuity off, and some are very missable. The puzzle aspect itself leaves a lot to be desired and a lot of potential on the table. Instead of using the landscape and its 2D style to help you solve the puzzles the foreground graphics often obstruct the players view and the levels are so convoluted, the excessive amount of backtracking gets even more annoying. The time limit introduced in chapter 8(?) is unneccessary in a game like this, the combination of it with the green plants had me quitting at the 4th attempt of beating the level, there is no fun to be had in swimming around at either mind numbingly slow or marlin speeds to figure out a puzzle that is basically all trial and error. This does feel and look like a love letter to the ocean, but it also actively wastes time. This could have been a player assisted visual journey with puzzle elements, and it would have been actually accessible. The game has the audacity to say it was specifically made to be accessible in sounds, visuals and gameplay and only requires one input at a time, which is straight up untrue. The bright colors as mentioned before are eye straining. The sound at times randomly cut off and the bright/shrill plings of the healing plants can be ear straining. Don`t get me started on the required hand eye coordination and tenacity to get through this game or the memorisation aspect of completing the puzzles.
해양 보호 다큐멘터리로 경각심 메세지를 전달하는게 주된 내용 몽환적인 바다배경과 은은하게 흘러나오는 음악이 전부라는점 제일 큰 문제가 게임내 플레이는 엄청 단순하고 지루하다는 단점
As much as I like this game, I can't give it a thumbs up. The puzzles feel a bit too rushed, the timed ones were such a stressful mess. You had such a short amount of time to complete the puzzle for the purple ones but for the blue ones you weren't on a time crunch? Makes no sense. Visually this game is pleasing. I liked the facts and the information spread out but as an overall game play, the controls felt off putting. This game should have been a visual walkthrough with facts rather than puzzles.
Neat little game if you enjoy ocean themed stuff. I would've preferred it to just be a walking(swimming) simulator, as I found the controls kind of annoying and the puzzles amplified that whenever I had to backtrack or be more precise in my movement- and that becomes VERY annoying when a time limit element is added :( I do not want to be racing a clock in my comfy ocean game :( Aside from that though, the ocean sounds are excellent and all the colors are very pretty. And I love that it was developed ON A BOAT. 10/10 wateryness
Gorgeous audio-visually, quite simplistic gameplay-wise. I enjoyed the evolution of puzzles as the game progressed, although I did find the timed puzzles a bit annoying since they had little to no room for error. My favorite part was the collectables, which had interesting relevant bits of information; I learned a bunch of new things while playing this game. If you complete it on the first run, you'll get 2-3 hours of playtime, depending on how much trouble you have with puzzles. Definitely a worthy pick from a sale, though.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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